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  1. PLAYERS * Volumetric lights appeared late before the previous beta, so the quality of volumetrics in 2.10 was rather poor, and the dithering pattern was very annoying to look at. The feature received a lot more development, and now adheres to the standards of modern rendering. The dithering pattern is gone, performance should be much better, and now you won't miss volumetrics even if you prefer to play with stencil shadows all the time! (thread) * Thanks to a certain "AI-heavy" mission, the game code has received major optimizations. It is most noticeable in low performance conditions, when game modelling takes a lot of CPU time. Previously the game could easily descend into the "spiral of death" with FPS falling below 5, now it is way harder due to better scheduling of AI thinking. There is a variety of other game code optimizations which make our lives slightly better. * New version includes several optimizations for shadows, mostly stencil shadows. A long-standing inefficiency of stencil shadows with antialiasing is fixed, new tile-based optimization is added for soft stencil shadows (thread), small lights with large meshes work faster due to BVH efforts (thread). On the side of shadow maps, the rules for distributing the resolution budget are changed: small distant lights no longer steal precious bandwidth for themselves. * There are several improvements on gameplay side as well. The core mechanics of blackjacking enemies has received subtle, yet helpful improvements (thread). Now you can grab many close pieces of loot by holding down the frob button, instead of picking up each item individually. There are several improvements to crouching, making it more responsive (thanks to @Daft Mugi). The in-game downloader now supports "sort by release date" ordering. * There were a ton of small bugfixes for issues like: bow stuck after load, wrong strafe-walk sound, crash when saving shortly after the death of an elemental, melee combat crash, issues with leaning onto doors, missing fracture sounds after loading a save, X-ray glitch in the first frame, toggling solidity/visibility, lightgem on game load, etc. MAPPERS * The engine now supports OBJ model format. This format is much more popular than ASE and LWO. The engine loading code is very lightweight: it will use your model exactly is as, and load it very quickly. The OBJ format is preferred for large meshes due for faster loading times. The only possible downside is somewhat larger download size compared to LWO, although not much and not always (thread). * Renderer should deal with large meshes much faster, thanks to BVH optimizations. Recall that idTech4 was made for very low-poly models. When renderer frontend sees a "surface" in a model, it always treats this surface as an atomic piece, doing all computations for all of its vertices and triangles. This is very good for low-poly models, can heavily drag performance down with large meshes, as several recent missions noticed during beta. The BVH data structure breaks every surface into smaller chunks, allowing renderer to quickly cull away whole chunks. This makes a big difference in case of large meshes (e.g. terrain) lit by many small lights (thread). * You no longer have to write frob-highlight stages in materials, since they are added implicitly. The problem with these stages was that were very easy to forget, which resulted in no highlight on frobable items. Also it increased cognitive load and scared mappers away. While writing frobstages is no longer necessary, the old stages work just fine. So mappers can still customize frob-highlighting if they really want to (thread). * It is now legal to override a single decl of core game in your mission. Recall that "decl" means a material, a skin, an entityDef, a particle, etc. Note that overriding a whole file from core game always worked as expected, but overriding a single decl from a file did not work reliably before (despite the common belief that it should). * The major cleaning of shaders resulted in some changes in lighting model. The aim was to make TDM lighting closer to the standard Phong model, and make it more logical in general. The changes should rarely make a big difference, aside from probably stronger specular (thread). * Added error-reporting to the GUI scripting engine. Implementing GUI scripts is very hard, error-prone, and confusing. Aside from surprising differences in Doom 3 GUI behavior compared to e.g. Javascript in DOM, a lot of confusion was caused by total lack of any error handling whatsoever! In the new version, all possible errors should result in easy-to-understand console warnings, so writing correct GUI is much easier. Also, we fixed a few features, and added a few new ones to the GUI engine (thread). * dmap command received minor improvements. Yet another big rewrite happened for T-junctions fixing code, since it took tremendous amount of time on one mission. Also a few precision improvements were made. * Other small fixes and additions: added script functions getAnimRate / setAnimRate for tweaking animations added script function setObjectiveNotification for silent objective change added script function getCurInvItemCount for interaction with inventory added script variable "AI_ENEMY_TACTILE" to the base AI scriptobject, which is true whenever the AI is in tactile range of an enemy added spawnarg absence_alert_increase for loot items as a proper substitute for absence_alert, giving control over how much an AI gets alerted if that piece goes missing added spawnargs allow_idle_anims / allow_random_headturning for customization during a running mission, useful i.e. for cutscenes AIs notice broken fracture entities trigger_multiple now works on stationary AIs almost doubled tracemodel limits, raising the restrictive limits for making collision meshes for moveable items door movers can now call "used_action_script" whenever something like a key, lockpick or other item is used on them, if they have the spawnarg "call_used_action_script" "1". ASSETS * Many new assets from capable creators in our community have been incorporated into the core assets. These include: Loot assets: Detailed coins and ingots with accompanying lore. Link Ancient loot items suitable for museums, collectors and ancient sites, first seen in the Volta series. A tiling treasure hoard texture for those with unimagineable wealth. 