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STRUNK

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STRUNK last won the day on October 29 2020

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  1. YeeY, I succeeded the 45 second challenge!! It's not hard at all : P I'm not telling how ofc : ) Also, I like these "little" missions with extra challenges, like the quite common "secrets" (only found one so far) .. and a very rare "time challenge" only added to my enjoyment! All of you "april fools missions" contributors: it was a real treat!
  2. Well, it looks very good! I tried generating some textures with AI, and it look quite good but the free model(s) lost the option to generate images and I'm too cheap to pay for it : P
  3. Nice menu : P The intro is grandious!! Who draw these?
  4. Very enjoyable little mission, I liked evereythig about it! You should team up with Amadeus!! : P
  5. Still enjoying the missions you guys make : )
  6. Somehow your missions play out in a scenery that invites me to just hang around and enjoy. I was almost 4 hours in this mission, just because is was a nice place to be : )
  7. Oh great Jedi!! Thanx for the mission. I found the fireflies already : ) Now for the rest of the mission ..
  8. @datiswous Could you share your .map file here?
  9. Looking at the rats anims there is no anim turn so I guess that is not needed for making turns when following paths? (Can rats follow paths?): anim idle models/md5/chars/simple_animals/ratz/rat_idle2.md5anim anim idle2 models/md5/chars/simple_animals/ratz/rat_idle1.md5anim anim walk_blind models/md5/chars/simple_animals/ratz/rat_idle2.md5anim // grayman #2469 anim walk models/md5/chars/simple_animals/ratz/rat_walk.md5anim { frame 1 footstep frame 11 footstep } anim walk2 models/md5/chars/simple_animals/ratz/rat_scamper_01.md5anim { frame 1 footstep frame 11 footstep } //anim run models/md5/chars/simple_animals/ratz/rat_scamper_01.md5anim anim run models/md5/chars/simple_animals/ratz/rat_walk.md5anim { frame 1 footstep frame 11 footstep } anim search models/md5/chars/simple_animals/ratz/rat_walk.md5anim { frame 3 footstep frame 11 footstep } anim melee_attack1 models/md5/chars/simple_animals/ratz/rat_scamper_01.md5anim { frame 1 footstep frame 11 footstep } anim sight models/md5/chars/simple_animals/ratz/rat_idle1.md5anim { frame 2 sound_voice snd_sight } @datiswous Maybe with the half size aas and size the turning on paths works better?
  10. @datiswous I've been looking at the aas and stuff again and came up with the following, that seems to be working as is should For the Bat: "use_aas" "aas48" "size" "48 48 48" "mins" "-24 -24 0" "maxs" "24 24 48" For the BatSmall: "use_aas" "aas32" "size" "32 32 32" "mins" "-16 -16 0" "maxs" "16 16 32" I will update the download in the first post also tdm_ai_bat.def
  11. For me too, up to size 94 94 94. I don' understand but it works. Without the mins and max, do the bats in your map get in the walls/floor/ceiling with their bodies/wings sometimes?
  12. I tried different things with the mins and max and non of it works ... so how to make sort of a box around the bats that does work? When I also comment out the size, the map wil also not load with the message cannot use aas96
  13. I thought I fixed it too then, but aparently I typed aas96 wrong. size above 94 94 94 doesn't seem to work .. ok. But I commentend out the mins and max now and the bats are getting in the ground a bit. The mins and max prevent the bat from doing that so the bat needs that right? But does it need the size?
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