Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/kickstarter/'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5380 results

  1. Just finished with that one and now I’m about halfway through Springheel’s video series. The hard part I would say is simply restraining yourself until the learning curve is behind you. They literally break it down Barney style 101 and make it so easy. And never be afraid to ask for help. Being afraid to ask for help had me stuck on my first room for six months and the fix was a mere matter of folder structure, talk about dumb. Someone, somewhere has had the problem before and usually already has a solution. And time is never on our side; many of us have kids and full time jobs. I can only invest a couple hours of free time a week sitting in front of my computer and I’m always faced with the predicament: do I play a level, do I learn more about mapping, do I catch up on sleep? So just give it a try and mess around for fun, you might get hooked. Nevertheless, welcome to the forums I hope you have fun streaming!
  2. tried that to run TDM on android in this topic:http://forums.thedarkmod.com/topic/16672-trying-to-run-tdm-on-android/?hl= maybe possible with d3 and a very old version of tdm. read this topic for some pointers, d3 on the pi: https://www.raspberrypi.org/forums/viewtopic.php?t=99624 (check also a video in the spoiler) or try steam link on your pi. https://steamcommunity.com/app/353380/discussions/0/1743353164093954254/ and http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/ video in the spoiler
  3. Glad to see the forums and wiki back up and running! Good work Taaaki, sounds like it's been quite a headache.
  4. Death to Spies 3 is now up on Kickstarter! https://www.kickstar...eath-to-spies-3 At the time I posted this, $2,524 out of $85,000 has been donated, and we've got 36 days to go. Head over there and express your support! And remember to spread the word on social media sites, gaming forums or among friends and colleagues. We need this game to come out soon!
  5. I saw that Twitch streamer playing A Score to Settle. He tells me he couldn’t find the link to register a new user on the forums. I tried looking too and logged out thinking it’d be in the top right by sign-in, so we are blind or it’s gone.
  6. Could you please add a line seta logFile "2" to the end of Darkmod.cfg file and then try to reproduce the crash again? It you succeed, immediately save the contents of qconsole.log located either at fms\ac1 or fms\arena (depending on which FM was installed when the crash happened), You can either attach it renamed to .txt file or post its contents surrounded by spoiler tags in square brackets. I would be happy to hear any more details about how and when it happens. The current details look weird (64-bit-specific 2.07 crash... hmm) I started these two missions recently and did not see any crash. Where is your TDM installation located? Can you e.g. create a txt file there without UAC/admin dialogs, or delete some pk4?... Which OS you use?
  7. They gave me 10 tags. I took them. That's too bad about your OLED TV. Hopefully some other "emissive" technology will step in. Or maybe laser projectors will decline from their current $20k prices.
  8. https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset https://www.roadtovr.com/pimax-8k-vr-headset-coming-kickstarter-later-month/ This is the right direction for VR. Especially important is the wide field of view: 200 degrees. However, it doesn't have the widest field of view on the market: StarVR has a 210 degree FOV. The Pimax Kickstarter mentions "Pimax 8K offers 200° Field of Vision (FOV), which is far closer to matching the natural human FOV of 220°." IIRC the natural human FOV actually varies by a few degrees from person to person (scary, huh?). But 220 degrees should probably cover every human alive. Wikipedia says "slightly over 210-degree forward-facing horizontal arc of their visual field" and "binocular vision, which is the basis for stereopsis and is important for depth perception, covers 114 degrees (horizontally) of the visual field in humans; the remaining peripheral 40 degrees on each side have no binocular vision" (194 degrees?). The "8K" or "5K" in the name is a little deceptive. It should be called 4K or 2.5K per eye. 7680x4320 is what is referred to as 8K. Pimax is 7680x2160. However there is a precedent, see the Ultra-Wide 5K (5120x2160) and Ultra-Wide 10K (10240x4320) resolutions which are 21:9 aspect ratio This is 32:9 aspect ratio. Super-Ultra-Wide 8K? It also talks about using a "Brainwarp" algorithm/method to effectively double the 75-90 Hz refresh rate to 150-180 Hz. If this is so easy, why hasn't Oculus, HTC, or Google done it (it would be especially useful on mobile and console platforms to double the framerate from a lower number)? It could be a marketing lie. Here's another thing that is not clear to me: there is an "8K" model and "8K X" listed in the reward tiers. It implies that the "8K X" does 90 Hz while the other one does 75 Hz. I have not watched the video, just read the text.