6 detailed book skins including 3 that are lootable, a first for TDM. Link Security assets Highly detailed standing and wall safes - with or without an accompanying combination lock. Link The combination "safe lock" is now part of core assets and can be operated by either scrolling or frobbing. Mappers no longer need to track down this asset and include it with their FM files as a custom asset. Wall-mounted locks in the style of those commonly found in the original Thief games. Camgoyle sentry, a magical stone guardian based on the security camera shooting magical projectiles at the player, first seen in Written in Stone. The prefab also includes a power source pedestal. Link Fully useable audiograph for playing recorded sounds, first seen in the Accountant and Shadow of Northdale missions. A new full-featured scriptobject makes them easy to implement and control via spawnargs. Wiki Furniture assets Posh upholstered armchairs and sofas for the wealthiest nobles. Link A new high-detail grandfather clock with a working scriptobject and a mantle clock. Link A gothic-style cabinet. Link Office assets Including bundled stacks of paper, blueprints, a letter, crumpled paper, waste bins, an end table and an ornate table. Nautical assets Full-scale modular ship prefabs with interiors, allowing anyone to assemble a ship for a nautical mission in a matter of seconds. 1 merchant galleon and 2 smaller sailing ships are available. Link Link Link A large galleon ship wreck in 2 pieces for those sailors who have met an unfortunate end. Decorative assets An impressive multi-tiered wall fountain, first seen in the mansion in Noble Affairs. A new pair of marble lion statues. Link A standing stone menir with carved symbols on it, ideal for pagan missions. Link Stone pedestal with purple cloth for presenting valuable items. Textures High-resolution cobblestone textures for detailing the streets of TDM. Link Starry wallpaper. Lamps A set of 6 bronze vintage lamps has been added for particulary posh establishments. Link Thief-style charge post streetlamp. A new open-top carriage, the barouche. Link Miscellaneous other models, including: wall planter, 7 small "foliage" herbs, 2 mine carts, 6 shop signs, equippable feather duster and 5 decor plates * We fixed all loading warnings on all existing assets. This became possible after creating an automatic map generator which forces the engine to load all assets from every group. All the references to missing files are fixed too, which means a variety of assets have become available: Old noblewoman skin, plain mage robes skin, moor helmet, electrical arcs, stone window decals (5178), yellow banner skin (5563), wine barrel (Link), grass particles (5689), lampion lights and more graffiti decals. PROGRAMMING Under the hood, we updated third-party libraries, and moved to Visual Studio 2022. The "Debug With Inlines" configuration was split into "Debug Editable" (with hot-reload support) and "Debug Fast" (fastest debuggable). Marking the final step in transition to tdm_installer, the old tdm_update program is finally removed, with TDM packaging code extracted to standalone program.
  2. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  3. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have hitherto got nowhere. Is there something I can do to get TDM running on my machine? If it helps, here's the last log when I ran tdmlauncher.linux from my console... { X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dominic/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dominic/.doom3/darkmod/gamex86.so Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.05, code revision 4749 Build date: Apr 6 2011 Initializing event system ...763 event definitions Initializing class hierarchy ...166 classes, 732480 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1862.44 MHz Compiled 'removeInitialSplineAngles': 270.0 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 19670, 393400 bytes Functions: 1150, 117892 bytes Variables: 88108 bytes Mem used: 1080244 bytes Static data: 2277552 bytes Allocated: 2793680 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 1 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: 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WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: 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guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe 202 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2745 2000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started guid set to Dj2riS77tc4 WARNING: Couldn't open savegame file savegames/QuickSave.save WARNING: Couldn't open savegame file savegames/QuickSave.save ]guis/assets/mainmenu/loading Unknown command 'guis/assets/mainmenu/loading' ]exit --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ------ OSS Sound Shutdown ------ close sound device -------------------------------- idRenderSystem::Shutdown() ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support } So far, I've tried everything suggested that I've come across but only ever get the blank menu screen. What can I do? I've tried downloading the torrent. Updated with every tdm_update.linux from the different mirrors... all to no avail. I have noticed, however, that the 'tdm_shared_stuff.zip' file isn't in my '~.doom3/darkmod' folder after any update but I'm just assuming that it unpacks? Sorry if I haven't been technical enough in explaining my problem, I'm no expert, just know the bare BASH/linux basics etc so any help in finally getting this mod running will be well appreciated. I can see there are issues in the above log but I don't know what they mean so have googled a fair few of them but haven't had any luck at all. I'm even considering deleting my native Linux Doom3 install, reinstalling D3 in WINE, and trying to get TDM running in that? Would that be worth a go? I just gotta play this mod Cheers for any feedback
  4. The assets in this game are Free Demo on Steam.
  5. Right, I lost access to my dropbox folders. Here's a temporary upload of all these assets: https://we.tl/t-BOdrlNEXWJ I cleaned up the material files a bit, since these were still using TDM ambient stages.
