Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/pk4/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Author Note: This is a brand new mission and a new entry into the accountant series. There are some different than usual puzzles in this FM, so if you find yourself stuck try to think about your pathway forward in a logical manner. And if you're still having troubles then pop by this thread and ask (preferably with spoiler tags). This FM is brand new and serves as the first installment in The Accountant series, a few years back there was a small prologue style mission released however I felt that it did not represent The Accountant series so I decided to go back to the drawing board and do a whole new mission that's larger, has a better level design and has a story that lines up closer to what I plan to do with the accountant series. The mission is medium sized and you can expect between 30-90 minutes to complete it depending on your playstyle. Beta Testers Captain Cleveland Crowind Kingsal PukeyBee Skacky SquadaFroinx Voice Actors AndrosTheOxen Epifire Goldwell Stevenpfortune Yandros Custom assets Airship Ballet Bentraxx Bob Necro Dragofer DrKubiac Epifire Kingsal MalachiAD Sotha Springheel SquadaFroinx Available via in-game downloader File Size: 233 MB - Updated to v 1.1 (01.06.2018)
  2. A couple more: https://forums.thedarkmod.com/index.php?/topic/21739-resolved-allow-mantling-while-carrying-a-body/ https://forums.thedarkmod.com/index.php?/topic/22211-feature-proposal-new-lean-for-tdm-212/ https://forums.thedarkmod.com/index.php?/topic/22198-feature-proposal-frob-to-use-world-item/ https://forums.thedarkmod.com/index.php?/topic/22249-212-auto-search-bodies/
  3. @duzenkoTwo problems, first I did have my folders named darkmod in succession so I renamed to tdm and darkmod respectively. But the asset issue was fixed cause I forgot to run the flippin launcher... LOL So the engine boots up however... @stgatilovThe first time running, it decompressed textures but the game wouldn't start. Launched a second time and I get a fullscreen window, but it hangs on a black screen, last item in terminal is "Async thread started". When I run "thedarkmod.custom.debug" I get an ELF Exec error like it's compiled for wrong architecture, however a 'file' shows it is an aarch64 ARM executable. My terminal output below: EDIT: I noticed below the line "Unknown command '#'", I do know one project I was compiling on required me to modify a C file and change the # hashtags to // double forward slashes as ARM assembly uses // for comments. *Shrug* wooty@wootylx2k-ubn:~/build/tdm/darkmod$ ./thedarkmod.custom TDM 2.10/64 #9574 (1435:9574M) linux-aarch64 Aug 23 2021 01:34:57 failed parsing /proc/cpuinfo measured CPU frequency: 1000.1 MHz 1000 MHz unsupported CPU found interface lo - loopback found interface enx00249b1e62ae - 151.151.88.220/255.255.0.0 found interface virbr0 - 192.168.122.1/255.255.255.0 Found Unsupported CPU, features: TDM using Generic for SIMD processing. Found 0 new missions and 0 packages. ------ Initializing File System ------ Current search path: /home/wooty/build/tdm/darkmod/ /home/wooty/build/tdm/darkmod/tdm_textures_wood01.pk4 (376 files) /home/wooty/build/tdm/darkmod/tdm_textures_window01.pk4 (389 files) /home/wooty/build/tdm/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/wooty/build/tdm/darkmod/tdm_textures_stone_natural01.pk4 (133 files) /home/wooty/build/tdm/darkmod/tdm_textures_stone_flat01.pk4 (302 files) /home/wooty/build/tdm/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/wooty/build/tdm/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/wooty/build/tdm/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/wooty/build/tdm/darkmod/tdm_textures_roof01.pk4 (72 files) /home/wooty/build/tdm/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/wooty/build/tdm/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/wooty/build/tdm/darkmod/tdm_textures_other01.pk4 (127 files) /home/wooty/build/tdm/darkmod/tdm_textures_nature01.pk4 (286 files) /home/wooty/build/tdm/darkmod/tdm_textures_metal01.pk4 (497 files) /home/wooty/build/tdm/darkmod/tdm_textures_glass01.pk4 (51 files) /home/wooty/build/tdm/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/wooty/build/tdm/darkmod/tdm_textures_door01.pk4 (177 files) /home/wooty/build/tdm/darkmod/tdm_textures_decals01.pk4 (465 files) /home/wooty/build/tdm/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/wooty/build/tdm/darkmod/tdm_textures_base01.pk4 (407 files) /home/wooty/build/tdm/darkmod/tdm_standalone.pk4 (4 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals05.pk4 (119 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals04.pk4 (2869 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/wooty/build/tdm/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/wooty/build/tdm/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/wooty/build/tdm/darkmod/tdm_sound_sfx01.pk4 (966 files) /home/wooty/build/tdm/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/wooty/build/tdm/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/wooty/build/tdm/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/wooty/build/tdm/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/wooty/build/tdm/darkmod/tdm_prefabs01.pk4 (961 files) /home/wooty/build/tdm/darkmod/tdm_player01.pk4 (125 files) /home/wooty/build/tdm/darkmod/tdm_models_decls01.pk4 (103 files) /home/wooty/build/tdm/darkmod/tdm_models02.pk4 (2053 files) /home/wooty/build/tdm/darkmod/tdm_models01.pk4 (3163 files) /home/wooty/build/tdm/darkmod/tdm_gui_credits01.pk4 (49 files) /home/wooty/build/tdm/darkmod/tdm_gui01.pk4 (721 files) /home/wooty/build/tdm/darkmod/tdm_fonts01.pk4 (696 files) /home/wooty/build/tdm/darkmod/tdm_env01.pk4 (152 files) /home/wooty/build/tdm/darkmod/tdm_defs01.pk4 (187 files) /home/wooty/build/tdm/darkmod/tdm_base01.pk4 (198 files) /home/wooty/build/tdm/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/wooty/build/tdm/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_guards01.pk4 (378 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files) /home/wooty/build/tdm/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files) /home/wooty/build/tdm/darkmod/tdm_ai_base01.pk4 (9 files) /home/wooty/build/tdm/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files failed parsing /proc/cpuinfo alternative method used /proc/cpuinfo CPU processors: 16 /proc/cpuinfo CPU logical cores: 16 ----- Initializing Decls ----- ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1277 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command '#' Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1277 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) OpenAL: found device 'SB Omni Surround 5.1 Analog Stereo' [ACTIVE] OpenAL: found device 'Kensington SD4700P Dual Video Dock Digital Stereo (IEC958)' [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) OpenAL: device 'SB Omni Surround 5.1 Analog Stereo' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL display Borderless fullscreen - using current video mode for monitor 0: 3440 x 1440 ...initializing QGL ------- Input Initialization ------- ------------------------------------ OpenGL vendor: AMD OpenGL renderer: AMD Radeon (TM) Pro WX 4100 (POLARIS11, DRM 3.40.0, 5.11.0-31-generic, LLVM 12.0.1) OpenGL version: 4.6 (Core Profile) Mesa 21.3.0-devel (git-2b4b310 2021-08-21 hirsute-oibaf-ppa) core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing v - using GL_EXT_depth_bounds_test v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding v - using GL_ARB_bindless_texture X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 32 Max combined texture units: 192 Max anti-aliasing samples: 8 Max geometry output vertices: 256 Max geometry output components: 4095 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.10/64, linux-aarch64, code revision 9574 Build date: Aug 23 2021 Initializing event system ...852 event definitions Initializing class hierarchy ...172 classes, 1690368 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Memory usage: Strings: 45, 7160 bytes Statements: 20303, 812120 bytes Functions: 1278, 166124 bytes Variables: 91948 bytes Mem used: 2019680 bytes Static data: 3989840 bytes Allocated: 5034004 bytes Thread size: 7904 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new missions and 0 packages. Found 3 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- session initialized -------------------------------------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. --- Common Initialization Complete --- WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 4706 Async thread started Killed
  4. Similar: My suggestion is getting rid of needing tdm_custom_scripts.script as a requirement. The problem is that unlike every other asset, be it a def or a skin or model or texture, scripts need to be referenced from a core script file for execution: FM's each need to contain a file with that exact name including their custom scripts. The problem with this is that no mods containing scripts can work out-of-the-box as a drag-and-drop pk4, the same way that say a custom character (just AI model or skin) can: Each individual FM needs to integrate it manually, universal mods aren't possible since the last pk4 loaded will override tdm_custom_scripts.script or tdm_user_addons.script breaking all previous mods referencing their own scripts from those files. The ideal solution would be just auto-loading scripts like everything else. But I imagine this may no longer be possible as it could break a lot of existing things like older FM's. One compromise I believe I suggested was allowing a dynamically named script to be auto-loaded by the engine, which would make it so different pk4's don't override the exact same file and conflict with each other: If your mod is named "whatever.pk4" for instance, the engine should auto-execute the script named "scripts/whatever.script" located in that archive... this would provide an elegant and equally sandboxed solution to this long standing issue.
  5. 'ello! As you may be aware I spent the first week of this month remaking La Banque Bienveillante, the first mission of my Quinn Co. campaign I started almost a decade ago. Well, with the help of a bunch of lovely beta testers over a month of feature creep, it's now done! I've made a new topic rather than necroing the old one, because I feel it's come along enough now that it is, essentially, a whole new mission made in the spirit of the original. The goal is to eventually make the existing missions obsolete and put this new campaign in its place, but when that happens I'll include a link to the old .pk4 in here for posterity, since I don't believe in deleting work entirely no matter how mediocre it was! To that end, can this please be entered into the mission downloader as a standalone mission? It can then replace the existing Quinn Co. once the second mission is out, thanks! This is a small, short and sweet bank heist that sets the stage for the larger--and much more difficult--campaign in the works. It's mechanically stripped back a little from the initial release, since I feel I got a bit carried away. It is, however, far prettier as well! Your objective is, of course, the vault, but you can take on extra jobs for people to make money on the side; while the vault gives you money to spend in the next mission's shop, it doesn't count towards your overall loot objective whereas optional jobs do, so it's up to you if you'd rather almost empty the place to make ends meet, or take on extra work if you're less inclined to go hunting for shinies! Screenshots Thanks Big thanks to all the lovely beta testers without whom the mission would probably fail to run! Acolytesix, Datiswous, jaxa, madtaffer, Shadow, thebigh, The Black Arrow, Wellingtoncrab & wesp5 And thanks to everyone who's continued to contribute to the project over the years - I've come back and there's so much more fantastic content to play with! And thanks to you! For playing! I'd love to hear what you think, and feel free to notify me of any issues - provided they're not game-breaking, they'll be fixed when Quinn Co 2 comes out soon! (tm) Download (.pk4)
  6. I updated the mission to version 2. No major changes, but quite a few bug fixes, adjustments and stuff. https://www.mediafire.com/file/bg9crjsa020z9wg/sk_cooks.pk4/file @nbohr1more I presume you're the one I should notify to update the mission database?
  7. I am convinced outlined yellow is the superior version over outlined white. I encourage everyone interested to test the yellow version (z_Subs_212_NoBG_Yellow_v5.pk4) vs the improved original (z_Subs_212_YesBG_Geep_v4.pk4). You can find the downloads in this post.
