Jump to content
The Dark Mod Forums

ERH+

Member
  • Posts

    859
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by ERH+

  1. Maybe the material file is to blame, maybe patch's lattice is messed up - the texture will be partially smeared if some triangles are missing in the lattice. Make a clean new cylinder.
  2. I will eventually get this thing together. I think.
  3. I had one in walk-in freezer in Marsh of Rahena, also some parts of roof made player unexpectedly slip down.
  4. I know oil flasks are not highly regarded in T3, as they introduce slapstick animations for AI, but this kind of access denial means could add interesting challenge if you can slip from some ledges and pipes. https://www.youtube.com/watch?v=b7D_X7CTlm8 Slippery surface is already available, but probably used only in frozen areas. Using special slippery paint make it easy for colour coding, like in e.g. Mirrors Edge, but red colour in this case should be repelling. Also it will raise suspicion with otherwise neutral guards if you are literally marked as a trespasser - reminds me of a police paintball ammo with hard to wash ink, so they can catch hooligans or cars later.
  5. The water have a forcefield that drags you down, but iirc you should be capable to force your way back to the surface. It is a dangerous swamp after all, there should be a lot more holes like this one around. Horses are animated models without any ai's properties - for saving the game from computing stationary creature.
  6. Yes sure, if it stands in the way of any improvements.
  7. There is .disableWeapon(); for lowering weapon. And I've tried with forcefield, it isn't working in a way I would want.
  8. Can I mimic a keyboard entry by any script command? I would like to make player walk forward, don't want to use any modifications of origin +-1, because he would end up inside a wall.
  9. I want a bound object to move with a particular master's joint, but maintain the same angular position (as world's axis). Can bind properties be partially disabled, or can I modify binding script? I can't see it in script files.
  10. I have problem with modifying gui file on a inventory map during game, changing one of its subparts "visible" from 0 to 1. In Obsttorte automap there is "gui::gui_garden" line instead of 0/1 in the gui file, but it is controlled by the objectscript on the map entity - can I (and how) change it by external trigger? .setKey isn't working, I guess once the map entity goes into player inventory it is destroyed and replaced. Or maybe I'm using wrong formula for stating a gui variable.
  11. Warhammer 40k fan made film:
  12. Yes I've seen something about huge fire control computers on battleships. I guess they needed them badly, with all those variables on moving ship.
  13. For rat hunting. If your rats decided to build a bunker. Gas operated, box fed, falling block cannon with revolving loader mechanism. It is a mix of ideas from the Forgotten Weapons channel.
  14. I was thinking how far into industrial era the consumerism starts to drive some big numbers of major group society. Mass-producing of cheap things from celluloid (combs, kitchen utensils, etc.) making modern marketing and advertisement spread around streets and people's minds. Child labor and 12-hour shifts, seven days a week is one thing about factories dominating the world, but putting more modern image of a human in basically dark age grounded society needs some serious rethinking of the whole world set. And for now, a tank. With no context.
  15. There is saveRagdolls command - if i remember correctly it adds an arg to all ragdolls on the map with their current joint positions. You place ragdoll as you like it, use command, and next time the map starts it will be in that position. If you have more ragdolls, you just delete an arg from them in DR. Can't you put a table next to the chair, drag the body from the table, and remove the table afterwards? Shouldering a body don't work with it?
  16. I'm working on all texts and voices with Petike the Taffer. Can't really tell how much time it will take.
  17. Dragofer asked me for a lighthouse engine, giving 160x 160x 160 units as a maximum dimensions. It is a bit rushed (few hours) and looks more like a clock tower mechanism as I think about it now.
  18. Six hours left. Tell your grandma!
  19. I guess this drop occur when I walk into flame emitter - as I understand being immersed inside emitters vs standing next to them makes a visible difference in performance.
  20. I know all this lava filled caves in games and movies should incapacitate you instantaneously just with poisonous gases, not to mention heat shock -and death will come minutes after. But this lava filled catacombs are a leftover from older concepts of the palace above, so it was a bit hard to just get rid of a fully fleshed out environment. This one have some magical components (mages can't close portals and the lava is pouring in), so the magical containment methods are in use, but I guess I will make a lava much more coagulated (mostly dark with molten cracks) and add some frosty draft.
  21. The copper maiden golem - indestructible, red-hot block of metal, with equally unbreakable will. Slow, silent, can set a deadly trap in atight corridor.
  22. No, these are remnants of a pen&paper rpg system I've been working decades ago. It was a bit like Deus Ex / Bladerunner with oceans totally filled with algae, completely clouded sky, all plants are dead and decaying biomass is everywhere, all herbivores died, so all carnivores roaming in massive swarms, attacking and taking over whole cities. There is a black hole on the surface of the sun, dead people are no longer dead due to advanced life support systems - but if you are not rich enough, your brain will be added to the pool containing thousands of other, forming a collective net, like the elders council. Few factions struggle to find and perform a solution for this disaster.
  23. There was this epidemic outbreak, starting at a rock crystal mining facility, deep in the marshes of Rahena. Some poor burglar manage to survive all horrors of the seemingly undead, deranged crew spreading havoc as their flesh started falling apart. He escaped, only to bring the new pathogen to more densely populated areas. Many lives perished in flames of this terrible disease, but much more were kept at the brink of death, but still able to fight it. A victim of the crystal leprosy disease, kept alive by a carapace of prosthetics, servomotors, with all organs sustained in bath of nutritious liquids. Remaining flesh keeps peeling off, and the mind of now unrecognizable human being deteriorates, poisoned by the necrosis - at this point one may ask if there is a living creature still there or is it just an autonomous yet mindless machine with bits and pieces of decaying body.
  24. We definitely need those assets, could be just new voice set for any AI if not for player character (I think there are two female voice sets at the moment). Remember, as long as the new content appears, we all winning.
  25. This is something we could use as an advertisement, aside of maybe more transparent mission selection page: a grid of big thumbnails, name + very short description. Any picture-based web page layout, like Pinterest, have this attractiveness of picking over in a supermarket. You just rolling forward, not knowing what you want until your eye catch something. And you will forgot what you saw two minutes ago, so there is a replay value in it. There could even be multiple entries for the same mission with different screenshots - you don't know what mission exactly you are picking, you just see a cool image. An interactive gallery of all screenshots from all missions reshuffled - every image with short description of the mission and a hyperlink.
×
×
  • Create New...