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  1. what's the best program for creating new objects/creatures/animations although I am a beginner in this field, I am a quick learner, so I am not looking for a babied down editor, but rather a powerful, versatile editor for which good and comprehensive tutorials are available. I would apprecitate any insight you guys might have, and I know there are some expert modelers on these forums....
  2. I say both. This is a stupid theory and you are stupid for believing it. I'm not 'lashing out' with insults, I'm just pointing out the facts. I never said you were lower than me. That's fine if you want to believe it. Because it's a conspiracy. You've found me out. I've been smothering the truth about 9/11 by logging onto forums and berating those who are smart enough to have discovered the real facts behind this massive international cover-up which includes all members of government and all BBC reporters.
  3. HI Everybody oh my GOD. i'm already beginning since yesterday to create differant kind of footsteps metal,carpet .....etc today i just log in and i see a lot of opinions!!!!!! What is that? How i supposed to work now ? i'll STOP untill know who is the BOSS here,and b4 told me here i'm,show my sfx LIST,exactly list like this http://forums.thedarkmod.com/index.php?showtopic=2698 NOT general list and everyone known this list.what's problem with that? i waste more than 5 hours to create some footsteps and surprise! we don't need it-create else. For everyone>>>>>>>>>> i know about sound quite familiar i'm was study music above 5 years,and now i study sound editing, mix,effect..etc did anybody here ask me what kind of reverb i mean? ECHO,DELAY,and more there are kind of reverb! i did't mean the reverb itself >i mean there is some calculate in sound and i'm did't need to explain what sound calculate means? coz that i side reverb,this word is famous >plz stop talking and let's WORK plz thanx bye
  4. Blender? For a complete beginner? WTF is wrong with you people? ANIM8OR http://www.ttlg.com/forums/showthread.php?t=83285
  5. Work hours mean shit if nothing's produced. I could tweak a single vertex on a model for a whole hour but that's not being productive. It is related . . . to actually produce something we can get our hands on & every time I make a post regarding your behavior on the forums, you PM me or request an IM chat. I have no idea where you got this hourly crap. It's about actually producing something. Nice screenies & all but they're worthless if we can't get our hands on the actual models. We would have had them already if they didn't go through you first.
  6. For a couple of months I used links to access darkmod forums.
  7. I remember seeing a gravity mod for Doom 3 at the forums (forget what they're called... doom3world?) that let characters walk on walls.
  8. Yep here: http://forums.thedarkmod.com/index.php?showtopic=5211 I was going to link it, but didn't want to steer anyone away from a desire to make some shadow meshes. Looks like there's probably a 30% increase? Every bit helps.
  9. Dom, I have to disagree with you here. There is a lot of harm in the fact that people are capable of simply believing something whether or not there is any evidence to point to the fact. Because once you dismiss evidence based reasoning as a way of looking at the world, you can literally believe anything. So for you, its perhaps the desire to feel there is more to life than this world, that there is something beyond. But for someone else, well, they have decided that God wants them to fly an airplane into a building full of people. A political leader decides that God speaks to him directly and that God wants him to invade Iraq and bring it "democracy."(This is true, Bush has claimed divine guidance in his war in Iraq and Afghan.) Here in the US, there are a lot of folks who believe God wants them to kill doctors that provide abortions and harrass/threaten people who are seeking such operations. Its perfectly fine to investigate, I strongly urge you to do so in any way possible, short of actually killing yourself to see whats on the other side! Asking those questions is the right thing to do. Its when you stop asking questions because you believe you have all the answers wrapped up in with a pretty bow ribbon that the trouble begins. So, you say you think there is more to life than this world and your time here, fine, great, whats the evidence you have for your position? Because minus that, you could also equally claim that you are the Grand Emporer of the Universe and that all fish are actually birds and that children give birth to their parents. Why not? By the standard of truth you have claimed, all such things are equally valuable, equally true. Do you believe such things? Of course not, because you are a alert, reasoning creature who can see such things simply do not jive with the evidence all around you. Now, take that same reasoning and apply it to your beliefs about the afterlife. What evidence do you have? The fact that others say its true isn't enough, we need much more evidence for such an important claim. Im not trying to jump on your neck, bro, but from talking with you on these forums I feel compelled to challenge these ideas of yours because frankly you deserve better from yourself. This is how knowledge is gained, through debate, examination, the winnowing out of weak ideas, not accepting one's beliefs/desires at face value. It can be hard, but this is the burden of being a rational, critical thinker in a world of superstition and irrationality. Let other run about with their mushy, half baked "just-so" childrens tales about how the world works, you are made of sterner stuff than that, sir!