  8. Don't use quickload when switching pk4. For some reason the save keeps the font color. Start a new mission each time you have a new pk4.
  9. Yeah it would be cool to see some more detailed statistics and it’s a shame they aren’t really captured. Since we are talking about fan mission platforms, where players also make the content for the game, I feel like the best thing we’ve got is you can look at the number of content releases for the games. Keep in mind the graph counts campaigns as single missions - so for example NHAT and TBP both count as 1 mission. A good year for TDM has has approaching maybe 50% - mostly we’re 25-30%. https://www.ttlg.com/forums/showthread.php?t=152494 You could also look at the number of ratings thief missions get on https://www.thiefguild.com/ vs TDM ones, but that is pretty iffy in that you could chalk that up to more awareness of the site in the thief community than TDM Out of curiosity is there a reason a thief player can’t be a new player? I kind of think a player is a player and new players would be ones who are playing the dark mod who weren't? Is there disagreement the base of players most likely to pick up the game are fans of the thief games? They are certainly the most fruitful place to find feedback on the game beyond the sphere of this forum that I have seen. When we were trying to finish up SLL there was a lot of discussion on the forums about how long it had been since there was a release for the game. I am thankful that the stats show at least some stability over the years in terms of releases for TDM, but the trend for all of the games is decline. Not doing anything is a valid response if that’s what the devs want to do - it is not possible to provide evidence that any effort will slow that inertia. As a player and content maker I would just prefer trying to find feedback where it is offered from players who were willing to try the game but ultimately could not engage with it and see if there is anything that can be done within reason to ease them into the game. The game has a lot to offer imo. All those players are potential contributors - contributions in turn attract players - it’d be nice to see the cycle go on as long as it can.
  10. New fresnel mod: https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-212-beta-3 Probably not needed. I don't think anything in the previous base pk4 changed but I built it just in case.
  11. As my custom assets work has increasingly shifted from models towards scripting, I'll open a new thread here to contain any scripts that I write which can be reused in other missions, starting with the A ) Presence Lamp This is a Lost City-style lamp that brightens and dims depending on the presence of the player or an AI. It fades between 2 colours and can trigger its targets whenever it switches fully on or off, so it should also be viable in various other situations. The standard setup consists of the following: - a trigger_multiple brush. The spawnarg "anyTouch" controls whether AIs, too, are able to activate it - a presence lamp, highly recommended with a colorme skin - one presence light, or any other light with appropriate spawnargs The targeting chain is trigger brush -> lamp -> light When the player or an AI stands in the trigger_multiple brush, the lamp switches on and starts a short timer. Subsequent triggers reset the timer. If the timer runs out because no one's standing in the trigger brush anymore, the lamp switches itself off. Notes - Multiple trigger brushes can target the same lamp, and one trigger brush can target multiple lamps. However, each presence lamp can only target one light, so if you want i.e. a bouncelight you'll need to hide an additional silent presence lamp somewhere and target it from the same trigger brush. - The lamp and the light use their own colour spawnargs respectively, since setting 0 0 0 on a lamp would make it appear pitch black. - Technically the trigger brush can be exchanged for anything else that triggers the lamp every 0.5s (this number can be changed via "update_interval" on the lamp), i.e. a trigger_timer. - This was originally named the proximity lamp and was one of many scripting jobs for The Painter's Wife. I've renamed it to "presence lamp" because the mapper may place the trigger brush(es) wherever he wishes: proximity to the lamp is not a factor. Credits go to Bikerdude for putting together the crystal lamp models. Download Presence Lamps - Google Drive Place or extract the .pk4 into your FM archive, then look up the presence lamp prefabs. If you already are using other custom scripts, remember to add the presence lamp's .script to your tdm_custom_scripts file. B ) Teledoor This is a Skyrim-style door which opens just a bit into a black_matt "void" before teleporting the player to a different area of the map, which may represent the other side of the door. This is used for connecting physically separated map areas with each other, such as when there's an exterior/interior split of a building or ship to allow for more mapping freedom. [Full Thread] C ) Mass Teleport This is a teleportation setup designed to seamlessly teleport the player and any moveables between two identical-looking areas. This allows the mapper to link 2 physically distant areas with each other while maintaining the illusion that they're connected. The teleportation zones should be free of AIs as they can't be teleported like this. [Post] D ) Automaton Station A station for Sotha's automatons (includes the automatons) which can be switched on and off by patrolling automatons. (Part of core assets as of 2.10) [Post] E ) Camgoyle A sentient turret originally made for the FM Written in Stone. It's based on the new security camera entity and augmented with scripting to allow it to fire magical projectiles at the enemies it detects. People are more than welcome to use it and to convert it into something else, such as a mechanical turret. [Post] [Download] F ) Audiograph The audiograph is an Inventor's Guild device for playing back recordings stored on spindles, which are small metal cylinders the player can pick up and store in his inventory. [Post] G ) Turret A new companion to security cameras familiar to Thief players. It will become active as soon as an enemy is detected by a targeted security camera, firing projectiles to fend off the intruders. Similar to the security camera and the camgoyle sentry, turrets are highly customisable in their behaviour and appearance. [Thread] G ) Fog Fade Dynamically change fog density depending on what location the player is in. [Thread]
  12. New script for mappers: my flavour of a fog density fading script. To add this to your FM, add the line "thread FogIntensityLoop();" to your map's void main() function (see the example in fogfade.script) and set "fog_fade" "1" on each foglight to enable script control of it. Set "fog_intensity_multiplier" on each info_location entity to change how thick the fog is in that location (practically speaking it's a multiplier for visibility distance). Lastly, "fog_fade_speed" on each foglight determines how quickly it will change its density. The speed scales with the current value of shaderParm3, using shaderParm3 = 1000 as a baseline. So i.e. if shaderParm is currently at 1/10th of 1000, then fade speed will be 1/10th as fast. Differences to Obsttorte's script: https://forums.thedarkmod.com/index.php?/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/&do=findComment&comment=310436 my script uses fog lights you created, rather than creating one for you. Obsttorte's script will delete the foglight if entering a fogfree zone and recreate it later more than one fog light can be controlled (however, no per-fog-light level of control) adding this to the map requires adding a line to your void main() script, rather than adding an info_locations_settings entity with a custom scriptobject spawnarg in my script, mappers set a multiplier of fog visibility distance (shaderParm3), while in Obsttorte's script a "fog_density" spawnarg is used as an alternative to shaderParm3 smaller and less compactly written script fogfade.scriptfogfade.map
  13. The Builder's Blocks The time has come for my unusual gameplay fm to be released! Important! Please read this before you play the map. You will be playing a mini-game in this map. This mini-game alters the mouse sensitivity setting when you start it, so be sure to click on the 'leave' button in-map before exiting the game. Failure to do so means that you must reset the mouse setting manually and then restart the map. Since this is a map for the unusual gameplay contest the gameplay is unusual (not surprisingly). Do not expect a normal Dark Mod mission. Link(s) (post mirrors, and I will add them here): https://www.dropbox....ders_blocks.pk4 Screenshot of someone playing with a prototype of the game: A big thanks to my beta testers (in alphabetical order): jaxa nborh1more Obsttorte PPoe without whom many features would never have seen the light of day.
