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Alberto Salvia Novella

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About Alberto Salvia Novella

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  1. As instructed by the domain hoster, sent a message to the owner of the domain using whois.pairdomains.com.
  2. I have also requested the domain hoster to pass this message to the domain owner.
  3. By the way: And I'm not receiving new email notifications for new messages in this forum, so probably the email server is down too.
  4. @Melan@admin@nbohr1more@greebo@modetwo@modetwoadmin@taaaki@grayman@New Horizon@Springheel@SteveL Is the person in charge aware of the problem? By the way I have emailed team|at|thedarkmod.com without response.
  5. If I was in that situation I would move the source repository into gitlab.com, and just get the missions from there.
  6. The mission server seems to be down, the game cannot connect to it.
  7. Personally whatever work I put in something I do with the perspective of it being mostly unattended later on. This way I can manage an amount of things that normally it would be imposible. For example when packaging the Dark Mod for Arch I designed it in a way that, once implemented, it won't need my supervision later on. Except perhaps in case of anomaly. Everything is automatically detected and handled by software, even the package version itself is read from web pages and the list of game files are generated automatically on any future update. For the moment being I don't see the way of doing that on all those platforms, it seems it would require permanent dedication. Publishing in more sites and platforms seems a work-around to me, while the real fix lies on the licensing.
  8. It looks a bit hairy, as that would require architecting the software for a container and then maintaining it. It cannot be as automated as my package in Arch.
  9. I just realized an easy way to promote the game close to what we are talking here, which is publishing it on Flathub. I will have a look at that.
  10. Actually legal entities are there to separate your personal assets from the project assets in case of demand. Otherwise your personal goodies are already exposed. If you are behind a legal entity they cannot take more than what the legal entity owns. What remembers me of this video. By the way Steam Support replied with an useless generic message:
  11. That wouldn't be difficult to pay, since we are plenty of people here. I give $25. They simply say "you shouldn’t publish on Steam content you don’t own or have adequate rights to", but they say nothing about you having to accurately proof it. Nevertheless I'm going to ask them, and post their reply here. Likely that would lead to the same result.
  12. I don't think the lack of a full campaign is the reason, being that there are plenty of great quality campaigns. At least the friends I showed the game to didn't feel that was a problem. I think the problem is more basic than that: when people are browsing new games to play they don't find The Dark Mod in that situation. It doesn't have to do with how many prizes or news you can find about the game, it's when raw searching on Google or in gaming platforms when it's most critical it to be discoverable.
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