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  1. Thomas Porter is back in a TDM FM called... The Phrase Book by Sotha Release notes: If you find something called "softened lead ball" do note that it will not KO AI in TDM 1.07. Once 1.08 comes with its new features, the ball should work. While waiting for 1.08, the ball might still work as a distraction. The mission uses heavily RITs, so guard activity should be more interesting and challenging. The mission randomizes the location of few critical objects upon map start, so that coupled with the AI RIT behavior the mission should be more replayable than any other missions TDM has seen thus far. Please use spoiler tags. I do not recommend you read further as someone always fails to use spoiler tags. Download: There was a bug in the initial release. New version is here: Use the ingame downloader to get it. Fixes: Increased font size to make briefing easier to read. Fixed a stupid unpickable door issue. ENJOY!
  2. What is done is done. I'm sure Bikerdude will move on to other things and I'm also certain that this community will continue thrive. There's been a lot of talk about Bikerdude creating a lot of unnecessary drama in these forums but I've also noticed something else. In the process of calling him out on his infractions, members of this community resorted to name calling, profanity, personal attacks etc... This type of behavior is a toxic cancer. It not only reflects poorly on the author(s) of these comments but it also reflects very poorly on TDM as well so I was surprised that it wasn't addressed as it goes directly against the Forum Rules posted by Springheel. To quote The Social Network movie, "The Internet's not written in pencil, it's written in ink." Aside from all of that, I can't help but wonder if all of this could have been avoided. At some point, Bikerdude asked to be banned but for whatever reason his request was denied. Fine, that was a decent gesture of goodwill on your part but knowing what you already knew, it would have been wise to setup some simple conditions to his membership chiefly, he could no longer work on anyone else's maps (no exceptions) but he could continue to post suggestions in these forums and he could make his own maps (no collaborations). If there were any further transgressions he would be immediately and permanently banned. Maybe it would have worked, maybe it wouldn't have worked but I can assure you that the final results would have been far less messy. With all that being said, I agree with Dragofer & nbohr1more and what they said in their posts. How does someone ask for help for a particular problem but instead they get a very different result (map redesign) but they still go ahead and publish their map and then at some later point, they cry foul? That just doesn't add up. Edit: I mistakenly forgot to mention Dragofer when I originally posted this so I corrected this oversight.
  3. Flakebridge Monastery In this mission you will visit a Builder outpost to steal some valuable books. It is the first in what I hope will be a series about Selis Woderose. I would like to take the opportunity to thank my beta testers: Aprilsister, Bikerdude, Chiron, lost_soul, and prjames. As well as Fidcal for his starting map, and Melan for his texture pack. Known bugs: A small number may appear at the bottom left corner of your screen when the mission loads. Press sheath weapon to make it disappear. As already mentioned this is the first mission in a series. When you have completed it you may know what you'll be going after in the next mission. You may even know where! Enjoy! And please use spoiler tags where appropriate. A couple of screens: (thanks lowenz) http://2.bp.blogspot...0/shot00001.jpg http://3.bp.blogspot...0/shot00003.jpg
  4. Found it here: http://forums.thedarkmod.com/topic/19919-problem-with-207-some-level-unplayable/?hl=%2Bmissing+%2Bsound&do=findComment&comment=435482
  5. As per Duzenko's request here: http://forums.thedarkmod.com/topic/19650-glsl-custom-shaders-a-mapper-wanted/page-2?do=findComment&comment=427749 Currently we can't use bloom with lights as efficiently as in other engines. Blend add mode, along with emissive texture does not allow the light to be bigger than actual bounds of a model, even with high bloom intensity settings. Example: Now in other non-PBR engines like UDK, you have Emissive slot in your material definition, and you can use that texture with multiply operation to achieve this effect: In TDM, you have to fake this effect with transparent particle, which takes more time to make, adds resources and needs more processing power. It would be great to have this effect only through post processing, as in image above.
  6. We didn't make the holidays (such a busy time of year) so here's a New Year's gift, an unusual little mission. Window of Opportunity Recover an item for a regretful trader out in a wilderness setting, and discover more! Available within the in-game mission downloader or: Download: http://www.thedarkmo...ndetails/?id=79 Alternative: https://drive.google...WTMzQXZtMVFBSG8 Some unorthodox gameplay on regular/ghost difficulties. (Arachnophobes might prefer short mode...) Please expect to need your lantern in regular and ghost modes! Short ("easy") mode is a smaller map, so if you are looking for areas others reference below, or 100% of the loot, you'll need to play on another mode. I wanted to create my first mission before I became influenced by too many others' ideas, and limited myself to what has been done before. As such, this mission is not set in a city/town, and has some features that are likely to be provocative. There's a section some really like, which others don't, either way I kept it short to not last too long. That being said, I hope you do find it fun! :-) Special thanks to those who provided valuable testing and feedback: Goldwell, Kyyrma, plotzzz, 161803398874989, PPoe & Bikerdude (who also contributed a sound). (Please remember spoiler tags to not expose things meant to be discovered by playing.) Like so: [spoiler]secrets[/spoiler] If you are having trouble finding the main objective, here's what to pay attention to in the mission for hints: There is a spot it's possible to get stuck on the ground in the corner by the cliff/rockfall where there's a rope laying on the ground, please take care if you poke around there!