  14. In the current user addons system, only one addon could ever be installed at a time. This was because every addon would try to overwrite tdm_user_addons.script, and only the one in the alphabetically latest .pk4 would win. Merging addons was not a practical solution for most since this required a similar level of proficiency as actually creating the addons. Coming to the next dev build for 2.12, this limitation has been lifted by automatically including or calling all script files or functions that start with a specific prefix. Addon creators will need to choose unique names, however, which could for example include one's username. For now, backwards compatibility with the old style of addons will be maintained so they will still work, but they will need to be updated before several can be installed at once. Note to creators: as this may result in a surge of popularity of user addons to "mod the mod", it feels like some remarks are necessary: it's important to communicate to players downloading the addons that these are to be used at one's own risk and there's no certain way to ensure that no mission will break. releasing a stable mission with the default TDM package is hard enough. Addons create another layer of complexity that is out of the authors' hands. So while it's okay to ask, please respect the authors' decision not to support addons. savegames will only work with the exact combination and version of addons that they were created with. Updated instructions for creating addons can be found here: https://wiki.thedarkmod.com/index.php?title=A_to_Z_Scripting:_Script_addons_for_players
  15. Sorry to resurrect an old thread, but what is the conclusion here? I'm particularly asking about textures.com, because in my latest FM (WIP) I've used tons of textures from there. When I first looked at it, I had concluded that it was OK to use them, but now I'm second guessing that because of this (also mentioned above): Please note that it is not allowed to release our images under Open Source licenses (even when the materials are modified). If you are working on an game that is released under an Open Source license, you need to release content that has been created using our materials under a closed source license. However, this here make me think it might be OK? From https://www.textures.com/support/faq-license#3d-model CAN I USE THE MATERIALS ON A 3D MODEL OR SCENE OR VIDEO GAME LEVEL WHICH I WILL OFFER OR SELL ON A DIGITAL MARKETPLACE? Regular textures may be bundled with 3D models, scenes or video game levels under the following conditions: you have customized the materials for the 3D model, scene or game level, all materials are actually used on the 3D model, in the scene or game level you are selling the model and materials in one package. In other words: do not use bundling as a loophole to sell a texture or material pack. Please add the following text in the documentation accompanying the model: "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information." IMPORTANT: the exception to this is any content in the Special Content categories: 3D Scans, 3D Scans Atlas, 3D Objects, 3D Foliage, Substance, PBR Materials, Decals, HDR Spheres, HDR Skies, Graphic Designs and 3D Ornaments. The materials in these categories may NOT be bundled with 3D models or scenes. This even applies when you modify the materials: modification does not mean you are allowed to bundle these types of materials. Again I'm specifically talking about using these are part of a fan mission, not the core game. To satisfy the conditions above, I will: customisation: all textures have been converted to different formats (.dds and .tga) or resized I won't include any textures in the .pk4 that aren't included in the mission the FM will be bundled into a single .pk4 package (and I'm obviously not selling it). I'm only using the 'regular textures', not PBR or 3D materials. I will include the text 'One ore more textures...' in the FM readme.
