Jump to content
The Dark Mod Forums

Huckeye

Member
  • Content Count

    83
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Huckeye

  • Rank
    Member
  1. Or you could just turn on autoadminlogin in the registry and you don't have to remove anything from your system. HKLM/software/MS/WindowsNT/Current Version/Winlogon: AutoAdminLogon = 1 DefaultUsername = username DefaultPassword = password
  2. so far the typical model has been 19.99US for around 4-6 hours of content. so 8-12 hours is 40 and 12 - 16 hours is $60.00. My numbers may be off here. I remember reading something about the hl2 episodes and I remember thinking that for 60$ you were getting around half of what half life 1 was. While some games are around 12 hours of playtime, many far exceed that. I think almost all episodic content will end up costing you much more in the long run. Plus, so far at least, it seems episodic content is synonymous with steam or some sort of online product activation.
  3. This is the problem with the world. If I had spoken that out loud no one would have corrected me Next time i'll just cry.
  4. Oops. I meant "I have not pity" Don't particularly like fowl. But I cry it sometimes. Maybe I should say, 'its not fair'. I'm also not a fan of episodic gaming. The lies that they can make better games in small chunks is merely a confession that they have been putting less into their big budget games and also an avenue to charge more for less.
  5. Very nice! Hadn't heard of waterton. One more mod added to the list of many that I can anticipate for years
  6. This is one issue I can actually agree with the publishers on (in part, mind you, only in PART). But I can see where the publisher will think that those arguments are illogical. IF, there was no way to pirate the game, then some of those people that pirated it to try it AND some of those that pirated it with no intention of paying likely would have become customers at some point. If the only way to get to something is to buy it, then I think there ARE sales uncounted for. In other words, since the games are in fact pirated, its fair for the companies to feel cheated as they can assume some of those people wanted to play it enough to risk legal action. If It's my game I'm selling than I have no heart for ANY pirates regardless of reasons or circumstances. That's about all I agree with them on though. Their relentless abuse of the paying customer is unethical in my opinion. I also seriously doubt they lose more money than they spend on anti piracy. I also know that games lose sales because of anti piracy as I avoid all steam games, and many variations of CD checking software. I don't pirate them, I just don't play them at all. And noticing some titles from one company that do have the anti piracy software installed, makes me avoid other titles from the same company that might not have had the same measures in place. I also cry fowl on sales statistics. why are they so sacred? I say this because I think you could glean some interesting facts from games sales based on copy protection. I wonder how many copies of Oblivion have sold, versus an ubisoft game that has securom enabled. I don't think more people pirated oblivion than did any ubisoft game with copy protection, i just think more people bought Oblivion because it was a good game and then the company chose not to screw all those that paid for it. (knowing full well the same number of people would find ways to steal it regardless of the protection used or the quality of the game). /end complaints. Sorry.
  7. If you ask me, the slippery slope begain at product activation. And if people refused to buy games that implemented it, they would have patched it on day 2 of the product launch and we wouldn't be worrying about adds in games. So I guess I'm agreeing with the slippery slope theory and also gripping as one of the sole people in the world who refuses to pay for Steam games and getting to listen to countless thousands who supported it by buying it and then complaining that they don't like it. My tip for the day is, don't buy any games with mandatory online requirements and you won't have that problem.
  8. But did MS actually promise them? I understand the broken apps problem will occur with all OSes, but never ending, mandatory product activation? (That's MS's promise, not media speculation). Companies making exclusive DX10 games when there are others who have no problem supporting both DX10, and DX9? (Never mind that the Xbox can run games that 'only Vista' can support, or that Windows XP is supposed to have like 5 years of support left in it so it should get its own DX10) That's not speculation either. I seem to remember reading something about content protection as well. That there is very little you can do with certain DVD's, Cd's, etc. on a vista machine. I can't remember the specs on that though. I agree that some will blow things out of proportion (I may be one of them), but Vista looks like a $400 desktop theme that has about 4 GBs of spyware included with it. (IMHO).
  9. -Constant and random product activation -Genuine advantage (for the consumer, of course) -Direct X10 monopoly by signing producers to exclude DX9 support in their products -Purty desktop theme -Bug fixes that should have been free downloads 5 years ago -Enormous system overhead -More old software won't work -You get the privilege of transfering the license 2-5 times (can't remember what's most recent) -If you want to go off line you get the privilege of talking to the support staff and explain to them why your system wasn't connected to the internet. And here is the feature: They might decide to allow you to continue using their OS that you will never own. I'm sure there are more, but I am actually in a good mood on Fridays so I can't remember most of them.
  10. Yeah, it seems everytime I start to gain a little confidence or some self satisfaction in my efforts some of his work pops up and... well... what happens after that is unpleasant, so I'll spare the details. But his stuff looks really good.
  11. The site said due in October. I'm guessing they might be done soon? the video sure had a lot of content so I'm hopeful for soon. It looks fun. I've never heard of this, thanks for posting.
  12. Thanks for the comments. The textures are so good if you can create a square, the DarkMod artists have really taken care of the rest. I am starting to learn (hopefully) about the size of brushes. All of my rooms and door frames are too big so I'm stuck right now trying to improvise. I'm not very creative, so if it looks like Thief gold, I probably stole it from them or someone else who did it.... I hope they don't mind
  13. Um, they are both charging money, they are both gonna get equally criticized. If gothic doesnt want to be compared to the big boys, then they need to charge less. If they are gonna charge the same as the 'experienced' developers / publishers, then they should deliver the same thing the experienced groups are capable of. In other words, lack of experience goes out the door for me when they are charging me for the game. In an unrelated matter. I had a hard time with the demo. I've got an FX55, Geforce 6800GT, 2 GB of RAM. It seems like it drops tons of frames and freezes quite constantly (almost like a load time because I can hear the hard drive hitting quite a bit, but I thought this game was not supposed to have load zones). This is my first Gothic experience, but I'm kind of disappointed in the demo. Is the quality the same in the final game?
  14. Well, that's promising. The game looks good. Did the patch make much of a difference (I kind of thought the demo had problems).
×
×
  • Create New...