  6. If the "mission fails as soon as stealth score turns non-zero," that would not be good for ghost players. They might need to find out "how" they failed and experiment to avoid alerting guards. They might need to take those score points as a "bust". They might need to take those score points to complete an objective. Then, mission authors would need to encode exceptions into their missions, which would be a lot of work (if they decide to do it at all). However, part of what makes ghosting challenging and fun is when mission authors do not create their missions with ghosting in mind. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Writing code for these rules would be a huge undertaking. Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Creating an official mode could alienate these dedicated ghost players, because it would clash with what is considered ghosting in the community. Including the Stealth Stat Tool mod in the official release would be more useful. Or, making the audible alert states of guards quick and easy to recognize could help as well. For these reasons, I don't agree with an official "Ghost" mode. If the dev team were to do it, we should consult with @Klatremus so we get it 100% correct or not pursue it at all. (This ghosting bit should probably be in its own thread.)
  7. Beta 11 Fix finished-on state auto-update was unreliable Slighty improve scanner title/author detect Tags are now named some whatever regular-version-looking thing to force GitHub to put the newest at the top
  8. But why is it unavailable? I see these assets are removed as well: But you do link to them...
  9. You keep using assets fom my Builder Compound pack that is no longer available, you could at least credit me for it. That applies to your other FMs too.
  10. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  11. In the first post of the other topic Geep proposed: Then Stgatilov's answer: But I think applying subtitles in different languages shouldn't be too hard I would think, but I don't know how the current translation system works. The engine should apply the correct subtitles based on the applied language setting, this doesn't need a whole new language system I think. Not sure who's going to write those subtitles though. I can only do Dutch and English and nobody needs Dutch I think. I suggest further discussion of this to take place in topic https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/
  12. I have assumed that, although there are models made, it is not a simple copy - paste, independent if it is from these repositories or stolen from other games. Regarding AI, it can be a good tool for certain assets, bad only if it is used as a shortcut to create a game and not just as another design tool. The AI tool listed, although it can be create other things, can be used very well to quickly create textures, for example, saving time in the game developement. AI also can be used to create classical paintings, much used in TDM, without any copyright problems, things like this, and maybe even better adapt to the plot as the same paintings used since several Years now, apart of the one I made for the Black Mage. It is clear that stealing designs from other creators is very ugly and certainly a bad path, which is why I have said that piracy is not necessary, with the free and open-use resources available. You surely have other sources of these, apart from the list What I put.
  13. No need of piracy https://sketchfab.com/features/free-3d-models https://3d.si.edu/collections https://www.freepik.com/3d-models https://www.blenderkit.com/asset-gallery?query=+is_free%3Atrue&page=2 https://www.turbosquid.com/Search/3D-Models/free/asset https://opengameart.org/content/free-3d-assets https://foxdevart.itch.io/victorian-study-3d-asset-pack Creating easily owns with AI Tools https://charmed.ai etc.
  14. There are many uses of this texture, and all of them use this compression algorithm. Perhaps replace it with full black texture would be better, since it already works that way. I wonder why this texture was even created with (1, 1, 1)... //matt black - there are already blacks but cannot get _black nor bc_black to reference as diffusemap // NB: this texture still has default specular reflections. For complete black, use black_pure below textures/darkmod/sfx/black_matt { qer_editorimage textures/darkmod/sfx/black_matt_ed diffusemap textures/darkmod/sfx/black_matt } The original code comes from 2008. And there is also 4151, where black_pure and white_pure materials were added. I hope someone familiar with assets will help decide
  15. This is caused by DXT1 compression of textures/darkmod/sfx/black_matt.tga. This image has constant color (1, 1, 1) everywhere, i.e. almost black. Previously, the image was compressed by OpenGL driver, so you could get different results depending on vendor. I got (0, 0, 0) everywhere, you probably got the same. But someone else on another vendor could get something else. Now, compression is done by our code, same for everyone. It compresses the color to (0, 1, 0). Obviously, this is a bit closer to (1, 1, 1) than (0, 0, 0) Notice that DXT1 uses 5 bits for red and blue but 6 bits for green. So while it is possible to represent 1/255 value for green, it is not possible to do the same for red and blue. However, this 1 tick adds a bit of green to the overly black picture, and then you apply huge gamma correction (basically take sqrt of all color components) and this green becomes noticeable. Some ways to fix the issue: Use _black texture. It is (0, 0, 0), and I am rather sure it will be compressed to (0, 0, 0) by all implementations. Modify textures/darkmod/sfx/black_matt to be full black (0, 0, 0). Add forceHighQuality to the stage which blends textures/darkmod/sfx/black_matt. Add DDS version of textures/darkmod/sfx/black_matt to core assets. Note that points 1, 2, 4 produce equivalent output, i.e. force texture to (0, 0, 0) color. Point 3 leaves the texture as (1, 1, 1), but there is no way to do this for all materials: the keyword has to be added to each material. Points 1 and 3 look bad because they fix the problem now, but don't stop the problem from happening again in the future.