  16. Hello, i have a problem trying to run TDM, I'll put the terminal output: [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library [dragora@irya darkmod]$ [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library You can see that all go normal except for the fact that the program doesn't find "libjpeg", and the libjpeg-turbo and lib32-libjpeg-turbo program are alredy installed in my 64-bit System. I didn't use AUR to install Doom3 nor Darkmod. Doom3 runs flawlessly on my system. My hypothesis is that libjpeg is installed on /usr/bin instead of /bin, in that case, how can i tell TDM to look up in /usr/bin instead of /bin ? [dragora@irya ~]$ sudo pacman -Ql libjpeg-turbo libjpeg-turbo /usr/ libjpeg-turbo /usr/bin/ libjpeg-turbo /usr/bin/cjpeg libjpeg-turbo /usr/bin/djpeg libjpeg-turbo /usr/bin/jpegtran libjpeg-turbo /usr/bin/rdjpgcom libjpeg-turbo /usr/bin/wrjpgcom libjpeg-turbo /usr/include/ libjpeg-turbo /usr/include/jconfig.h libjpeg-turbo /usr/include/jerror.h libjpeg-turbo /usr/include/jmorecfg.h libjpeg-turbo /usr/include/jpegint.h libjpeg-turbo /usr/include/jpeglib.h libjpeg-turbo /usr/lib/ libjpeg-turbo /usr/lib/libjpeg.a libjpeg-turbo /usr/lib/libjpeg.so libjpeg-turbo /usr/lib/libjpeg.so.8 libjpeg-turbo /usr/lib/libjpeg.so.8.0.2 libjpeg-turbo /usr/share/ libjpeg-turbo /usr/share/doc/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/README libjpeg-turbo /usr/share/doc/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/example.c libjpeg-turbo /usr/share/doc/libjpeg-turbo/libjpeg.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/structure.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/usage.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/wizard.txt libjpeg-turbo /usr/share/licenses/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/man/ libjpeg-turbo /usr/share/man/man1/ libjpeg-turbo /usr/share/man/man1/cjpeg.1.gz libjpeg-turbo /usr/share/man/man1/djpeg.1.gz libjpeg-turbo /usr/share/man/man1/jpegtran.1.gz libjpeg-turbo /usr/share/man/man1/rdjpgcom.1.gz libjpeg-turbo /usr/share/man/man1/wrjpgcom.1.gz Please help.
  17. Hello TDM crew. I am starting to craft maps and am going through the various guides. I cannot find the startmap.pk4 that is often referenced. How might I get it? Appreciated. CVLW
  18. I know, it's just the only easy way I can think of. Fixed script names is what we have now, tdm_custom_scripts.script or tdm_user_addons.script: Every mod will use them up and thus take them away from other mods. We need something that's dynamic and unlimited. A better alternative is a prefix to indicate you want auto-running of that script: Anything called "scripts/include_*.script" would be a good one, just use an unique name and call yours "include_mod_something.script" which will work if no one else names theirs "mod_something". Even better: Have a keyword at the beginning of the script! Like how scripts in Linux start with #!/bin/bash so file managers know how to preview them: Similarly we could add something like #autoexec at the beginning of ours, though this approach requires the engine looping through all script files to detect this keyword. We could imagine making tdm_user_addons.script unique per pk4. But I haven't even mentioned this one as it goes against how the file system works: You can't have multiple files with the same name and different contents, the latest archive in alphabetical order must always override a file loaded by an earlier archive. What gets close to that is a special text file in each pk4 like a package.txt which references the inclusion script as a flag. FM's kind of do that with darkmod.txt: When each pk4 is iterated by the engine at startup, it could read a script name mentioned there and execute the file referenced. But this seems more complicated than necessary unless this configuration is used for more stuff, maybe to list loaded mods in the main menu with their title / description / author / version the same way missions are?
  19. I'm pleased to announce my first ever mission, The Factory Heist. If you're in the mood for a short but challenging and intricate mission I'm confident you'll have some fun with this. Title: The Factory Heist Short description: Workers at a factory have unearthed a buried building beneath. Sneak in, find a way down there, and loot it for antique treasure! Filename: factoryheist.pk4, now also available on the in-game downloader Author: thebigh Date of Release: 12 September 2020 Version: 1.0 EAX: No Dark Mod Version: 2.08 Content warning: No spiders, no undead, no rats, just one skeleton hand Many thanks to my beta testers: Cambridge Spy, Vanished One, Wesp5, PranQster. Be sure to read the little book in Lukas Dunbar's office Screenshot: Help, I can't reach the loot goal:
  20. morgannr@HERB1:~$ apt-get install libopenal1 E: Could not open lock file /var/lib/dpkg/lock-frontend - open (13: Permission denied) E: Unable to acquire the dpkg frontend lock (/var/lib/dpkg/lock-frontend), are you root? morgannr@HERB1:~$ sudo apt-get install libopenal1 [sudo] password for morgannr: Reading package lists... Done Building dependency tree Reading state information... Done The following package was automatically installed and is no longer required: libqt5multimedia5 Use 'sudo apt autoremove' to remove it. The following additional packages will be installed: libopenal-data libsndio6.1 Suggested packages: libportaudio2 sndiod The following NEW packages will be installed: libopenal-data libopenal1 libsndio6.1 0 upgraded, 3 newly installed, 0 to remove and 33 not upgraded. Need to get 391 kB of archives. After this operation, 924 kB of additional disk space will be used. Do you want to continue? [Y/n] y Get:1 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libopenal-data all 1:1.18.2-2 [102 kB] Get:2 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libsndio6.1 amd64 1.1.0-3 [23.4 kB] Get:3 http://archive.linux.duke.edu/ubuntu bionic/universe amd64 libopenal1 amd64 1:1.18.2-2 [266 kB] Fetched 391 kB in 3s (147 kB/s) Selecting previously unselected package libopenal-data. (Reading database ... 