Jump to content
The Dark Mod Forums

eepcat

Member
  • Posts

    51
  • Joined

  • Last visited

Reputation

0 Neutral

About eepcat

  • Birthday 09/18/1970

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    New Phlan
  • Interests
    Clearing the slums of monsters.

Recent Profile Visitors

2249 profile views
  1. Yup...thar she blows. T'anks. - eep! Can you see it? I figure you should, because you have "Beta Mapper" in your profile.
  2. I'm not sure about the Development Forum. Could you post a link and I'll find out? I'm heading off to night schol, so I probably won't get back to you until tomorrow. Thanks, - eep!
  3. Hi all, I've spent some time walking through the code...that's a lot of code! Are there any issues/features in the bugtracker that you would like me to look into? - eep!
  4. Thanks for all the info. I've been programming with Visual Studio for many years now, so I should be able to get things loaded without much problem. I would like to spend about a week (in RL time) getting familiar with the layout and design. I have the full edition of Visual Studio 2005. Are there any known issues between full and express editions? I'll start with DarkRadiant this weekend. I was thinking about adding a menu item called "Make Really Great Mission Now!". This function would read the mind of the user, execute a series of self-modifying algorithms, and generate the actual output file in less than 40 milliseconds. - eep!
  5. One of the mistakes I made the first time around was trying to jump right in and getting something compiled. This time I'd like to get a "bird's eye" view first, then get familiar with the code. As I see it (and please correct where I'm wrong), the Dark Mod is three main parts: 1. DarkRadiant - level editor based on open-source GTKRadiant 2. Game/physics/graphics engine based on open-source Doom3 engine? 3. Custom resources pack (textures, objects, ai, etc). Source code for 1 and 2 are in a SourceForge repository. Tools required to build: 1. SVN to get the source code (I currently use Tortoise) 2. mingw for compiling/linking Questions: Is there a development environment that coders are using? Any special project file format? mak files? Are the files .cpp\.h files? Could I get a quick overview of how tasks are assigned, submitted, tested, etc? Thanks a bunch - I hope I can start contributing real soon, - eep!
  6. Most beautious, Komag. Many thanks. - eep!
  7. I'm a big fan of the Elder Scrolls series of games. I stared with Daggerfall, but never played Arena. It's available for free from Bethesda Softwork's website, so I'm playing it for the first time....talk about a walk down memory lane! Has anyone here played it? Since the download doesn't come with a manual, I don't want to be wandering aimlessly for hours and hours. Any tips? - eep!
  8. If I can find a way to record the voices in my head...will you give them a shot too? - eep!
  9. I was organizing some space in the den today and came across the Thief Deadly Shadows box. It's been a couple of years and I don't remember much about it, other than disappointment. I've been concerned that I was perhaps too hasty in my judgement of the game, so I installed it again. I'll spare you my rather strong opinion about the experience, but suffice it to say I am eagerly anticipating playing DarkMod mission - - the engine is so much better and DarkRadiant is sheer joy to work with. - eep!
  10. Sweetness!...very motivating - eep!
  11. One great thing about fan missions...you never have to worry about budget. There are dozens of T1 and T2 missions that far exceeded the official missions. I used to ask..."why couldn't the pros pull this off?" Well, they can, but they were handcuffed by budget. The only budget here is time and we all have plenty of that - eep!
  12. eepcat

    Funny stuff

    Act now and we'll throw in a pair of tight gloves! - eep!
  13. ...that would be on a 20-sided die, no? - eep!
  14. Today I casually took a look at the posted screenshots. They are amazing! You guys are already setting the bar so high, I have no hope of reaching it...but I'll still try! There is a ton of artistic talent here and this is going to be a huge success. Great, great work. The Builder will be pleased. - eep!
  15. By mid-June I should be free of DromEd forever....mu ha ha ha ha ha ha ha! - eep!
×
×
  • Create New...