  16. First thanks for providoing such great game! Following the instruction at www.thedarkmod.com/download-the-mod/ I download the tdm_update.linux. It looks ok in updating process because no error message found. When launching the game, the screen becomes blank/ black, but the sound is playing. It looks like texture problems or something from the log below, but I am not sure. How can I fix it? My environment is lenovo t420s with debian testing. TDM 2.02 #5994 linux-x86 Jul 7 2014 11:50:02 found interface lo - loopback found interface eth0:avahi - 169.254.6.228/255.255.0.0 found interface wlan0 - 192.168.1.101/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/jason/darkmod/ /home/jason/darkmod/tdm_textures_wood01.pk4 (297 files) /home/jason/darkmod/tdm_textures_window01.pk4 (237 files) /home/jason/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files) /home/jason/darkmod/tdm_textures_stone_natural01.pk4 (112 files) /home/jason/darkmod/tdm_textures_stone_flat01.pk4 (271 files) /home/jason/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files) /home/jason/darkmod/tdm_textures_stone_brick01.pk4 (418 files) /home/jason/darkmod/tdm_textures_sfx01.pk4 (47 files) /home/jason/darkmod/tdm_textures_roof01.pk4 (65 files) /home/jason/darkmod/tdm_textures_plaster01.pk4 (124 files) /home/jason/darkmod/tdm_textures_paint_paper01.pk4 (37 files) /home/jason/darkmod/tdm_textures_nature01.pk4 (217 files) /home/jason/darkmod/tdm_textures_metal01.pk4 (360 files) /home/jason/darkmod/tdm_textures_glass01.pk4 (36 files) /home/jason/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/jason/darkmod/tdm_textures_door01.pk4 (155 files) /home/jason/darkmod/tdm_textures_decals01.pk4 (327 files) /home/jason/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/jason/darkmod/tdm_textures_base01.pk4 (335 files) /home/jason/darkmod/tdm_standalone.pk4 (4 files) /home/jason/darkmod/tdm_sound_vocals_decls01.pk4 (26 files) /home/jason/darkmod/tdm_sound_vocals07.pk4 (1104 files) /home/jason/darkmod/tdm_sound_vocals06.pk4 (680 files) /home/jason/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/jason/darkmod/tdm_sound_vocals04.pk4 (2595 files) /home/jason/darkmod/tdm_sound_vocals03.pk4 (739 files) /home/jason/darkmod/tdm_sound_vocals02.pk4 (1292 files) /home/jason/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/jason/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/jason/darkmod/tdm_sound_sfx01.pk4 (909 files) /home/jason/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/jason/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/jason/darkmod/tdm_sound_ambient02.pk4 (155 files) /home/jason/darkmod/tdm_sound_ambient01.pk4 (208 files) /home/jason/darkmod/tdm_prefabs01.pk4 (549 files) /home/jason/darkmod/tdm_player01.pk4 (125 files) /home/jason/darkmod/tdm_models_decls01.pk4 (90 files) /home/jason/darkmod/tdm_models02.pk4 (1819 files) /home/jason/darkmod/tdm_models01.pk4 (1730 files) /home/jason/darkmod/tdm_gui_credits01.pk4 (49 files) /home/jason/darkmod/tdm_gui01.pk4 (669 files) /home/jason/darkmod/tdm_game02.pk4 (2 files) /home/jason/darkmod/tdm_game01.pk4 (2 files) /home/jason/darkmod/tdm_fonts01.pk4 (696 files) /home/jason/darkmod/tdm_env01.pk4 (98 files) /home/jason/darkmod/tdm_defs01.pk4 (173 files) /home/jason/darkmod/tdm_base01.pk4 (149 files) /home/jason/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/jason/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/jason/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/jason/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files) /home/jason/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/jason/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/jason/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/jason/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files) /home/jason/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files) /home/jason/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/jason/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/jason/darkmod/tdm_ai_base01.pk4 (8 files) /home/jason/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1220 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 640x480 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression X - GL_EXT_texture_compression_s3tc not found v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white Font fonts/english/stone in size 12 not found, using size 24 instead. WARNING:Couldn't load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand gamex86 - No SO found in EXE path gamex86 - Found SO in pak file with timestamp of 1404705354 - /home/jason/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in pak file is newer, extracting to darkmod path copy gamex86.so to /home/jason/darkmod/gamex86.so gamex86 - Correction of file modification time successful Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.02, code revision 6045 Build date: Jul 7 2014 WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 Initializing event system ...828 event definitions Initializing class hierarchy ...168 classes, 808128 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 3199.92 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 80.6 ms ---------- Compile stats ---------- Memory usage: Strings: 39, 6192 bytes Statements: 18734, 374680 bytes Functions: 1211, 122932 bytes Variables: 85864 bytes Mem used: 1069612 bytes Static data: 2277552 bytes Allocated: 2801928 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl Font fonts/english/mason_glow in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason_glow/masonalternate_5_48 Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/mason/masonalternate_0_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_1_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_2_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_3_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_4_48 WARNING:Couldn't load image: fonts/english/mason/masonalternate_5_48 Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton_condensed/carleton_5_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING:Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_12 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_24 WARNING:Couldn't load image: fonts/english/medusa/medusa_0_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_1_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_2_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_3_48 WARNING:Couldn't load image: fonts/english/medusa/medusa_4_48 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING:Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING:Couldn't load image: fonts/english/carleton/carleton_7_48 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING:Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING:Couldn't load image: 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load image: fonts/english/stone/stone_0_24 WARNING:Couldn't load image: fonts/english/stone/stone_0_48 WARNING:Couldn't load image: fonts/english/stone/stone_1_24 WARNING:Couldn't load image: fonts/english/stone/stone_1_48 WARNING:Couldn't load image: fonts/english/stone/stone_2_48 WARNING:Couldn't load image: