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wycha

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About wycha

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    Member
  • Birthday 11/21/1993

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  • Gender
    Female
  • Location
    Poland
  • Interests
    disney crossover amvs
  1. I see your point, which is right but I also need 1-2 seconds to notice the foot model is wonky from all the points I said in earlier post which I will mark as essential to make the model better would be make overall shape of the model to be more close with how average human foot looks like. But depends on Filizitas what they will decide to do with this model.
  2. The feet needs much more work when it comes to shape and color, right now it looks like a marble sculpture of grandma which have too much fluid in her legs. Please put much more attention to them, this is the only detail that will tell inside this rag is a human, not some clothes or mannequin. And contrast between well done feet and unknown humanoid shape covered in cheap textile will bring much more drama to situation where player will see this model. First general shape, its too square, bold. Human feet is more trapeze than rectangle, the bones for fingers start much more earlier than you showed. The model RPGista shows shows is much more better at showing human feet. Also fingers at your model looks swollen. Fingers have thicker and thinner area while I understand its hard to model each one separately, and I know nothing about digital sculpting but applying more care and variety to shades and depth between fingers area would make them more realistic. Also thumbs are in inner site of foot, and small fingers often is really small or kinda deformed. Common, but not always index finger is a bit longer than thumb. Please, gather reference photos and try to copy what is going on there on your work. The difference between good and weak art(as painting, drawing or sculpture) is amount of tiny details and subtle differences artist put, and that means effort. Here I gathered some pics: Another thing colors, dead flesh isn't pure white, of course is lighter, grayer, but mostly is yellowish. The Anatomy Lesson paintings are good resource to how dead but not decaying human body looks like that seems legit visually, but isn't as traumatizing as looking at uncensored photos on the internet. I paid 3 minutes to gather these paintings.
  3. Small blog focused on mansions and castles, including exteriors, interiors, sometimes details.
  4. I guess its because buildings aren't very stable, crooks due to own weight and bad ground(like marshes, mud). The bars are suppose to take some weight and keep the building straight, otherwise will end as: http://www.house-crazy.com/wp-content/uploads/2013/05/The-Crooked-House-of-Windsor.jpg Also a lot of churches used to similar technology to keep building straight and not fall down because of own heaviness https://www.wpclipart.com/buildings/church/gothic_church.png - the fancy pillars-leg are bars but version with huge budget to praise The Builder. Although with time a better technology was invented to keep buildings in place without using extra area around to hold it.
  5. About the upper post. the music video was shot in Gdańsk(in old town area), luckily Im living next to Gdańsk, and here there's a lot of stuff worth attention. (tldr: Gdańsk is city developed as city in middle ages and improving with old town until XIX century and rebuilded fine after IIww, hanseatic league port town, a lot of prussian and dutch art influences, the street arent like english streets, are more wider, and theres not too much dark alleys) The buildings in photo are fancy apartaments on Toruńska 15 street, the shot was taken from Kamienna Grobla 28 street.
  6. When I was more stupid than now I was confused how the hell Garrett who is weak guy(in my gameplays) can lift a body. Now when I am wiser how much strength you need to use a bow I get how strong he is. Anyway the grandpa secondary class is santa claus?
  7. I remember that was my main reason to play first asscreed years ago. Would love to see it too, as challenge to make rich colors, glossy textures(mosaics and tiles) and allow to player character sneak at night. Their outfit also must be some dark but rich colors to blend well in shadows*. *example, at full moon nights black stand out too much, and for better coverage dark blue/green are better option. Also our eyes can get used to do darkness with some amount of light, and we can see something pop out from rich dark area - but not pure black.