  7. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  8. Welcome to the forums. We have many beta testers and beta phases usually take up quite a bit of time. Occasionally, a bug may slip through. Often, you'll find information about bugs in these forums or our bugtracker. If you get stuck in the level geometry, instead of reloading you can also enter "noclip" into the console to move without colliding with geometry. Most of the time you can still move out there by mantling. Note, that there is not only the jump-and-hold mantle, but also a pure mantle. Check the keybindings. I don't know what you mean by "putting in save file" though. Savedgames are only ever generated by you.
  9. I've tried to hunt it down on the forums, but no luck to date. Maybe some of the main devs might remember.
  10. Seconded. He asked a hardware-related question in a Tech Support section of the forums, he can do whatever benchmarks he wants to.
  11. A couple of days ago Larian Studios launched a kickstarter for their new game "Divinity: Original Sin". It's an rpg that (among other things): - is party based (with optional multiplayer) - has turn based combat - is played from a top down perspective - focuses on an interactive game world - comes with an editor I have only played one of their older games: "Divine Divinity". It was a very good rpg with a big open world, a lot of quests and different playstyles that unfortunately became hack and slash towards the end because the developer ran out of money and time. The new one is already far in development and looks very promising but they need additional funding to polish it up.
  12. I just checked. Seems you do need special permission to edit/add to the wiki... I thought maybe my forum login would allow me access to the login page on the wiki too, but appears not. I'm guessing the same people who moderate the forums have the ability to grant access to the wiki as well?
  13. Is it something we want to add to the engine? https://www.epicgames.com/unrealtournament/forums/filedata/fetch?id=343728 If so, does it need to be per material or per entity?
  14. Author Note: This is a brand new mission and a new entry into the accountant series. There are some different than usual puzzles in this FM, so if you find yourself stuck try to think about your pathway forward in a logical manner. And if you're still having troubles then pop by this thread and ask (preferably with spoiler tags). This FM is brand new and serves as the first installment in The Accountant series, a few years back there was a small prologue style mission released however I felt that it did not represent The Accountant series so I decided to go back to the drawing board and do a whole new mission that's both larger, has better level design and has a story that lines up closer to what I plan to do with the accountant series. The mission is medium sized and you can expect between 30-90 minutes to complete it depending on your playstyle. http://www.youtube.com/watch?v=Tk9DtOT4kjc Beta TestersCaptain ClevelandCrowindKingsalPukeyBeeSkackySquadaFroinx Voice ActorsAndrosTheOxenEpifireGoldwellStevenpfortuneYandros Custom assetsAirship BalletBentraxxBob NecroDragoferDrKubiacEpifireKingsalMalachiADSothaSpringheelSquadaFroinx Available via in-game downloader File Size: 233 MB - Updated to v 1.1 (01.06.2018)
  15. Hi, great mission. Not sure how to do spoiler tags, so I'll just ask this generally: It appears that I have exhausted every possibility, but cannot find the item that the main quest revolves around, I have well exceeded the loot and found 4/6 secrets, but the main item, which seemingly should be obvious, I cannot find. Is my game bugged, or am I missing something? I have the key that I assume leads to the item, but cannot find where to use it, for the life of me.
  16. Try this: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page-262?hl=%2Bsmoke+%2Bbomb&do=findComment&comment=376465
  17. I know JackFarmer is looking for voice actors for his FM, consider reaching out to him: http://forums.thedarkmod.com/topic/19948-searching-for-voice-actors/
  18. Hi guys, everyone who loved the Homeworld games as well as "Nexus: The Jupiter Incident", will love to hear that a Kickstarter campaign was started today for Nexus 2: The Gods Awaken. You will find a video with a presentation of the capaign here. Anyone who has no idea what kind of game Nexus: The Jupiter Incident really was, please have a look at the trailer here. Also, there are several Let's Play's on YouTube. Here is , and one without, focusing completely on gameplay. Nexus 1 still looks breathtakingly beautiful, and I can only recommend it to anyone who is even remotely into space RTS. It is available on GOG.com for 10 US-Dollars, DRM-free of course. Together with the Kickstarter presentation, it clearly shows what to expect from its successor. I hope you guys will like the project and pledge much.
