Since I haven't found the instructions for applying the 2.07 version I assumed overwriting the contents of my darkmod folder with the zip file contents should do the trick. I have tried the configuration for old tdm look. (r_nvidiaOverride 0, r_softShadowsQuality 0, r_useFBO 0, r_useGLSL 0) as well as the default configuration file and both return the same result. ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/blend.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/blend.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/fog.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/fog.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/interaction.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/interaction.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation P�, WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validation 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES 22 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 15663 Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed Abayo.