fonts/english/stone/stone_3_48 WARNING:Couldn't load image: fonts/english/stone/stone_4_48 WARNING:Couldn't load image: guis/assets/briefing/nextpage WARNING:Couldn't load image: guis/assets/briefing/parchment WARNING:Couldn't load image: guis/assets/briefing/prevpage WARNING:Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING:Couldn't load image: guis/assets/credits/02_mod_founder WARNING:Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING:Couldn't load image: guis/assets/credits/04_art_lead WARNING:Couldn't load image: guis/assets/credits/05_lead_coder WARNING:Couldn't load image: guis/assets/credits/06_coding_team WARNING:Couldn't load image: guis/assets/credits/07_additional_coding WARNING:Couldn't load image: guis/assets/credits/08_sound_lead WARNING:Couldn't load image: guis/assets/credits/09_vocal_leads WARNING:Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING:Couldn't load image: guis/assets/credits/11_2d_lead WARNING:Couldn't load image: guis/assets/credits/12_gui_coding WARNING:Couldn't load image: guis/assets/credits/13_shader_programming WARNING:Couldn't load image: guis/assets/credits/14_sfx WARNING:Couldn't load image: guis/assets/credits/15_ambient WARNING:Couldn't load image: guis/assets/credits/16_vocal_actors WARNING:Couldn't load image: guis/assets/credits/17_concept_art WARNING:Couldn't load image: guis/assets/credits/18_texture_artists WARNING:Couldn't load image: guis/assets/credits/19_char_modeling WARNING:Couldn't load image: guis/assets/credits/20_animations WARNING:Couldn't load image: guis/assets/credits/21_additional_modeling WARNING:Couldn't load image: guis/assets/credits/21_modeling WARNING:Couldn't load image: guis/assets/credits/22_qa WARNING:Couldn't load image: guis/assets/credits/23_mapping WARNING:Couldn't load image: guis/assets/credits/24_release_packaging WARNING:Couldn't load image: guis/assets/credits/25_dr_leads WARNING:Couldn't load image: guis/assets/credits/26_additional_dr WARNING:Couldn't load image: guis/assets/credits/28_additional_textures WARNING:Couldn't load image: guis/assets/credits/29_special_thanks WARNING:Couldn't load image: guis/assets/credits/30_website WARNING:Couldn't load image: guis/assets/credits/characters WARNING:Couldn't load image: guis/assets/credits/code WARNING:Couldn't load image: guis/assets/credits/concept01 WARNING:Couldn't load image: guis/assets/credits/priest WARNING:Couldn't load image: guis/assets/credits/studio_headline WARNING:Couldn't load image: guis/assets/credits/studio_headline_bg WARNING:Couldn't load image: guis/assets/mainmenu/background_empty WARNING:Couldn't load image: guis/assets/mainmenu/black_swirl WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING:Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING:Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING:Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING:Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop7 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_0 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_1 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_2 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_3 WARNING:Couldn't load image: guis/assets/mainmenu/oldparchment_watermark_4 WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING:Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING:Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING:Couldn't load image: guis/assets/mainmenu/parchment_load WARNING:Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING:Couldn't load image: guis/assets/mission_failure/background_shading WARNING:Couldn't load image: guis/assets/mission_failure/barred_window WARNING:Couldn't load image: guis/assets/mission_failure/chain WARNING:Couldn't load image: guis/assets/mission_failure/fog WARNING:Couldn't load image: guis/assets/mission_failure/skull WARNING:Couldn't load image: guis/assets/mission_success/background_success WARNING:Couldn't load image: guis/assets/mission_success/gleam1 WARNING:Couldn't load image: guis/assets/mission_success/stats_parchment WARNING:Couldn't load image: guis/assets/objectives/box_checked WARNING:Couldn't load image: guis/assets/objectives/box_default WARNING:Couldn't load image: guis/assets/objectives/box_failed WARNING:Couldn't load image: guis/assets/objectives/nextpage WARNING:Couldn't load image: guis/assets/objectives/nextpage_lit WARNING:Couldn't load image: guis/assets/objectives/parchment_ingame WARNING:Couldn't load image: guis/assets/objectives/parchment_untitled WARNING:Couldn't load image: guis/assets/objectives/prevpage WARNING:Couldn't load image: guis/assets/objectives/prevpage_lit WARNING:Couldn't load image: guis/assets/outerdirt WARNING:Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: guis/assets/white WARNING:Couldn't load image: ui/assets/guicursor_arrow WARNING:Couldn't load image: ui/assets/guicursor_hand WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616 WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664 187 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 12657 8000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Killed
  17. Creating a new thread for this as it was being discussed in an old beta-testing thread starting here: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/&do=findComment&comment=490751 I suppose the main questions are: when should this spawnarg be used, if at all? why was it introduced in the first place? Can we get it documented properly on the Wiki so misuse isn't propagated? @stgatilov @Dragofer
  18. DarkRadiant 3.8.0 is ready for download. What's new: Feature: Support new frob-related material keywords Improvement: Mission selection list in Game setup is not alphabetically sorted Improvement: Better distinction between inherited and regular spawnargs Improvement: Silence sound shader button Improvement: Add Reload Definitions button to Model Chooser Fixed: Model Selector widgets are cut off and flicker constantly on Linux Fixed: DarkRadiant will not start without Dark Mod plugins Fixed: GenericEntityNode not calculating the direction correctly with "editor_rotatable" Fixed: RenderableArrow not drawing the tip correctly for arbitrary rotations Fixed: Light Inspector crashes on Linux Fixed: Models glitch out when filtering then showing them Fixed: Skin Editor: models not centered well in preview Fixed: "Copy Resource Path" includes top level folders Fixed: Skin Editor: internal test skins are shown if Material Editor was open previously Fixed: Changing Game/Project doesn't update loaded assets correctly Fixed: Model Chooser: initially hidden materials aren't revealed when enabling them Fixed: Choosing AI entity class 'atdm:townsfolk_commoner_update' causes crash Fixed: Sporadic assertion failure on shutdown due to LocalBitmapArtProvider destruction Fixed: Prefab Selector spams infinite error dialogs on Linux Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.8.