  9. While Taaaki has mentioned he is looking into a dark theme. In the meantime I would recommend a chrome addon that Epifire turned me onto called "Darkreader". It turns light pages darker, so currently my forums look like this:
  10. The forum theme change wasn't intentional. It's an unfortunate byproduct of a forum software update (see here: http://forums.thedarkmod.com/index.php?/topic/20010-it39s-alive33/&do=findComment&comment=438046). I'll have a look at installing a generic dark theme as an option while I work on importing and updating the old TDM theme to be compatible with the new forum version.
  11. I'd say TDM Wiki is as important as TDM forums, at least to mappers. I don't mind different forum layout or functions. Some dark theme would be nice, as this one is pure white.
  12. Thanks to ToKu over at Q3W forums who posted a 'stairwell generator' - That actually really did help a lot, because I threw the filename into Google and hoping to find some old lost FTP folders, and sure enough:- http://urtmaps.prkl.org/tools/ SurfaceGenerator is something that does pretty much what I was remembering. I read it even was based on the previous 'Mapgen' so I think it does everything. There are also a couple of terrain tools I was looking for, something called FATE. Sounds like it might be marginally better than EasyGen or GenSurf, but I'm not sure because I can't find it anywhere. (edit: a treasure-trove of Quake-mapping tools here:- https://www.quaddicted.com/files/tools/ ----------------------------- (edit: all I can find of FATE is this screenshot, but anyone who knows anything should instantly see why this tool would have been great to preserve! But I think it really is gone...)
  13. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
  14. Best wishes for the replacement, taaaki. Having read this post and your other announcement on the forums, it seems you've gone about the backups methodically. I'd rather wait than have maintenance jump the gun on necessary replacements, so good luck with all the work this evening ! Hopefully we'll be back soon enough, once you finish all the necessary maintenance.
  15. Almost a whole week, end on end. I don't know the details about hosting provider, but if that's a professional hosting company, the response and resolution time is just downright terrible On our local Thief forum, we have like 1% users in comparison to what you see here, and we have a yearly fundraiser for hosting. We always get the required amount, usually with some surplus for next year or two. We did have a downtime once or twice, but never for such a long time. Maybe it's time to talk about new hosting provider? I'd be happy to contribute those few bucks a year to have a peace of mind and stable access to all the knowledge we have here, both on forums and wiki.
  16. Taaaki posted about it in an announcement I dont think the forums have ever been down for so long before.
  17. I'm looking into it now. I haven't received anything on my account, so I don't have a sample mail to have a look at. This kind of blackmail message seems to be fairly common at the moment, but I've not seen one where it includes the password. The To address is usually spoofed so it's unlikely that it originated from the TDM servers - the full email headers will show where it came from. If someone is willing to share the headers of such an email with me (removing anything sensitive), I'd appreciate it. I think it's a good idea to reset your password on the forums (and wordpress if you have an account there). And maybe make a more visible notice to the forum users that there may have been a breach and that passwords should be reset. I've been planning on doing this for a while for all the services [wiki | bugs | forums | www | etc.] and I already have the certs via Let's Encrypt, but I've been neglecting the TDM admin stuff due to life things. Will see if I can at least get this done soonish. This is also important single Google will start or has already started deranking results from insecure sites.
  18. Finishing touches on the door, mostly tweaking the entity def. Can't say I like the pins system much, the default minimum value is takes too much time for my taste. I like the time system from Thief series much more. Actually scratch that^, I found value that I like for the easy lock, it's just the wiki entry on lockpicking contains misleading information. Lock_pins 0 actually takes longer to pick than lock_pins 1 (around 7 seconds vs. 3-4 seconds). I'll release the new package in a day or two, provided that forums will be up.
