Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/kickstarter/'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5344 results

  1. I have the key, but no plans to play it until I get a new computer. By the time that happens they should have fixed most of the bugs. If there are deeper issues, that's too bad. Backing a Kickstarter/Indiegogo campaign is always a risk.
  2. I've tried to hunt it down on the forums, but no luck to date. Maybe some of the main devs might remember.
  3. Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
  4. Start here: http://www.ttlg.com/forums/showthread.php?t=87990 http://www.ttlg.com/forums/showthread.php?t=88056 http://www.ttlg.com/forums/showthread.php?t=88654 http://www.ttlg.com/forums/showthread.php?t=90309 http://www.ttlg.com/forums/showthread.php?t=96995
  5. OneOfEightDevils is a forum member: http://forums.thedarkmod.com/user/10522-oneofthe8devilz/ We have discussed his project and possible cooperation a few times before. http://forums.thedarkmod.com/topic/14015-idtech-coop-medievalfantasystealth-universe-projects/ It seems that he prefers Thief: Deadly Shadows and would like his project to be akin to it but with more combat options. He didn't seem to be interested in any of our AI designs, Lightgem, or other TDM specific features. To my knowledge, he did not even ask to use any of our assets. As for this demo, I think Judith is right. I vaguely recall that he converted the model and animations from TDS to Doom 3? He's done that type of thing in a few cases, I think he even took the Doom Marine model from Doom 3 and rebuilt the high-poly model by extrapolation of the low-poly and normal map. Though, many of his experiments are with commercially created models in other games he cannot legally share most of those examples.
  6. Seconded. He asked a hardware-related question in a Tech Support section of the forums, he can do whatever benchmarks he wants to.
  7. I just checked. Seems you do need special permission to edit/add to the wiki... I thought maybe my forum login would allow me access to the login page on the wiki too, but appears not. I'm guessing the same people who moderate the forums have the ability to grant access to the wiki as well?
  8. Looking at this adventure, my first desire is... to nuke the whole list of "ways to install on Linux" from the wiki ! The core problem is that the list of options is hugely excessive (and thus probably partly broken). Also, it is not clear which ways are "officially supported" and which are just alternatives for the adventurous people. The officially supported way is the same on Linux and Windows. It is as simple as: 1) Download the TDM updater from TDM website (choose Linux 64-bit version if you have 64-bit Linux) to the directory where you want TDM to be installed. 2) Run the updater. Don't forget --noselfupdate parameter if you are using 64-bit Linux updater (this nuisance will get fixed by 2.08, I hope). 3) If it installs well, play and enjoy. If it does not, go to forums and report. Of course, there are various details like 1) chmod updater executable 2) permissions in TDM directory. TDM 2.06 and 2.07 also complains about missing OpenAL package (hope to fix it by 2.08). But I guess most of the people can solve them using common computer knowledge, googling and asking on forums. For non-tech-savvy Windows users, we also started offering Freyk's GUI installer, so that they don't get problems by trying to install TDM into "Program Files", for instance. Linux users should be tech-savvy by definition, at least this is my opinion. All the rest like playing on Wine, playing on PlayOnLinux/PlayOnMac, various packages and such stuff are unofficial (playing on Mac also is). While it is great to have this information on wiki, it should be clear that this is not what a newcomer wants to try. I think I will take this article (which is directly linked to the main page), and try to slightly restructure it to accent what is "normal installation" and what is "adventurous installation". EDIT: in fact, the instructions I posted above are present both on the Downloads page on website and in the linked wiki article...
  9. Is it something we want to add to the engine? https://www.epicgames.com/unrealtournament/forums/filedata/fetch?id=343728 If so, does it need to be per material or per entity?
  10. Yes but why force TB if you use Adaptive Sync? Or you mean "these are different solutions for the same problem....." ? There's another recent challenger to monitor Sync management, S-Sync via RTSS: https://forums.blurbusters.com/viewtopic.php?f=2&t=4173 https://forums.guru3d.com/threads/requesting-scanline-sync-tutorial.423722/#post-5602543 Scanline sync is, as far as I'm aware, user controllable tearline steering, which means it isn't technically a form of V-SYNC at all, but a V-SYNC OFF method that mimics the look of traditional V-SYNC, but without the lag.