  10. I have been watching these forums and decided to start a fun poll. How stealthy are you?
  11. To the forums, yes. To the internet, no.
  12. I don't have internet access. Whenever I want to read the forums, I go to modetwo's servers and do my posting there. (Ya rly!)
  13. I also put in some links about human proportions on the forum: http://forums.thedarkmod.com/index.php?showtopic=5333
  14. We don't have a firm plan in mind, which is why I'm bringing it up again. From previous discussions it seemed like decals were probably the way to go, as they would adapt themselves to fit the world geometry, where meshes would not. But that's as far as we got. We have Mikebart's ivy texture: http://forums.thedarkmod.com/index.php?showt...=4817&st=25, so if you'd like to take a shot at putting an ivy effect together, feel free.
  15. Just read about komags attempted return to ttlg... I then put a post up in the general section http://www.ttlg.com/forums/showthread.php?t=112346 Lets see how long it stays up there for.. biker Update: I Pm'd some of the mod's and got this unexpected reply... I do realise the frustration some people feel over the Komag banning. And I also don't expect for a second that anyone believes me when I say I don't have a damned thing against him as a person and that he will probably always be one of the top five Saints of TTLG (if ever such a thing exists) due to his near single-handedly kicking the editing and fan mission community back to life and then doing far more than pretty much anyone else to keep it breathing until it was capable of standing up again. I think the above is never said because it honestly doesn't really need to be said. No one's under any illusions about his contributions to the Thief community, which is why the way everything ended was such a stupid and needless thing. But the tale of TTLG v. Komag is long, exceptionally Long, nobody wanted to ban him, and a lot of time and effort was spent trying to figure out a way to resolve things without it getting that far. In the end, however, the decision wasn't up to us. So we have what we have. Admins - Please lock this thread and remove all posts after this one, also change the title to just "Komag's ghost" (remove the ttlg admins are bitchy, as clearly some of them or not) please. I request this In the spirit of the ttlg admin who replied to my PM.
  16. http://www.ttlg.com/forums/showthread.php?t=112036 You will likely need to go through the TTLG FAQ to find the fixes he mentions.
  17. You'll need to download the actual mod, then install it and get a couple things set up with Dark Radiant, then you're in business. Download links and instructions are in the Beta Testing forums and on the wiki. I meant to have a good beginner setup tutorial ready, but it's not done yet, sorry.
  18. Thanks I did make it rather fast, in under 2 days. I really want to get going if I can, all I really need are textures and a direction and I will get started as soon as possible. I'm very eager at the moment because I'm currently on my reading break and I have no mid-terms or final exams in sight. How will I know if I've been accepted and how soon? I'd like to begin even tonight if possible. I am assuming that this forums is where you get judged on whether or not you can help the mod, is this correct?
  19. For someone who spends way too much time on internet forums, your knowledge of the associated vocabulary is evidently quite lacking. The above describes you perfectly.
  20. The number of postings is a pretty weak argument, since you can't really determine what has been done with it. And when you consider that only a very tiny part of it is posted in the public forums, the number on it's own has absolutely no meaning for team members.
  21. With that firey discussion in the off-topic forums about hanging onto the T2 engine, I'm surprised there's a debate about this I went out and bought a cheap DX9 compatible card just to play T3, since it flatly refused to run on anything less. The release date of this game is only going to become later and later, not earlier, so our chances of people not caring that it won't work with DX8 is going to only become less as time goes on.
  22. Yeah, I've asked about that eariler, Pink, and the consensus seems to be that it's possible. I'd like to do that (eventually) for things the AI will do a lot, like walking/running/searching, etc, so they don't all move exactly in sync. http://forums.thedarkmod.com/index.php?showtopic=5157
  23. I am making more textures... http://www.ttlg.com/forums/showthread.php?...226#post1558226 (Yes, they are 1024s : )
  24. Huh, the personification of the forums appears at last! Happy birthday, dude!
  25. I thought that torch versions of animations were being specified using the animation override functionality I developed. See http://forums.thedarkmod.com/index.php?showtopic=5201 (Edit: The contents of that post are now on the wiki as well, here: http://www.thirdfilms.com/darkwiki/index.p...ttached_objects .) If so, it doesn't really matter whether you use a prefix or a suffix from the POV of coders. Do whichever is more convenient for you. As for different styles of animations for different AIs (peasants etc.), wouldn't you just create a new .def file for the other AI?
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