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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. I saw a video on two "hidden" TrenchBroom features that might also be interesting for Dark Radiant. The two videos below link to the same video with different timestamps, for a quick example of each feature. Feature 1 - The ability to select 2 faces from 2 separate brushes, then using CSG Merge to automatically create a new brush bridging the gap between these two brush faces. This would save time in drawing a new brush and moving edges / vertices for the same result. Video example: Feature 2 - The ability to select a brush face, then when extruding (for example with the resize tool), this will create a new brush instead of extending the existing brush. This is useful for quickly creating trims without having to draw a new brush or use the clipper tool. Video example: I don't know if these features are complex to implement. And obviously these effects can already be achieved in Dark Radiant with the existing tools. These features just make the edits a little faster and more convenient. Are these features interesting enough to include in Dark Radiant?
  3. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  4. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  5. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  6. Using Map->Find Brush->Entity # produces 0 results. If I check my map file, it shows // entity 100 { "classname" "atdm:torch_metal_wall" "name" "atdm_torch_metal_wall_7" "origin" "-641.601 1104.32 99" "rotation" "0.503569 0.863956 0 -0.863956 0.503569 0 0 0 1" } If I do a search for entity 100 with that dialog box, I get no results, nothing shows in console either. It works for brushes just fine though, if I type in 200 in the box and hit OK, it selects that brush // primitive 200 { brushDef3 { ( 0 0 -1 -274 ) ( ( 0 0.007811999879777431 234.5014801025391 ) ( 0.007811999879777431 0 255.9998931884766 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 ( 0 0 1 266 ) ( ( 0 -0.007811999879777431 234.5014801025391 ) ( -0.007811999879777431 0 9.1552734375e-05 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 ( -0.390549898147583 0.9205817580223083 0 -2.343303442001343 ) ( ( -0.007811999879777431 0 19.79111862182617 ) ( 0 0.007811999879777431 3.812256097793579 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 ( -0.9743911027908325 -0.2248600125312805 0 64.75949096679688 ) ( ( -0.007811999879777431 0 251.1657409667969 ) ( 0 0.007811999879777431 3.812256097793579 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 ( 0.2265130281448364 -0.9740081429481506 0 0.3396595418453217 ) ( ( -0.007811999879777431 0 235.0602722167969 ) ( 0 0.007811999879777431 3.812256097793579 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 ( 1 0 0 -191.9998779296875 ) ( ( -0.007811999879777431 0 9.1552734375e-05 ) ( 0 0.007811999879777431 3.812256097793579 ) ) "textures/darkmod/stone/flat/smooth/marble_grey01" 0 0 0 } }
  7. here is the bug report: https://bugs.thedarkmod.com/view.php?id=5387 on Ubuntu 20.10 on last pull from branch 2.9.0 from github. now when creating the brush with a selected material it doesn't segfault any more, it's only when you apply a material the next time it segfaults: when applying a new material on a brush either from an existing brush with already a working material, or when the brush has the default material, the thing is that when you apply the new material it segfaults. that is either in the media tab, when selecting another material for a given selected brush, or, with a selected brush, and clicking on another material image in the textures tab. I've provided the two GDB traces, for the two cases, within the bug report, I hope it's useful.
  8. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  9. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  10. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

  11. Could someone explain the cause of this problem, and suggest the best solution? Here I have a path with a slight bend: The curved part of the wall is a mesh, with a simple set of Caulked brushes behind it. You can see that the triangles looks unpleasant. Long thin triangles don't seem like a good thing. Here's a DarkRadiant screenshot with the func_statics turned off, and the brushes selected: All the vertices are snapped to the grid (I think I had to go down to 1 to get the path texture lined up nicely at the corner). If I turn the pathway brushes into func_statics (with Caulk underneath to seal), the in game result is much nicer: It works, and the AI have no trouble walking over it, but is there a better solution? I can live with this for one part of the map, but if it occurs elsewhere I'd prefer a more elegant solution.
  12. Following on from nbohr1more's comment - I found that figure after several days work & testing on the very large city map, when the map hit 33k it would instantly crash to desktop with malloc errors. had to get it down to 15k before it would stop crashing. As Goldwell pointed out I have created other large maps that have gotten close to 33k but they were fine, so as Obs pointed out the conclusion is that the engine is splitting brushes at compile time exponentially increasing the number of brushes.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  13. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  14. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  15. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  16. Must create brush! 'Must create brush! Must create ...

    1. Show previous comments  1 more
    2. Sotha

      Sotha

      Ahem... As an equality advocate, I must protest!

      Occasionally, pay some attention to Patches as well!

      Going on and on about brushes is bound to make some important patches unhappy. Then they murder you while you sleep. Think about your safety!

    3. Baal

      Baal

      No need to discriminate. They're all made of triangles.

    4. Obsttorte

      Obsttorte

      Mine are made of duangles, lalalalalaalaa :D

  17. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

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