  11. Try this: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page-262?hl=%2Bsmoke+%2Bbomb&do=findComment&comment=376465
  12. I know JackFarmer is looking for voice actors for his FM, consider reaching out to him: http://forums.thedarkmod.com/topic/19948-searching-for-voice-actors/
  13. Lavender, I don't know who insulted you, but please don't delete all your hard work here. It helps no one, and it only pains the actual friends you have here, who care for you and your work. I consider myself one such person. I liked your work, I liked your enthusiasm, very much. And now you're eviscerating it to pieces. Come on, don't let one rude fool govern your entire presence in this community. You're better than him ! If someone's outright bullying you here, alert the mods. All your hard work made me happy. I was really looking forward to seeing it get released ! I even congratulated you last year, because I deeply admire all the hard work you've contributed to this community. Please don't destroy all of this, including your comments. I have one or two individuals on these forums on ignore. Because of their views and behaviour, and because I've noticed they might be politically outspoken, but don't contribute much to the actual work on TDM. Not to my liking, so I saved myself the trouble by simply ignoring them entirely. This is all pointless. You're a talented, skillful, smart person. Why are you doing this ? If you're annoyed at another person's behaviour, talk about it openly, there's no shame in letting off steam if there's a good personal reason. But don't be self-destructive like this. It honestly doesn't change anything for the better and it honestly doesn't suit you at all.
  14. Does this happen in 2.07 hot fix? http://forums.thedarkmod.com/topic/19935-beta-testing-207-hotfix/page-2?do=findComment&comment=436344
  15. edit: I've created a video series to showcase the new modules and give examples of how to use them: http://forums.thedarkmod.com/topic/18683-using-springheels-205-modules/ Hope you enjoy them! There might be a bit of a learning curve, but before you know it you'll be creating scenes like these:
  16. Get the latest Hotfix: http://forums.thedarkmod.com/topic/19935-beta-testing-207-hotfix/ Some driver \ OS configurations don't work with 2.07.
  17. I just ran into the problem discussed in this older thread: http://forums.thedarkmod.com/topic/18562-dr-unhandled-exception/ I checked darkradiant.log and it said: 2019-03-13 14:19:54 (13600) XMLRegistry: Importing XML file: C:/Users/user/AppData/Roaming/DarkRadiant/filters.xml2019-03-13 14:19:54 (13600) Unhandled Exception: Unable to load file: C:/Users/user/AppData/Roaming/DarkRadiant/filters.xml I looked at filter.xml and it was an empty document (well, a bunch of spaces). I deleted it and then DR started up fine. So all is well. Attached is the bad 'filters.xml' file, if anyone is interested. Seems like a pretty minor bug. filters.xml
  18. I don't want to start a new thread so ask here. I've been away for a while, now I've just updated to 2.07, and when I frob objects I notice a crosshair-dot appear for a second, looks like it's no bug. I tried googling if it's the feature on darkmod forums and found no success. Is it intended to be? Is there a way to disable this? UPD: Oh, it's called a frob-helper. Sorry for the false-alarm, didn't notice that I turned it accidentally on in options!