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  19. ladro_DoomConfig_diff.pdf Hello guys ;-) The problem: I'm trying to use the default DoomConfig.cfg, so i unistalled the last mission from the game, renamed the old DoomConfig.cfg, as posted in the Wiki. Relaunch the tdmlauncher.linux, and the game run with sounds, but with no menu, only the mouse arrow pointer, and all is dark, like he missed all the graphics stuff. If i re-use the old DoomConfig.cfg the game start normally. So i compared the 2 files, but i cannot understand *what* exactly do the magic. I would like to have DoomConfig.cfg from scratch beacuse i messed a lot with old one with personal settings, so i need a new one. Any suggestion ? Edit: I uploaded the diff between the old DoomConfig.cfg and the new one, in pdf. Edit2: Nevermind, I solved by deleting all the *.cfg in the root and updating more times with other repository The DoomConfig.cfg now works! Thanks to all ;-) Here is the log starting by console with default (from auto generated) DoomConfig.cfg: ladro@ladro-desktop-dual:~/.doom3/darkmod$ ./tdmlauncher.linux Path to tdmlauncher is /home/ladro/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/ladro/.doom3/darkmod/ Trying default value for engine executable is /home/ladro/.doom3/doom.x86 Found engine executable in /home/ladro/.doom3/doom.x86 Current FM is: Full argument string is: +set fs_game darkmod Searching the /proc/ folder for PID files Trying to launch /home/ladro/.doom3/doom.x86 +set fs_game darkmod ladro@ladro-desktop-dual:~/.doom3/darkmod$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface eth0 - 192.168.1.98/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /home/ladro/.doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/ladro/.doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/ladro/.doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/ladro/.doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/ladro/.doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/ladro/.doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/ladro/.doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/ladro/.doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/ladro/.doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/ladro/.doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/ladro/.doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/ladro/.doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/ladro/.doom3/base/VariLight.pk4 with checksum 0x251705b3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xb614412a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xd3c93b9 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0x1b94766a Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x63ad7457 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0xf06ccbbc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0xdf4df0d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe65f413c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa7e94073 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0xa6cf2f83 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0xde3b2acb Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x2618e8e3 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x8f18ed05 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_base01.pk4 with checksum 0x6c2ceadc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_defs01.pk4 with checksum 0xc7e40962 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_env01.pk4 with checksum 0xef20829c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0xa22b6d81 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game01.pk4 with checksum 0xfc0dd019 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_game02.pk4 with checksum 0xe15da12f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui01.pk4 with checksum 0xbea53348 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0xd4134c90 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models01.pk4 with checksum 0xdd1a9385 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models02.pk4 with checksum 0xff7ecae0 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models03.pk4 with checksum 0x3720b1ee Loaded pk4 /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x2c3db314 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_player01.pk4 with checksum 0xdc3c461f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0xa72cdc30 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x90b7b042 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0xd113887e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0xee239f69 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0xf7de236d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x1a0a3145 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0xf05bac72 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe4b6ac34 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0x2889e957 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0xb2e22b85 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0xf1c26d3f Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xbafbc8f1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x73962fb7 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0x42e77da1 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0xe25f0af4 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x3bbe655e Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x1ab5f19c Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x816966bc Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 with checksum 0x6a6ca01 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0x52754974 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0x6e2890f6 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x408665d Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xf089e0f8 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0x39765a65 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0x86614869 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xac3cfc57 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0xab827933 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0x1a602cfd Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xec622128 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xba3d3341 Loaded pk4 /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 with checksum 0x74b4525e Current search path: /home/ladro/.doom3/darkmod /home/ladro/.doom3/darkmod/tdm_textures_wood02.