271271 files and directories currently installed.) Preparing to unpack .../libopenal-data_1%3a1.18.2-2_all.deb ... Unpacking libopenal-data (1:1.18.2-2) ... Selecting previously unselected package libsndio6.1:amd64. Preparing to unpack .../libsndio6.1_1.1.0-3_amd64.deb ... Unpacking libsndio6.1:amd64 (1.1.0-3) ... Selecting previously unselected package libopenal1:amd64. Preparing to unpack .../libopenal1_1%3a1.18.2-2_amd64.deb ... Unpacking libopenal1:amd64 (1:1.18.2-2) ... Setting up libopenal-data (1:1.18.2-2) ... Processing triggers for libc-bin (2.27-3ubuntu1) ... Setting up libsndio6.1:amd64 (1.1.0-3) ... Setting up libopenal1:amd64 (1:1.18.2-2) ... Processing triggers for libc-bin (2.27-3ubuntu1) ... morgannr@HERB1:~$ cd darkmod morgannr@HERB1:~/darkmod$ ./thedarkmod.x64 TDM 2.07/64 #7932 (7932) linux-x86_64 Jan 27 2019 14:09:10 found interface lo - loopback found interface enp24s0 - 192.168.0.15/255.255.255.0 Found Generic CPU, features: MMX SSE SSE2 SSE3 tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. ------ Initializing File System ------ Current search path: /home/morgannr/darkmod/ /home/morgannr/darkmod/tdm_textures_wood01.pk4 (376 files) /home/morgannr/darkmod/tdm_textures_window01.pk4 (389 files) /home/morgannr/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/morgannr/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/morgannr/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/morgannr/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/morgannr/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/morgannr/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/morgannr/darkmod/tdm_textures_roof01.pk4 (72 files) /home/morgannr/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/morgannr/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/morgannr/darkmod/tdm_textures_other01.pk4 (127 files) /home/morgannr/darkmod/tdm_textures_nature01.pk4 (281 files) /home/morgannr/darkmod/tdm_textures_metal01.pk4 (496 files) /home/morgannr/darkmod/tdm_textures_glass01.pk4 (51 files) /home/morgannr/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/morgannr/darkmod/tdm_textures_door01.pk4 (177 files) /home/morgannr/darkmod/tdm_textures_decals01.pk4 (461 files) /home/morgannr/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/morgannr/darkmod/tdm_textures_base01.pk4 (395 files) /home/morgannr/darkmod/tdm_standalone.pk4 (4 files) /home/morgannr/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/morgannr/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/morgannr/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/morgannr/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/morgannr/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/morgannr/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/morgannr/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/morgannr/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/morgannr/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/morgannr/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/morgannr/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/morgannr/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/morgannr/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/morgannr/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/morgannr/darkmod/tdm_prefabs01.pk4 (960 files) /home/morgannr/darkmod/tdm_player01.pk4 (125 files) /home/morgannr/darkmod/tdm_models_decls01.pk4 (103 files) /home/morgannr/darkmod/tdm_models02.pk4 (2020 files) /home/morgannr/darkmod/tdm_models01.pk4 (3043 files) /home/morgannr/darkmod/tdm_gui_credits01.pk4 (49 files) /home/morgannr/darkmod/tdm_gui01.pk4 (715 files) /home/morgannr/darkmod/tdm_fonts01.pk4 (696 files) /home/morgannr/darkmod/tdm_env01.pk4 (152 files) /home/morgannr/darkmod/tdm_defs01.pk4 (179 files) /home/morgannr/darkmod/tdm_base01.pk4 (197 files) /home/morgannr/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/morgannr/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/morgannr/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/morgannr/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/morgannr/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/morgannr/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/morgannr/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/morgannr/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/morgannr/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/morgannr/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/morgannr/darkmod/tdm_ai_base01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ /proc/cpuinfo CPU frequency: 1977.46 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo' OpenAL: found device 'GP104 High Definition Audio Controller Digital Stereo (HDMI 2)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GTX 1070 Ti/PCIe/SSE2 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum XF86DGA not available, forcing DGA mouse off ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.77 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 7932 Build date: Jan 27 2019 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 140.8 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 5 warnings WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2296 Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 800x600 => widescreenmode = 23, r_aspectRatio = 0 Found 0 new mission packages. Found 3 mods in the FM folder. ============= ReloadEngine start ============= Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- ------ Initializing File System ------ Current search path: /home/morgannr/darkmod/fms/training_mission /home/morgannr/darkmod/fms/training_mission/training_mission.pk4 (97 files) /home/morgannr/darkmod/ /home/morgannr/darkmod/tdm_textures_wood01.pk4 (376 files) /home/morgannr/darkmod/tdm_textures_window01.pk4 (389 files) /home/morgannr/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files) /home/morgannr/darkmod/tdm_textures_stone_natural01.pk4 (130 files) /home/morgannr/darkmod/tdm_textures_stone_flat01.pk4 (295 files) /home/morgannr/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files) /home/morgannr/darkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/morgannr/darkmod/tdm_textures_sfx01.pk4 (69 files) /home/morgannr/darkmod/tdm_textures_roof01.pk4 (72 files) /home/morgannr/darkmod/tdm_textures_plaster01.pk4 (142 files) /home/morgannr/darkmod/tdm_textures_paint_paper01.pk4 (63 files) /home/morgannr/darkmod/tdm_textures_other01.pk4 (127 files) /home/morgannr/darkmod/tdm_textures_nature01.pk4 (281 files) /home/morgannr/darkmod/tdm_textures_metal01.pk4 (496 files) /home/morgannr/darkmod/tdm_textures_glass01.pk4 (51 files) /home/morgannr/darkmod/tdm_textures_fabric01.pk4 (43 files) /home/morgannr/darkmod/tdm_textures_door01.pk4 (177 files) /home/morgannr/darkmod/tdm_textures_decals01.pk4 (461 files) /home/morgannr/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/morgannr/darkmod/tdm_textures_base01.pk4 (395 files) /home/morgannr/darkmod/tdm_standalone.pk4 (4 files) /home/morgannr/darkmod/tdm_sound_vocals_decls01.pk4 (28 files) /home/morgannr/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/morgannr/darkmod/tdm_sound_vocals06.pk4 (696 files) /home/morgannr/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/morgannr/darkmod/tdm_sound_vocals04.pk4 (2870 files) /home/morgannr/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/morgannr/darkmod/tdm_sound_vocals02.pk4 (1299 files) /home/morgannr/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/morgannr/darkmod/tdm_sound_sfx02.pk4 (605 files) /home/morgannr/darkmod/tdm_sound_sfx01.pk4 (948 files) /home/morgannr/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/morgannr/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/morgannr/darkmod/tdm_sound_ambient02.pk4 (163 