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  1. My partner in nerd-crime, "Deathblade2014" (God I hate that name so much...), linked me a blog he thought to be an interesting read. He was right and a lot of good wisdom to pick in this presentation/article/blog, so I'm gonna pass it on to you guys: http://www.gdcvault....Design-in-a-Day "Huge, open world games like Skyrim and Fallout 3 demand a great deal of development talent, and can be daunting to plan and create - especially when subject to the constant and often unpredictable flux of a game in development. This level design oriented talk will share insights into the iterative approach used at Bethesda Game Studios to help their level design team plan, implement, test and polish massive amounts of content. The talk will also discuss how this approach allows the team to maintain their staff without having to hire and fire at the whims of the project cycle."
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