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 (282 files) /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 (186 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (153 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (224 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (163 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (262 files) /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 (31 files) /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 (58 files) /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 (91 files) /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (23 files) /home/ladro/.doom3/darkmod/tdm_textures_nature02.pk4 (1 files) /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 (185 files) /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 (213 files) /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (20 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 (783 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 (366 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 (1248 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 (1332 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 (434 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 (355 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 (150 files) /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 (426 files) /home/ladro/.doom3/darkmod/tdm_player01.pk4 (119 files) /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 (84 files) /home/ladro/.doom3/darkmod/tdm_models03.pk4 (14 files) /home/ladro/.doom3/darkmod/tdm_models02.pk4 (1690 files) /home/ladro/.doom3/darkmod/tdm_models01.pk4 (1451 files) /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/ladro/.doom3/darkmod/tdm_gui01.pk4 (707 files) /home/ladro/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 (228 files) /home/ladro/.doom3/darkmod/tdm_env01.pk4 (78 files) /home/ladro/.doom3/darkmod/tdm_defs01.pk4 (131 files) /home/ladro/.doom3/darkmod/tdm_base01.pk4 (110 files) /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 (26 files) /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (40 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (53 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (46 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (330 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (100 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (73 files) /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 (74 files) /home/ladro/.doom3/base /home/ladro/.doom3/base/VariLight.pk4 (30 files) /home/ladro/.doom3/base/pak008.pk4 (3 files) /home/ladro/.doom3/base/pak007.pk4 (38 files) /home/ladro/.doom3/base/pak006.pk4 (48 files) /home/ladro/.doom3/base/pak005.pk4 (63 files) /home/ladro/.doom3/base/pak004.pk4 (5137 files) /home/ladro/.doom3/base/pak003.pk4 (4676 files) /home/ladro/.doom3/base/pak002.pk4 (6120 files) /home/ladro/.doom3/base/pak001.pk4 (8972 files) /home/ladro/.doom3/base/pak000.pk4 (2698 files) /home/ladro/.doom3/base/game03.pk4 (2 files) /home/ladro/.doom3/base/game02.pk4 (2 files) /home/ladro/.doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5203 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5203 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflecti ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.23 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 65532 bytes ) allocated a mix buffer of 49152 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/ladro/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/ladro/.doom3/darkmod/gamex86.so Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.03, code revision 4377 Build date: Dec 21 2010 WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 Initializing event system ...757 event definitions Initializing class hierarchy ...166 classes, 726720 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2200 MHz Compiled 'removeInitialSplineAngles': 254.8 ms ---------- Compile stats ---------- Memory usage: Strings: 41, 6512 bytes Statements: 19209, 384180 bytes Functions: 1133, 115852 bytes Variables: 87688 bytes Mem used: 1062088 bytes Static data: 2277552 bytes Allocated: 2784064 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 42 mods in the FM folder. Parsed 41 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: 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guis/assets/purchase_menu/parchment_background WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48 WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109 WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117 WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130 WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156 WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188 196 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 17332 2016 MB System Memory 256 MB Video Memory Async thread started guid set to u2IvTyny/no missed 1 sound updates
  20. The folders and files are not included in core it seems. If you add the map_of_icon.tga to your fm, it works I guess, but I don't see a reason to not include it in core. The map_of.tga file probably has other uses? For example for a custom gui background image. An example where the issue aplies is @Obsttorte's Automap testmap. Edit: Maybe the reason is that it is asumed mappers use their own map_of and map_of_icon . Probably using something like guis/assets/mainmenu/oldparchment_backdrop3.dds
  21. This thread is for discussion and feedback on the xray feature, which has been developed further for 2.10 and is now considered feature rich enough to be publicised and wikified with X-Rays and X-Rays in GUIs. See below for the main wiki article's introductory section: As well as some screenshots from the demonstration map found in the main wiki article: (Note that various assets mentioned in the article are currently only available in the demo map and will become part of the second 2.10 beta build).
  22. Included in the beta for 2.12 is a new companion to security cameras familiar to Thief players: the automatic turret. It will become active as soon as an enemy is detected by a targeted security camera, firing projectiles to fend off the intruder. Similarly to the security camera and the camgoyle sentry, turrets are highly customisable in their behaviour and appearance. There are two main variants of turrets at the moment: the cannon and the flamethrower. Thanks to Goldwell for digging up custom sound effects and Bikerdude for creating the models. Both were originally written as scripts, and meanwhile the cannon has been converted to C++ and integrated into the core assets for 2.12-beta1. One of the aims of the 2.12 beta is to test the readiness of the turret for release, given that it's a brand new and complex entity. The question of whether it's released with 2.12 or pushed back 2.13 is decided based on feedback by testers, so plentiful testing is of the essence and can be posted here. At the time of the 2.12 beta, the flamethrower is available as a script-based downloadable addon [here]. Its mode of action is to fire a lance of fire at its target, a novelty in TDM. While the scripting engine is powerful, there are some significant potential benefits in a C++ version. The main one is access to array variables to store and process data about all emitted flames, which would allow the flamethrower to spray fire in an arc instead of firing a single stream at x position. For this reason the flamethrower isn't offered as a core asset yet. Another feature of 2.12 is the refurbishment of Doom-era code for guided projectiles, tricky for even the nimblest players to dodge. Switching to guided projectiles only requires changing a projectile's spawnclass from idProjectile to idGuidedProjectile, and more spawnargs can be found in the new entity base class for guided projectiles. A guided version of the cannon turret's projectile is available in 2.12-beta1. Work was also done on introducing Thief-style bouncing projectiles but, as a hybrid between projectiles and moveables, these aren't part of 2.12 because changes to existing code at a deeper level are needed.