files) /home/morgannr/darkmod/tdm_sound_ambient01.pk4 (220 files) /home/morgannr/darkmod/tdm_prefabs01.pk4 (960 files) /home/morgannr/darkmod/tdm_player01.pk4 (125 files) /home/morgannr/darkmod/tdm_models_decls01.pk4 (103 files) /home/morgannr/darkmod/tdm_models02.pk4 (2020 files) /home/morgannr/darkmod/tdm_models01.pk4 (3043 files) /home/morgannr/darkmod/tdm_gui_credits01.pk4 (49 files) /home/morgannr/darkmod/tdm_gui01.pk4 (715 files) /home/morgannr/darkmod/tdm_fonts01.pk4 (696 files) /home/morgannr/darkmod/tdm_env01.pk4 (152 files) /home/morgannr/darkmod/tdm_defs01.pk4 (179 files) /home/morgannr/darkmod/tdm_base01.pk4 (197 files) /home/morgannr/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/morgannr/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/morgannr/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/morgannr/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/morgannr/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/morgannr/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/morgannr/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files) /home/morgannr/darkmod/tdm_ai_humanoid_guards01.pk4 (379 files) /home/morgannr/darkmod/tdm_ai_humanoid_females01.pk4 (172 files) /home/morgannr/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/morgannr/darkmod/tdm_ai_base01.pk4 (8 files) /home/morgannr/darkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- background thread already running Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang Couldn't exec editor.cfg - file does not exist. execing default.cfg execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1259 strings read from strings/english.lang I18N: 145 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo' OpenAL: found device 'GP104 High Definition Audio Controller Digital Stereo (HDMI 2)' OpenAL: using 'OpenAL Soft' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GTX 1070 Ti/PCIe/SSE2 GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070 Ti/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 390.77 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) v - using GL_ARB_geometry_shader4 (ext) v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VF ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 7932 Build date: Jan 27 2019 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 3314112 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 136.6 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 3 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default session initialized -------------------------------------- ============= ReloadEngine end =============== Couldn't exec autocommands.cfg - file does not exist. Found 0 new mission packages. Found 3 mods in the FM folder. [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 1 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x12d38f40] deprecated pixel format used, make sure you did set range correctly r_customWidth|Height = 800x600 => widescreenmode = 23, r_aspectRatio = 0 --------- Map Initialization --------- Map: training_mission glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/heatHazeWithMaskAndBlur.vfp 81 glprogs/heatHazeWithMaskAndBlur.vfp 82 glprogs/HeatHazeWithMaskAndDepth.vfp 83 glprogs/HeatHazeWithMaskAndDepth.vfp 84 ----------- Game Map Init ------------ collision data: 637 models 67370 vertices (1578 KB) 112391 edges (3951 KB) 45783 polygons (3380 KB) 6022 brushes (849 KB) 23595 nodes (1106 KB) 68211 polygon refs (1065 KB) 20190 brush refs (315 KB) 35872 internal edges 1148 sharp edges 0 contained polygons removed 0 polygons merged 12247 KB total memory used 281 msec to load collision data. map bounds are (5688.0, 4448.0, 2816.0) max clip sector is (177.8, 278.0, 352.0) 6 KB passage memory used to build PVS 2 msec to calculate PVS 76 areas 182 portals 9 areas visible on average 912 bytes PVS data [Load AAS] loading maps/training_mission.aas48 [Load AAS] loading maps/training_mission.aas96 [Load AAS] loading maps/training_mission.aas32 done. [Load AAS] loading maps/training_mission.aas100 [Load AAS] loading maps/training_mission.aas_rat done. [Load AAS] loading maps/training_mission.aas_elemental ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities Compiled '/home/morgannr/darkmod/maps/training_mission.script': 11.4 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 7456 bytes Statements: 21206, 848240 bytes Functions: 1316, 175604 bytes Variables: 95652 bytes Mem used: 1893568 bytes Static data: 4014424 bytes Allocated: 4891356 bytes Thread size: 7912 bytes WARNING:unknown model type '_prelight_light_187.2' WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined key_guard_3: Fixing inv_category from Keys to #str_02392. key_guard_4: Fixing inv_category from Keys to #str_02392. key_exit1: Fixing inv_category from Keys to #str_02392. StoreRoomKey1: Fixing inv_category from Keys to #str_02392. WARNING:Image name "-" is too short OldChestKey_2: Fixing inv_category from Keys to #str_02392. glprogs/heatHazeWithDepth.vfp 85 glprogs/heatHazeWithDepth.vfp 86 WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. ... 2795 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. -------------------------------------- SpawnPlayer: 0 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1209 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: - WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase 0 purged from previous 201 kept from previous 1274 new loaded all images loaded in 17.8 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 268013k referenced 6336k purged ---------------------------------------- sound: missing efxs/training_mission.efx ----------------------------------- 23105 msec to load training_mission interactionTable generated of size: 32 entries ------------- Warnings --------------- during training_mission... WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Image name "-" is too short WARNING:unknown model type '_prelight_light_187.2' 27 warnings VertexCache static vertex buffer uploaded, memory used: 18312 kb VertexCache static index buffer uploaded, memory used: 3256 kb Generated framebuffer DEPTH_STENCIL attachment: 800x600 Generated framebuffer COLOR attachment: 800x600 Generated render buffers for COLOR & DEPTH/STENCIL: 800x600x0 speaker_zone_ambient::init() called Color read from main ambient light 'ambient_world': 0.08 0.08 0.08 Changed location from '' to 'snd_hub'. The ambient 'snd_hub' (city_silentnight) for location 'snd_hub' is now playing. --------- Game Map Shutdown ---------- WARNING:Door atdm_mover_door_23 is not within a valid AAS area WARNING:Door door_96x48x2hinge_1 is not within a valid AAS area ModelGenerator memory: 15 LOD entries with 3 users using 1950 bytes, memory saved: 840 bytes. --------- Game Map Shutdown done ----- Shutting down sound hardware idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0 morgannr@HERB1:~/darkmod$ Thank you for all the help TDM is running now. Does everything appear ok?
