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Minimentalpatient

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  1. I have driver 285.62 and used driver cleaner before installing that one. I doubt Doom3 or TDM requires absolutely latest one. Anyway, I wouldn't say the crashes are a problem considering I have played quite a bit so far. I'm glad slowdows got fixed. I didn't get a doom3 error msg when St. Lucia crashed. Just windows saying doom3 stopped working...
  2. It seems that 4GB patch fixed slowdowns as I have played about 8 missions since then and zero slowdowns. It could have been a mission specific issue. If my beefy comp gets slowdowns then I would imagine everyone with inferior setups would experience it too unless they run low details. Maybe you should have the 4GB flag enabled by default. As for the crashes. A friend played Tears of St. Lucia on my comp and it crashed at the end so maybe there is something wrong with the FM or newer version of TDM causes problems that weren't there before?
  3. Yeah I have quite a bit of programs running on background. But I'm not even using half of my available memory right now, about 50MB away from it I will try the 4GB patch. I played first mission of NHAT earlier without 4GB patch and had slowdown about midway through. Save and load fixed it. When is v1.08 being released?
  4. Bug or like Relic would call it feature bug, leave it in. Many games had bugs that worked in their favor, Tribes skiing bug which became a defining feature of the series. Or Starcraft mutalisk stacking and some other stuff I can't remember.
  5. I have had few crashes and slowdown issues with TDM 1.07. Specs i5 2500k GTX 580 8GB W7 64bit Tears of St. Lucia crashed when I finished the mission. Loading the save and finishing the mission results in crash. A Score to Settle crashed somewhere midway through the mission. I saved just few seconds before this so the save resulted in same result every time. And the random slowdowns, the game just starts to lag badly and then really badly. Saving and loading fixes it. Actually they aren't that random, they happen sometimes after a while I started a mission, Alberic's Curse and A Score to Settle had this issue so far. Maybe others. I'm running 1680x1050 res, full details, 4xAA. In attemp to fix these issues I dropped to 2xAA, changed nvidia setting "Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"" and enabled compression in doomconfig in darkmod folder. Compression lowers quality so is it really necessary? I didn't Disable Nvidia "Threaded Optimizations" because it wouldn't let me do that specifically to doom3. Only global setting and then I would have to change that every time I play TDM and other games. Not a big deal if it guarentees fixes. After those changes I restarted A Score to Settle and finished without crash but had slowdown.
  6. I started TDM with 1.07 and after few missions it has been an awesome experience so far. However I had a quite weird situation in Outpost or Parcel mission. I was hanging on a rope and a hammer guard sees me, calls for his 2 buddies but they can't reach me still hanging on the rope. It was pretty hilarious so I went up and down trying to get them to leave. They didn't, instead two of them decided to fight each other and one of the hammer guards died. Maybe they had some unfinished business? It is like they are living their own lives too and not being mindless clone guards like in every other game. I love it.
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