  19. UPDATE 26/6 ver 1.02 Fixed Bernhard's book Fixed some missing text in readables (Can you believe it's more?! ) Fixed black wall in barn, second floor. Tweaked some tension meter scripting. UPDATE 22/6 ver 1.01 Added popup message that tells the player that the maze isn't opened yet. Couldn't find the reason for the book bug so I've put this particular book in the world instead of adding to the inventory via a script... Hello! It's time for me to release my entry to the Seasons Contest, 2011. This map was built roughly between 1/4 - 19/6, A special thanks to my friend Ziggun and Ash that have helped me work out the story and write the readables. Also a thanks to my friend Henrik Swenson that has produced some of the sound effects. And also a big thank you to all team members and people developing this brilliant mod! And also a big thank you to the various guys and gals that helpt testing this mission and found some crashing bugs and helped me through the tempest Dear Sir I send you this letter as a request for aid in a delicate matter. My name is Oscar Powell, and I assure you that the rumors of my death were greatly exaggerated. I am, in fact, merely in hiding after the unfortunate incident that took the life of my father. You come highly recommended, and I trust in your complete discretion in what I am about to tell you. The incident that claimed my father and nearly myself was no accident - it was a clumpy attempt at an assassination. A band of pagan brutes assaulted the summer home, seeking to claim my life and that of my beloved father. And given the recent death of my beloved brother Bernhard, I now know where to point the accusing finger. My sister Alma, thrice-cursed be her name, must have hired them to rid herself of us. I have no doubts to her ambition to claim the family holdings, nor do I know her soul to contain any compassion. But the law is blind, they say, and I am but one man in hiding. But with proof I could challenge her and bring her to justice. Which is where you come in, as I am told you are without peer in bringing light to the ugliest of truths. So I ask of you to go the Powell summer home, where my beloved father and brother met their end, and find out the truth. With this letter you will find a ticket to the Powell hedge maze, which will give you an excellent chance to enter the estate. Use any means necessary and leave no stone unturned in this and you shall be richly rewarded when I am restored to my rightful place as owner of the Powell holdings. Yours humbly, Oscar Powell Important information! Because this is quite different mission from the rest, there are a few things to be aware of when playing. 1. You are in essence a thief, but has chosen the approach of a private eye. This mission has lot of emphasis on story and most of the story is told through readables. As with most missions, the mission is enjoyable without reading all readables and most of them can sometimes be skipped. But in order to get the full experience from this mission, I recommend the player to read all the readables. 2. This is a daylight mission and this means that you aren't directly cosidered a villain unless you show socially unacceptable behaviour such as stealing, walking in flower beds or going where you don't belong. (Note that on expert difficulty the mission begins with you breaking inside the main house and thus start in a high tension area). You will have a tension meter that goes up when you do something socially unacceptable. If anyone sees you during this state, the tension will go up on red and you will forever be considered a villain and will be chased. On expert difficulty this will result in instant failure. One another aspect on the daylight theme is that this mission is set on a farmland and to simulate these lands I have chosen a quite open map layout. This is contrary to all recommendations for the IdTech 4 engine and as a result, performace may be lacking in some places. I have tried my best to keep a good balance between good looking exterior parts versus good performance. 3. This shouldn't have to be something to point out, but I've got to known that some players have some issues against "violence-control" in missions. My personal gameplay puts lots of emphasis on stealth and sneaking. Therefore I consider detection a failure and almost never kill anyone besides animals/undead. Violence is sparse in this mission and you're not allowed to kill anyone (that doesn't pose any immediate threat to you) on any of the difficulties. KO:s are perfectly allright although limited. Enjoy! http://www.mindplace...tails.php?id=45 Not updated yet... http://www.MegaShare.com/3359042 ver 1.01 http://www.MegaShare.com/3368609 ver 1.02 Remember to use spoiler tags where appropriate! (This may fail and therefore I do not recommend anyone to read any further unless they've played the mission!)
  20. I got an email last night with my real name and the forum password in the subject header. It was a blackmail email claiming to have compromising videos that would be released if I didn't pay bitcoin. I checked where the message came from and it traveled through the thedarkmod.com domain. I have heard from at least one other person with a forum account that they got a similar email. That, and the fact that I don't use my forum password in very many other places leads me to believe that Wordpress or the forum may have been hacked somehow. Obviously, if you receive an email like this, don't respond to it. I suspect it's automated, but if you use the same login info here that you do on important sites, you may want to change it on those sites. I'm not sure whether changing your password on the forums is a good idea yet or not. I've contacted taaaki about it. If you did or do get such an email, please let us know here.
