Yeah, I didn't experience the problem grayman had... I heard her "haughtiness"... and, therefore and thence, thusly and whence, I too, had no qualms knocking her out after she started moving about and getting in my way of things. I would say the same. The mission you made really was quite enjoyable. If there are things about the process you dread going through again, then perhaps you needn't do those particular things? I think the essentials (gameplay, a bit {or a lot! yes! yes!} of story, & an inherent, stylish visual cohesiveness) are something you understand and enjoy? ... (what follows between these ellipses is not directed at you or anyone in particular but just a bit of a rant that sort of fits here) Much of the rest (bells and baubles) is usually not only unnecessary and burdensome on the creator but actually, in the end, a burden on the system. I think maybe there is too much over-reaching, over-stretching over-ambition going on. Not every mission needs to be a masterpiece of expansive, detailed, epic saga. The limits do not need to be pushed! TDM affords plenty of opportunity for great missions with out having to constantly try and break it's goddamned back. ... You were under time constraints... and in a competition... and it was also an every-single-step-along-the-way-is-a-study kind of thing. Next time can be purely at your own pace, with nothing to prove, and you've got heaps of know-how now!