  23. There is an asset rip hosted on the contest page for people to pull TDS assets like textures and sounds into TDP/T2 specifically that we are not eligible to use. Honestly the same “thorny copyright issues” apply when you’re taking any copyrighted assets from a game and repurposing them - there is no exception I am aware that applies simply because TDS and TDP are part of the same series of games. I am not so sure this makes them more “ok” to use in a T2 vs a TDM mission in the strictest sense of the word - neither of these would have been permitted by the copyright holder. Practice is pretty common in thief to reuse assets from older games, redistribute assets acquired under licenses which don't technically permit this, etc where as yeah I don't think anything is going to get hosted on the TDM mission database that knowingly uses these types of assets without permission. This isn't a criticism of the broader fm community btw - it is just different in this regard.
  24. Paying the Bills: 0 - Moving Day You've just heard a sweet tip. Get to work before the window of opportunity closes. Download Link: https://drive.google.com/drive/folders/1hMqw99FgTk5jkezPnI1aaU2xX_gJ8fwo?usp=sharing Credits Assets: Amadeus - the Golden Lute STRUNK - new kitchen assets as well as fireflies & bats Alpha Testers: Amadeus, Baby Genius, Bienie, dragofer, Epifire, Jack Farmer, joebarnin, kingsal, NeonsStyle, Rotary Racer, The Dark One Beta Testers: Cambridge Spy, Shadow, Abusimplea, JackFarmer, thebigh, wesp5, Amadeus, kingsal, s.urfer, joebarnin, grayman, nbohr1more, prjames, AluminumHaste, Dragofer, datiswous, stgatilov, duzenko, Goldwell, Wellingtoncrab, If I forgot anyone PLEASE LET ME KNOW Notes - TDM 2.10 Beta 5 or later is REQUIRED to play this mission. - This is my first FM and took me roughly 4 years and 1000+ hours. I had originally planned a city map for my first FM, I even had an over-arching story set across 4 missions, but I decided to whip up a prequel to use as my "training-wheels protocol" for DarkRadiant before I move on to my magnum opus, hence why this one is #0. Subsequent entries will be on a micro scale compared to this map. - This FM implements the func_peek mechanic, allowing players to peek through any door that has a keyhole on it by leaning forward. PLEASE NOTE: This function has been known to cause crashes for a small number of players in the past, likely due to using the 32-bit version of TDM. At no point in this mission is it required to use the func_peek mechanic; it is purely optional, so feel free not to use it. - There are spiders - Suggestive themes/references - DISCLAIMER: This is a BIG mission by TDM standards, and has a lot of wide outdoor areas; performance may vary greatly. - Lots of plans for future updates, many ideas still left on paper. Download Link: https://drive.google.com/drive/folders/1hMqw99FgTk5jkezPnI1aaU2xX_gJ8fwo?usp=sharing (drop the folder into darkmod/fms) Many thanks, have fun!
  25. Hello! Tracking down information on software and plug-ins that work with D3 / TDM can be a tough. So I have created a thread here where people can post what software/ plug-ins/ tutorials or other references they've had success or failure with in TDM. 3DS MAX 2013 64bit .ase - Default .ASE model exporter works. However you have to open the .ase file in text edit and manual change the *BITMAP line on each material to read something like: "//base/textures/common/collision" which allows the engine to read the correct material path. md5.mesh / animation - Beserker's md5 exporter/importers for 3dsmax. http://www.katsbits.com/tools, Importing and exporting works. The model must be textured, UV'd, with a skin modifier attached to the bones to export. PM me (Kingsal) for help with this. Imported models using the script will not be weighted appropriately, so this is not recommended if you are simply trying to edit existing tdm content. (Use blender instead) MAYA 2011 32bit md5.mesh - So far I've not had any luck with Maya 2011. I am using Greebo's MayaImportx86 for Maya 2011. I've got the importer working however I get a "Unexpected Internal Failure(kFailure)" and the import fails. This could be due to something finicky in Maya that I am not doing correctly. Will keep trying.. Blender 2.7 about - Blender is commonly used and pretty well supported on the forums/ wiki. Various versions may work as well - https://www.blender.org/download/ md5.mesh / animation Blender MD5 importer/exporter (io_scene_md5.zip): https://sourceforge.net/projects/blenderbitsbobs/files/ Sotha's guide Blender Male/ Female rigs by Arcturus - Here Edit by Dragofer: more links found in this post.
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