  19. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  20. Bad news, it's on hiatus: https://www.polygon.com/2018/2/16/17020296/system-shock-remake-kickstarter-hiatus-delayed https://kotaku.com/kickstarted-system-shock-remaster-got-too-big-put-on-h-1823082070 https://wccftech.com/system-shock-remake-hiatus/ https://www.kickstarter.com/projects/1598858095/system-shock/posts/2115044
  21. According to my notes on shaderparms, there should be support for recognising a 'broken' state within light shaders as well (via a parm7 condition), though I haven't tested it. So instead of making breakage equivalent to switching off you could make the light flicker or dim or something. Trouble is, for anyone not planning a comprehensive overhaul of the light entities, I'm not sure how breakable lights would be identifiable to players. Also, if you want shattering glass (other than by trying a particle effect), that's a more complex set-up involving a separate func_fracture entity. Existing models aren't set up for that. Edit: speaking of func_fractures reminds me, do AI visually notice broken items yet? Mentioned in http://forums.thedarkmod.com/topic/17258-breakable-glass/page-3?do=findComment&comment=375028 but not explicit in http://bugs.thedarkmod.com/view.php?id=4177 -- and that's just regarding fractures, not other kinds of breakable entity. Edit2: according to http://forums.thedarkmod.com/topic/17258-breakable-glass/page-3?do=findComment&comment=374528 support for AI reactions exists, but I'm not sure what classes, if any yet, create the marker. Probably none, since the only markers I can find defined are for missing items and blood stains.
  22. In regards to following the player, is it not possible to make a change to this script? http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-16?do=findComment&comment=396357 The script for that looks like this: object statue_look { void init(); void loopLook(); vector viewDir; vector direction; float cosine; float tolerance; }; void statue_look::init() { thread loopLook(); } void statue_look::loopLook() { while(1) { if (distanceTo($player1)<1024) { viewDir=sys.angToForward($player1.getViewAngles()); direction=getOrigin()-$player1.getOrigin(); cosine=viewDir*direction/sys.vecLength(direction); direction_z=0; if (cosine<sys.cos($player1.getFov()/2+30)) { setAngles(sys.VecToAngles(-direction)+'0 90 0'); } } sys.waitFrame(); } } If you remove the "if (cosine<sys.cos($player1.getFov()/2+30))" bit and it's associated brackets those statues now follow the player (it does bring up some smoothing problems but that's another thing). Couldn't you trigger that in the security camera script so that if it spots the player it will activate that follow the player script for a duration until the player has been out of sight for X amount of seconds?
  23. I subscribe to a forum post to receive email notifications whenever a reply is made. But after a period of time Im unsure of I find myself returning to the forums to see responses with no notifications. And when I click on the thread it shows Im not even subscribed anymore which causes me to miss a few responses. Is anyone else experiencing this?
  24. My previous comment: http://forums.thedarkmod.com/topic/18990-custom-frob-idea/?do=findComment&comment=412240 Which links to: http://forums.thedarkmod.com/topic/11359-textures-that-need-love/page-2?do=findComment&comment=253435 If a new highlight couldn't be tweaked per material, cases like the dark bottles should be checked for visibility. Can you give an example of how the new syntax would look? A 'top-level material keyword that would apply as frob color' sounds as though it takes a colour as a parameter. On the other hand STiFU wanted a globally player-configurable frob highlight.
  25. Thank you very much, I've already downloaded it ! I'll see what I can do. Yes, come to think of it, the voice sounded a bit different to your's. I might add this to Andros' resume in the voice actors article on the wiki. What tags would you and the others recommend for the official trailer ? I'd like to give it at least the same tags as you have on your own channel. ---- Minor update: The trailer has been uploaded to our channel and set as the introduction video. Every unsubscribed person will see it.
×
×
  • Create New...