  8. Hand of Glory It had own little time to shine in TDP/TG on expert, in Cragscleft Prison mission, you need to take it back from one of prisoners. Hand of glory have ability, when lit to make thief invisible, or to make everybody in a house fall asleep, so you can burglar the place in peace. It was made from left hand of hanged man, preserved, and wax candles on each finger are made from body fat of same person. Its not treasure as painting or bracelet full of gems, but I'm sure depends of main character personality would find it precious, or good occasion to sell it overpriced on black market. Pearl Necklace from Affair in Versailles long time ago As story goes it was sold in pieces, but why not keeping it untouched in fiction. Or recreate the story in campaign where we are going to big ass fancy palace where ppl poop on the corners and there is larp area in garden, to steal this necklace, and of course got some extra for ourselves. Nábrók/Necropants Infamous Icelandic witchcraft item, according to instructions you must skin off lower part of body of your male friend - who agrees to do that, and put coin in wiener. After some magic rituals, the coins will start to generate in crotch, making you forever wealthy. Is it really worthy? Probably not, but funny item, which can be looted from someone who have interest in dark arts. In middle ages, if a church had a relic, the church became a place for pilgrims, pilgrims means money, the inns and towns have clients, everybody loves relics. That's why catholic church allows rituals, to copy paste magic ability of saint bone, to regular bone, the regular bone became magical as well. What that means, much more relics, much more places to go and touristic business goes well. Of course one relic isn't enough, and sometimes its hard to make more relics, when there are other ways to get more relics, and for sure these things can be pricey on black market. Tacky, but imported Chinese porcelain, drapery, materials, Japanese woodprints etc. Richie riches and nobles love exotic stuff. Vyne ring Inspiration for Tolkien, according to some texts if you wear the ring on skin, you will slowly die from sickness.
  9. For remake fast travel I'm skeptical, the slow walking and feeling helpless because time go and no progress so far its part of the charm. We are weak beings struggling with dealing with great unknown which is sand plague. Quoting mariden on tumblr: just imagine how many lives could be saved if only the player characters in pathologic rode bicycles
  10. Pathologic is very badly designed to be clear with how to use mechanics, I understand using walkthrough on minimum but I suggest use map of the town with named districts - no idea how in English translation, but I've heard bad stuff about its quality, and the map really saved my ass with having idea where to actually go. Probably there's a lot of features which are hidden, like I realized very late in game that the icons which pops out from time to time on left down corner of the screen informs the new letter came, and some other stuff happened. The First day was created to be a tutorial about the town and game itself(especially on Bachelor route) but it doesn't end well, unclear messy. By the way character speak I didn't had problem with understanding them and finding it more immersive with everything its stage play thing, at the same time I got more confused because sometimes translations offers two names for same place. I've played only Bachelor route but I have in plans to make Haruspix route when I'll be after finals. Its a very stressful title for me but the story and universe are fascinating and I wanna get more from game, than whats Bachelor route offers. From other stuff soundtrack is amazing, it match pretty well with game and its atmosphere, its chilly too I wonder if it is also for someone who doesn't played the game.Also for those who didn't played it yet and wonder, or for some reason cant play but want to know the game, there is great gameplay by Marshall Dyer (its Bachelor route)- he have calm voice and read all conversations. I've heard the other game made by the studio The Void/Tension is also good survival horror with big touch to story, didn't played it yet.
  11. @Anderson I stick to XIX century because that's when industrial revolution begins and steam machines started to be main resource of power in industry. Steampunk is just 'modern' technology in aesthetic of pipelines and clockwork machinery, following pretty often with XIX century art, craft and fashion. TDM is own universe and fiction, I just used the 'XIX century' because I go with expectation steampunk doesn't need to follow XIX century #aesthetic (I'm not big fan of this word, but I don't know anything better) - example Thief with being more into middle ages when still use steam/clockwork machinery. It kinda matches, Damn eclectism was a big thing(tldr; the statement of architecture eclectism was: lets mix together the prettiest elements of previous styles), and neo-gothic architecture also matches well with gothic, horror literature descriptions(never read Dickens). And architecture from different period can match together making twisted city, for corny example Paris - it exist as city(by law) since X century If Im not mistaken, and a lot of buildings from different periods are still kickin(even ordinary house!). Of course the world of TDM, and terrific gothic is about mystery but also a world need to make "sense", to make a whole picture puzzle elements need to match each other, and when there's inconsistency in world building, the world seems to be uninteresting and frustrating. Doesn't mean the universe of TDM makes no sense, its solid. I wanted to make a topic where users can talk about possibilities, and unify world more in details no one need to care. Because honestly, who cares about art in video games besides those who are into it. About Inquisition and Builders/Hammerites I can't disagree. Actually I have very little idea about Christian orders and institutions, but I don't recognize anything that will be active in society by law, and respect it! (I remember there is at least one mission in TDM with corrupted priest theme, but in general TDM and Thief show the religion as something alright), didn't read the story you mentioned, I cant tell if it can be also nice reference, when thinking about the fanclub of hammer god.
