Hello everyone! I've just joined the forum and this is is my first post. Before my question, I just want to say thanks to everyone who has helped making the MOD, it's amazing! And thanks to the mappers and everyone who has written tutorials and how to's. After seing Melan's massive effort on getting us newbies started (Fiasco at Fauchard St) I've decided to give mapping a go and I'm trying to get familiar with the editor. But I won't promise a mission just yet... Now my question: I've followed the tutorial on editing AI Relations. I have a room with two AI from different teams and the player in the shadows. I want the AI to be initially neutral to each other, but when the player switches a lever, they start fighting each other. I created an entity internal > atdm:team_relations where I make the teams neutral to each other. I also created a target entity target_tdm_setrelations that is triggered when the lever is switched, which changes the relation between teams (as explained in the tutorial). I load my map and everything works fine (I can see that the relation between teams has changed after activating the lever with the console command tdm_ai_rel_print) but the AI won't start fighting each other until they become alert by something the player does (eg a noisemaker arrow). It's like after loading the map nothing checks again what team the AI belong to, unless they get alert. Is there a way to make them realize they should fight? Sorry for the long post, and thanks for any answers!