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STiFU

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STiFU last won the day on February 13

STiFU had the most liked content!

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About STiFU

  • Rank
    Uber member
  • Birthday 07/12/1986

Profile Information

  • Gender
    Male
  • Location
    Germany, Dortmund
  • Interests
    TDM, technology, gamedesign, gaming, music production, graphic design (2D, 3D, photography), coding

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  1. It's a bit of a bummer that the small status window on the right has disappeared. It was kind of nice for casual conversations for which you don't want to open a whole new thread. When you click on the "Create" Button at the top, you can actually create a status message, but there doesn't seem to be a way of viewing other people's statuses, is there?
  2. Not what you're looking for, but it's a classic... https://www.youtube.com/watch?v=8JH4nZanzCw
  3. Wow, this is quite an old mission. I doubt there are still many around who know this mission by heart, so your best bet will be to just search this thread for the solution. I am sure it's there somewhere. Alternatively, skim the video V-Man posted above.
  4. Funny how that dude picks up a whole heap of junk in just an instance. :-D I am not to thrilled about this genre. I am looking forward to Atomic Heart, though. Chernobyl meets Bioshock.
  5. The code support is already there. The snd_shaders and references to them in tdm_player_thief just have to carry the appropriate suffix. @Jedi_Wannabe: When you're done recording, we'll help you getting those sounds into tdm so you can test them yourself. In idTech4 (TDM's engine), it is possible to specify separate sound files for leadin and for the looping part in your sound shader. Just keep this fact in the back of your head: You could produce a lead-in sound and the actual looping sound. Regarding howto actually produce a loop, I don't really know how it's done, but I assume it works in a similar way as in image processing: Cut your sample in half, swap the order in which these parts play out, cross-fade the parts so you don't notice the cut.
  6. Please try to find out under what circumstances this happens. You could also try to set g_doublevision to 0. This disables the underwater graphical effect, which used to cause issues on nvidia hardware, so it might be worth a shot.
  7. Those screenshots are awesome! Thanks for testing it. Can you summarize your experiments with respect to performance impact? Apparently not, and I don't think I am going to get around to it any time soon. Gonna unassign that task from me for now.
  8. Congrats, looking forward to playing this beauty at the weekend!!! :-)
  9. You could just download to a new folder and drop the new binaries into your original darkmod folder. No pressure, 'though!
  10. I am sorry and surprised to read this. I sincerely hope you're better now. Many people just cannot cope with the intensity of a deeply personal conversation, so just don't give too much about that reaction of your family member. Maybe it is because they hadn't already experienced enough shit in their live, or maybe it's the total opposite and they are shutting down emotionally.
  11. I always try to stay clear of political discussions on the internet because they almost always escalate. This is another example. Considering this is an international forum, I always just imagined that all participants would implicitly be accepting and respecting different nations, races and beliefs. In my almost 15 years with TDM, I was never forced to disband this assumption about the people here, except for one or two outliers which have already been cited. So, calm down, take a few deep breaths, and realize that all is good. And please stop nuking posts.
  12. It would help if you wadded add instructions on how to reproduce this to the tracker, please. :-)
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