  12. When I passed first mission in Thief Gold I have both ave to how team recreate middle age in video game, but also some pet peeves. Mostly with paintings being mix and match of different styles and technology, which I do not blame TTLG for that, sometimes stuff should be made not how they look like, but how we want to see them. For The Dark Mod, I cant tell 'problems' like that in general, since every mission is individual and made with passion from fans to fans. Of course The Dark Mod and Thief series took place in own universe and its mix of eras and technology, but why not daydreaming about make the setting for arts and crafts part of universe more clear? Discovering great ideas and switch lack of knowing subject with something more accurate. Architecture and interiors. What I remember from classes, and exhibitions 'how ppl live before' etc. 'Old' mansions and villas were built differently than how we see big house today. And Im curious if its possible to make historically accurate mansion/or replica of existing one and still from map design eye it will be okay for player to navigate through and keeping the standard of letting player walk the route how they want. I don't have bigger problems with churches. In general churches looks great in all games, probably because the form of christian church is recognizable enough and its hard to not make it bad for first sight. The cathedral and hammerite complex from ruined district from TDP/TG was made very reliable. I wish to see a church with painted walls, and decoration on rooftop, like a lot of gothic churches had, or strict middle age church by construction. The Angel Watch building is another story, what I love is fact Karras not also is a engineering genius, and sick man who made his own cult, but also he hired great interior designer who made Angel Watch art deco futuristic(according how mostly The City looks like) interiors, probably intimidating for anyone who isn't open for new aesthetic. Very brave choice. The streets and city plan, I have actually a very little idea how it should look good. I mean we are all imagine streets as small dirty with back alleys and buildings grew one on another to keep a lot of ppl in small space. Textures/colors/patterns Thief did GREAT job with it for me, colorful mansions, starry sky on ceiling, reds greens yellows and blue going together. I feel like TDM is more XIX century than middle age in here, but I'm not sure about it. Furnitures, I have very little knowledge on this field probably there are things off... But box-beds are pretty cute, they existed since late middle age and still existed in XIX century interiors. Arts and crafts. The eras are pretty wide and wild with painting topics, in Thief we can spot some paintings did for this game(like The Order of Hammer God vs Trickster) but also paintings from middle age to not sure if not XVII-XVIII century art. While I will ignore about the technology of painting changed in that time, it pet peeves me from subject of paintings. Different fashion subjects were popular in those times, heck even perception of artist changed. The Dark Mod its more close and clear with paintings, even artworks are from different eras. The choose of portraits, landscapes and some historical/storytelling scenes makes more sense at first sight. The technology for stained glass in Thief its more XIX century, a lot of detail but also work which goes with payment, seems Order of Hammer is pretty generous with commissioning. I had class from stained glass and even making wobbly middle age rip off needs a lot of effort to make a drawing and not making big mess of color blobs. I don't remember/payed attention to look at stained glass in TDM. Tapestry, oh boy oh boy, its clear the one who choose them in Thief did not see one in museum or gallery. These are huuuge, 3-4 meters, and each one had a lot of details. The game did not bring the size of them. I do not talk about the tapestry made for game, but the one from existing one, like The Lady and The Unicorn series Sculpture I remember is weakly exposed in Thief series. Due to game engine in first two games the sculptures are very boxy and simple with composition, and middle age like when it comes to amount of drapery to character features. TDM have bust portraits and some small sculptures If I remember? About tombstones and grave sculptures, its complicated(because it touches more about how society sees the death and funeral) but lets say its alright, though could be more detail about making floor and walls in churches fulfilled with tombstones with sleeping man. -- I didn't count Thief Deadly Shadows because I remember it very poorly to talk about it. Probably there are more but I forgot, sounds like opportunity to go through some missions. As last note, I am after years of history of art class in high school, and some in college, I don't remember probably a lot but why not start the topic. And as its more or less clear English isn't my first language, and I want to apologize for grammar errors in this textwall.
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