  21. Hi all, While playing Dishonered 2 this afternoon, I once again noticed that many apartments in the game are quite similar and when I thought about it, it occured to me that there actually are rooms that are present in each and every household. At the same time each type of room has some furniture that is very common for each room. So I thought, it might be a good idea to make a list of rooms that are usually present in different households, as well as furniture that is commonly present in each type of room. Of course, the quality of furniture and size of the room is strongly dependent on the wealth of the inhabitants, but I thought it might help some mappers to have some kind of list to turn to, when creating a new household, so they can easily see, if they forgot something or can get ideas on what to put into some of the rooms. I have started the list with these points (I put them in spoiler tags, as the list tends to get quite long). If you think this is a good idea, I would like to extend on the list and later on transfer it to the Wiki. Households Low income/poor: Very few rooms, mostly functionalShould include kitchen and bedroomMerchants/Craftsmen: Also few rooms, apart fromkitchen andbedroom a workshop and/or aroom for selling should be includedTavern/Inn: Kitchen,storage room,taproom,bedroom for guests and owners,bathroom (optional, may be exchanged with basins in guests' rooms)Nobels: Kitchen seperate from eating room,several bedrooms (depending on family size: seperate rooms for adilts and each child, additional bedrooms for guests possible),at least one bathroom (toilet inside or seperate),separate office/library, sitting roomRooms Kitchen: stoveworking spacecupboard for cutlery and dishestable and chairs/stoolsStorage Room: shelves and hooks for food stuffbottles (various)barrels (especially in taverns)various containers (boxes etc)Bathroom: bathtubbasin for washingcupboard for bathing suppliesBedroom: bed(s)nightstandcupboard for clothingLiving Room: tablearmchairsbookshelve(s)lamps or similar for lightother leisure time stuff (instruments, knitting needles, board games, stuff like that)Office / Study: desk with chairbookshelve(s) Workshop: tools of the tradeworkbenchstoolTaproom: several tables with chairsopen fireplace with armchairs (optional)bar
  22. By the way. Does this happen in the 2.07 Hotfix beta? I've made some noise about this issue in the dev forums since I consider this to be a core functionality.
  23. Just read this in the private Editpad Pro forums: That would REALLY annoy me if I updated because I use local and distant links a lot from text files.
  24. edit June 1, 2010: I've moved this list from the internal forums. It's not really up to date, but has a lot of good reference pics and is still a decent list for those looking for something to model. There's also a wiki page: http://wiki.thedarkmod.com/index.php?title=Model_Wishlist#General_Idea_Wishlist The old list was getting outdated, so I've revised it here. We actually have a pretty good complement of prop models now, so it's starting to come down to, 'what would be neat to have', rather than what do we desperately need. Post special requests here. Articles in red are priority items that are needed asap. Update: There are NO red articles! We actually have all *necessary* models for a generic toolkit. At this point, further assets are things that are needed for specific maps or just things that would help round out the available models. Green articles indicate that models of that type already exist, but more versions are desirable--modelers should check to see what already exists to avoid duplication Articles in black are items that don't exist but have no special priority. (List is currently WIP) Kitchen & Food Items pastries http://www.privatecl...APPLE%20PIE.jpg http://mccutcheon.files.wordpress.com/2007...puff-pastry.jpg leg of meat http://img.alibaba.c...98/Lamb_Leg.jpg roast bird http://gorgeoustown.typepad.com/lex_culina...s/dsc038231.jpg pitchers http://www.istockphoto.com/file_closeup/?i...p;refnum=459153 http://owgd3.onewebgroup.net/Merchant2/gra...tavern/2903.jpg bowls http://www.sasscompa...1/MOA-90006.jpg http://www.sasscompa...1/MOA-90008.jpg http://images.surlatable.com/surlatable/im...il/549568v1.jpg wooden spoon http://www.crafty-ow...en-spoons-3.htm herb bundles http://static-p.arttoday.com/thw/thw13/PO/..._0939_0004_l__p http://www.countryliving.com/cm/countryliv...ARMF0507-de.jpg cauldron http://ourworld.compuserve.com/homepages/L...al/cauldron.gif http://www.outofthee...om/cauldron.jpg hanging hare http://z.about.com/d...rabbits_425.jpg
×
×
  • Create New...