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Tom burns

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    http://www.tomburnsportfolio.com/
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    Over there. No, just a little more to the left.

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  1. Hi Alan: Thanks very much! I appreciate your compliments. I do environments because: a) I suck at doing characters/animals. I CAN do them but it takes me way too long to get good results. I started doing environments because I just had all these ideas of cool places I'd like to check out/explore. Like in Myst and Riven (which I've obviously been influenced by). I have had one job as a texture artist but I'm not employed in games right now. I'm desperately seeking a job as an environment artist, but it's not looking good. After sending out tons of applications all over the planet, I've yet to have a reasonable offer from anyone. Any takers?
  2. Heh. "thiefy". Thanks. Um...how does this all work? Do I get a specific email that tells me if I'm on the team, or something? I've never been a mod guy before.
  3. Thanks! Too bad you don't own a game company and pay your employees bucketloads of dough. I need work in a big way.
  4. Hello: I saw this message on the Polycount website and although I haven't played Thief, I've long known about it and I like the look of the franchise. I specialize in environments (textures, lighting and modeling) but I've no practical experience to speak of as yet. I can also do graphic design (logos, HUD stuff, and general promo stuff) on top of game graphics. I'd like to hear more if you think I can be of use to you all. Here is my website which has high and low poly work: http://www.tomburnsportfolio.com/ These were done in 3DS Max and Strata 3DPro in case you were wondering. Just a warning: I am an art guy and may need some hand-holding around the technical aspects at first. But if you think I can be of use, let me know. Emailing me directly is fine: tomburns@sympatico.ca thanks, eh. Tom
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