  21. The King of Diamonds Info Summary: Your accomplice is in over their heads and needs your help. It's the end of winter and the streets are quiet. Taverns, city watch, graveyards and pipes... you might even encounter a diamond! Build time: about 6 months Type: City FM/Exploration Size: Medium Completion time: 30 mins - 3 hrs, depending on how much you're willing to explore! Download http://www77.zippyshare.com/v/Z1fZy41Q/file.html - Zippyshare https://www.dropbox.com/s/428jkpoi14544pd/kingofdiamonds.pk4?dl=1 - Dropbox Available via the In-Game Mission Downloader! Screenshots Notes This is my first TDM FM, it came about from me learning how to use the editor and all of its different features. No doubt, you may see the variance in quality between the FM's different sections. Have fun figuring out what I built first and last, hah. For the most part, I focused on exploration and interesting readables. You'll find that you can complete the main objective in about half an hour, if you know what you're doing and that's perfectly fine, but if you're not getting lost and exploring, you're missing out! Big thanks to Bikerdude for his help throughout the beta-testing phase of this FM - fixing a lot of performance hitches, putting some bells and whistles and introducing new spaces that allowed me to expand greatly on the FM's readables and objectives. Without those, and my beta testers' further suggestions, this FM would be decidedly more boring! Acknowledgements Mapping credits: Bikerdude - Re-visportalling half the map, SE Maketplace, Graveyard, Bell Tower, SW street, misc. Spooks - the rest. Readables: Spooks Voice work: Goldwell, Bikerdude, Spooks. Beta testing: Aosys, AluminumHaste, Goldwell, Oldjim, nbohr1more Lute songs from No Honor Among Thieves. Breath script from Business as Usual. Technical Info Version 1 Last Updated: 13/05/2016 This mission has a very open layout. Even though a lot of care was taken to ensure performance would be good, it's bound to fluctuate at long view-distances. If you have an average computer expect some dips to the 30s. You have my apologies for that.If you're having FPS troubles, try setting your LOD Detail menu setting to Low. Numerous objects will have their shadows disabled, which may improve performance somewhat. I also recommend typing tdm_lod_bias_changed in the console when you're in-game, just to make sure all LOD entities have been activated.This mission does not support localization out of the gate.This mission requires TDM version 2.0.3.FAQ Stuck somewhere? I've some hints for you in the FAQ section. Enjoy playing and remember to be kind to Birdie!
  22. I'm afraid it is not a proper fix: it will only help for "default" messages. There are ton of missions which use "atdm:gui_message" with custom "gui" set, you fix will do nothing for them. For instance: // entity 1769 { "classname" "atdm:gui_message" "name" "message_citywatch_gate1" "angle" "-90.000000" "delay" "0" "force" "1" "gui" "guis/volta_sign_small.gui" "lines" "2" "origin" "345.751 1089.88 213" "show" "1" "text" "Finnley Murray" } Just ask almost any mapper around. Here is e.g. a list of missions which all probably suffer from the problem: "gui" "guis/tdm_message_no_art.gui" hazard/hazard.pk4 -> maps/hazard_night.map northdale2/northdale2.pk4 -> maps/m2.map sirt/sirt.pk4 -> maps/sirt.map ac1/ac1.pk4 -> maps/ac1.map painterswife/painterswife.pk4 -> maps/city.map ac2/ac2.pk4 -> maps/ac2_autosave.map itb/itb.pk4 -> maps/itb.map nobleaffairs/nobleaffairs.pk4 -> maps/noble_affairs.map northdale1/northdale1.pk4 -> maps/m1.map ws1_north/ws1_north.pk4 -> maps/ws1_north.map away0/away0.pk4 -> maps/away0.map ac2/ac2.pk4 -> maps/ac2.map ws5_commerce/ws5_commerce.pk4 -> maps/ws5_commerce.map snowed_inn/snowed_inn.pk4 -> maps/snowed_inn.map airpocket/airpocket.pk4 -> maps/airpocket.map And that is just one particular value of "gui" spawnarg on messages, there are many others.
  23. Here are subtitles. That I did not test for the whole mission, but the first sequence (drunk guy), at start mission, shows fine. subtitles_ostf.pk4
  24. With TDM 2.12, after the credits finished, the "Mission Complete" screen did not display. I found that the screen was black and I could hear my footsteps when I tried to move around. I think the reason for the mission not completing successfully was that the "Do not kill or harm allies" objective was never marked as "1 = STATE_COMPLETE" instead it was left as "0 = STATE_INCOMPLETE". Note, I didn't use noclip throughout the mission. Same as: https://forums.thedarkmod.com/index.php?/topic/18054-fan-mission-the-accountant-2-new-in-town-by-goldwell-20160509/&do=findComment&comment=458491
  25. How about using TDM automation framework (and maybe pcem/qemu)? More info see: https://forums.thedarkmod.com/index.php?/topic/19828-automation-features-and-discussion/
×
×
  • Create New...