  19. Is there a limit to kickstarter threads? LA Game Space Anyway, this project sounds weird and... weird. I think it's worth watching at least Pen Ward's message about the project (the creator of Adventure Time!), I'm a huge fan of his and the video is funny and cute: http://youtu.be/ypc0RA3w6RM
  20. http://forums.thedarkmod.com/topic/12713-abandoned-works/page-1 http://forums.thedarkmod.com/topic/10403-tdm-fan-mission-lists-released-and-upcoming/page__view__findpost__p__255748
  21. Lavender, I don't know who insulted you, but please don't delete all your hard work here. It helps no one, and it only pains the actual friends you have here, who care for you and your work. I consider myself one such person. I liked your work, I liked your enthusiasm, very much. And now you're eviscerating it to pieces. Come on, don't let one rude fool govern your entire presence in this community. You're better than him ! If someone's outright bullying you here, alert the mods. All your hard work made me happy. I was really looking forward to seeing it get released ! I even congratulated you last year, because I deeply admire all the hard work you've contributed to this community. Please don't destroy all of this, including your comments. I have one or two individuals on these forums on ignore. Because of their views and behaviour, and because I've noticed they might be politically outspoken, but don't contribute much to the actual work on TDM. Not to my liking, so I saved myself the trouble by simply ignoring them entirely. This is all pointless. You're a talented, skillful, smart person. Why are you doing this ? If you're annoyed at another person's behaviour, talk about it openly, there's no shame in letting off steam if there's a good personal reason. But don't be self-destructive like this. It honestly doesn't change anything for the better and it honestly doesn't suit you at all.
  22. Does this happen in 2.07 hot fix? http://forums.thedarkmod.com/topic/19935-beta-testing-207-hotfix/page-2?do=findComment&comment=436344
  23. You're right. Just like it's common sense and common courtesy that you don't modify someone's map without their permission. Unfortunately that hasn't been enough to keep it from happening. In fact, this issue with Bikerdude taking liberties with other people’s work has been going on for so long now that we could pretty much just have this this whole conversation by quoting what has already been said in previous threads: demagogue, on 20 Jul 2018 - 05:13 AM, said: We have a generally laid back and collegial culture that's great and all, but it's good to push some clear rules in the sharing of maps learned by long experience Judith, on 20 Jul 2018 - 04:45 AM, said: Obviously, the community wouldn't tolerate maps being stolen. The real problem is people leaving the mod without making all the things they could have made, or stuff they had in progress. Bikerdude, on 13 Jun 2017 - 4:10 PM, said: The end result was both SirTaff and SteveL pretty much stopped posting in the forums, so as a result of me not learning from my mistakes the community lost a mapper and coder. Springheel, on 17 Jul 2018 - 7:29 PM, said: Multiple people have spoken directly to Bikerdude for years now, both in private and in public, trying to communicate a simple message--don't change other people's work without their permission--yet it continues to happen. Each time it happens again the frustration grows. What happens next time? Amadeus, on 30 Nov 2018 - 9:11 PM, said: I found that I had walked into a shitstorm of drama. Melan was pissed, and rightfully so of course, and he spoke his piece. But I felt fucking awful, I felt like an accessory to a crime because I had unknowingly volunteered to beta test corrupted fruit. Goldwell, on 01 Dec 2018 - 10:38 AM, said: It's quite interesting having spent some time away from the forums (due to his bullshit) and coming back seeing the same situation. STiFU, on 02 Dec 2018 - 6:55 PM, said: I have become almost inactive around here, because everytime I log in, it's the same $%!§. brethren, on 03 Dec 2018 - 02:23 AM, said: I do believe his intentions were good, and I think sometimes he just doesn't think of the ramifications of what he's doing Bikerdude, on 04 May 2018 - 1:30 PM, said: this is the third time I have fucked up and it not fair on the rest of the team to say " he only meant well". And here we are again. I'm sick of hearing about people going inactive over these occurrences. Since "common sense and common courtesy" aren't doing the job, let's establish some rules. Does anyone disagree with either of these, for starters? 1. No one shall make modifications to someone's released map unless one of the following conditions are met: 1.1 The original author grants permission for the modifications. 1.2 The mission readme specifically grants permission for the type of modifications 1.3 The TDM team, in lieu of an author who cannot be reached, grants permission for modifications that are required to keep the map working as originally intended. 2. No one shall copy and paste someone's released map unless one of the following conditions are met. In all cases, credit should be given to the original author in the mission Notes section. 2.1 The original author grants permission for the copy/paste. 2.2 The mission readme specifically grants permission for copying/pasting 2.3 The copy/pasted section is modified to the point that it does not resemble the original--this can be judged by before and after screenshots posted during beta-testing. 2.4 The section is too small to be recognized, such as a single archway, a patch, or a collection of crates. 2.5 The action is for learning purposes only, and not to be released publicly.
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