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Springheel

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Everything posted by Springheel

  1. I think it rocks! Totally makes me think of a Builder cathedral or being underground in some labrynthian dungeon.
  2. Yeah, how old is this art? Can we use it? I think it would look awesome in some mansion or mage's tower.
  3. Man, there are so many models flying by! I love it! So far I'm only recording when the *models* are done , not the skinning, so just let me know whatever you upload. I'm starting to lose track!
  4. That's not a bug...didn't you read the title of the game??
  5. You could, but you wouldn't have to. I don't think Thief windows have every had curtains, have they? Something we can think about including, maybe. Shutters might be good, as long as they didn't obscure the view too much. We'll have to see what looks good when we put it together. But first I'd need a fully-furnished mansion room.
  6. Looking good Atti...you haven't wasted any time. When they're finished and on the ftp site, let me know, so I can cross them off the list. I'd love to get that table into the game.
  7. Yeah, I would vote against lightning. But we don't have to do the blue glow if the window is clear. I just want to be able to see the city clearly--see the smokestacks and the window-lights going on and off. A cold wind could be blowing into the room. I like this idea for a few reasons: 1. It's simple. 2. It showcases the engine 3. It includes the two environments that capture the essence of Thief...a mansion and the city itself. 4. It will have little animations to watch, but nothing distracting 5. The viewer feels like the are already in the game, a little.
  8. One of my favourite games of all time is the old C64 Pirates! game. I'm almost afraid to try the remake that just came out, for fear of destroying the magic.
  9. Hi Atti, Just looked at your newer pictures. The weapons are quite decent. We are going to need to have some weapons modeled soon, actually, and some plants as well. If you've got some free time to dedicate to the mod, we're happy to have you. edit: You should have access to the team forums now. Take some time to read through the forums, especially the 3d Models forum, and then let me know when you're ready to go.
  10. Looking good, TYROT. I'm not sure if you've got to the shoulders yet, but she should have those puffy shoulders, kind of like this:
  11. Yeah, I thoght about something like that too, but was afraid it might make the animation too long. But we could probably do the sounds in just a few seconds, then cue music. I like it.
  12. Ok, here is a mock-up of my new menu proposal. I didn't have much to work with to animate this, so bear with me. When the menu loads, we will see a warm, inviting mansion room. A crackling fireplace creates flickering shadows. Through a window we can see the roof-tops of the city. The camera zooms in slowly, until the window fills the left side of the screen. The title and menu options are visible from the beginning (couldn't add them to the video). When the zoom finally stops it will look like the still shot below. Through the window we can see clouds moving across the sky, window lights blinking on and off, and smoke from great factories belching forth into the sky. When the player clicks a menu option, a black, shadowy silouhette passes suddenly across the screen (turning it briefly black). Once the shadow passes, the new menu text (the option screen, for example) is now visible. All the while, our intro music plays, perhaps with the sounds of the fireplace in the background. Obviously this is a mock-up. The real thing would need a bigger window, probably without glass (or very clear glass). The animation is on the ftp site at: TheDarkMod/Files/Darkmod_Intro.mov (I don't know how to link directly to it)
  13. Well damn, these are looking far too good to go next to mine! Are the UV maps handy somewhere? Right now I have the textures done with all three material shaders applied, but it's just a brush. Obviously I can't slap a normal for one frame on the model for another and have it look right, so what do you suggest? Currently they look like this: Btw, I have a great tapestry texture if you come up with a model for it.
  14. Hey guys, I have to admit I have never played a Thief fan mission. By the time I discovered the community, I was already playing T3, and I've never gone back to installing the earlier games. I've decide it's worth doing, however, so I was curious what people would recommend as a 'must have' download.
  15. Yep, pretty damn good. Let me know when they're up on the ftp site, and I'll happily cross them off the list.
  16. Well, half the pictures I did are already part of the texture pack. I might be willing to redo them later, but I'd rather work on the GUI right now.
  17. I wouldn't go as far as a hand picking up the book...we don't have hands picking up anything else. But my thought was that we would use something like the PDA animation that already exists, and there you do see the hands briefly as it is raised to your eyes. If the world doesn't show around the book, like the original games, then this isn't an issue. But if we decide we want to go with the 'live reading' feature discussed here -- http://forums.thedarkmod.com/index.php?showtopic=325 -- we might need hands on the side. I'll have to see.
  18. Wow, very nice indeed! I made up a batch of normal-mapped textures for paintings and a tapestry, but they don't have a model. Are they going to look ridiculous next to each other?
  19. It's visible there too, just not as obviously. The left side of the panel is definitely darker than the right side.
  20. Just in case you've been visiting and wondered what was going on with the forum colours, we're doing a little bit of maintenance here at The Dark Mod. When we're done, the forum will look much more thiefy, but in the meantime, things may be a little strange. Please do not adjust your set.
  21. Not bad, BT. I notice the one side is a little darker than the other, giving that tiling effect. Is that intentional?
  22. Wow, what will that do to our poly count?? I was assuming we would use normal maps for all the small details like that.
  23. Basically the animation would happen over top of the text. The text would disappear as the animation began and appear as it finished. Since the animation is very fast (1 sec long) the eye won't really notice the change. NH, didn't Sledge say something about this at one point? Actually, I realized as I was typing that above that I wasn't assuming we would have the Thief's hand visible turning the page. That would increase the complexity a little bit and probably add a half second or so, but might be more reasonable, especially if he is supposed to be holding the book up in front of him. Thoughts?
  24. And if I change the size or colour of the book in the meantime? Then it has to be done over again. It's not like we're desperate to find something for oDDity to do.
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