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Found 3 results

  1. disclaimer: Please do not take this as hatred towards TDM, I love all the work you've done with it, and these are the only issues I find worthy of criticism. Lockpicks Honestly, between Thief 1 & 2, Deadly Shadows, Thief (2014), and TDM, it seems like everyone has their own ideas at how lockpicking mechanisms should be handled. After all these years, I have to say that Thief 1 & 2 have the best mechanics for lockpicks. It's simple. It allows for suspense if AI patrol routes are timed right. It's fluid. I never felt like I was playing a mini-game with the first two Thief games. Every style since then has left me aggravated and feeling like the entire game has to halt just for me to try and get this mini-game out of the way. It's a chore, not fun. I'd say TDM has the most infuriating lockpick mechanism simply because at face value, it appears like the original Thief style, but is far from it. I would imagine an option could be put in the settings that reverted lockpicks to the Thief 1 & 2 style, but what do I know. - edit: I have tried "auto & trainer" options, neither of which return to the T1&2 style of lockpicking, as others have suggested Loading Times I'm genuinely curious as to the long load times TDM has. I have an i7, 32GB RAM, SSD, 4GB video card, and I still have loading times longer than DOOM (2016) running everything on ultra. Doom 3 loads within seconds for me, so I'm really shocked TDM takes as long as it does. Although once in game, performance is solid. No stuttering, no drops in FPS for the most part. Moving Bodies Sounds stupid, but I miss the ol' "throw the body over the shoulder" style from the original Thief games. The ragdoll dragging seems really out of place. Not a huge issue, but it bugs me every time I try to hide a body. Restarting To Load Missions I understand this is probably a limitation to how the game works, but I would be very happy if it didn't have to restart every time you want to play a new mission. Borderless Window Mode Above all else, this is something I absolutely adore in games. Again, I'm assuming it's a limitation of the game engine itself, but if it was added, it would be immensely appreciated. That's all I can think of right now, keep up the good work.
  2. Hi, I've been waiting to try out TDM but I can't seem to run it, I've read the FAQ, the Installation process and even updated my TDS version, game runs fine on the menus, but whenever I start a mission, it either freezes on start up or crashes, as I've said before; I've read the FAQ and I don't think this is caused by my memory or my .dll being outdated. Would appreciate any help, thanks! Oh, and if it helps, I've only updated the mod to 2.02 and my operating system is Windows XP. I can provide more details about my specifications if requested. Here's the log: error report.txt
  3. The following is just a bunch of random remarks. Maybe one of the things I bring up is useful for the developers. I'd never played Thief or any other stealth video game before giving TDM 2.00 a try yesterday. I played it on a GenuineIntel dual core CPU @2.40GHz with 2 GB memory, under GNU/Linux Mint 15, and with an Asus GTX 650 Ti Boost DCII OC 2GB graphics card. TDM is an impressive piece of software and it's quite entertaining and good-looking. Anyway, let's see... - The game started in a low resolution. I changed it to 16:9 and 1920x1080, but it was difficult to see whether I'd correctly picked 1920x1080 because the numbers are white on a yellow background, even when I moved the mouse away. - For the Training Mission, being able to select "Training", "Training" or "Training" is just weird. What's the difference. The description is the same for all three. My guess is that they're all the same and that it's just where "Easy", "Medium" and "Hard" or whatever usually are. But as a new player you don't know that and it's just weird. It should have one "Training", not three. If these three are truly different, it should at the very least say "Training 1", "Training 2" and "Training 3". - I started the Training Mission. The loading time is too long. From clicking "Start Mission" (bar appears) to "Preparing to start mission, please wait" takes 45 seconds, and the whole thing until "Mission Loaded" is 2 minutes and 2 seconds (122 seconds). Later, I ran into a similar problem with The Tears of St. Lucia. - I started the game and the audio was clearly lagging. By reading the "The sound lags behind the picture" entry of the FAQ in your Wiki I was able to fix this problem. - The game told me to read the book. What the game does constantly is tell you to use certain keys (like "the 'use' key"), but not the actual mouse buttons or keys. The game lists the actual mouse buttons and keys in on the Settings screen, so it knows this information and could say something like "to flip pages, use previous and next weapon _(currently set as mouse wheel down and mouse wheel up)_" or whatever. The same goes for changing lock picks, the game could tell the player what actual keys to use. Another example: "You need to crouch now _(currently set as x)_." - I wanted to write down some notes and wasn't able to use Alt+Tab, not even when temporarily entering the game's menu. In, for example, Half-Life 2, you can go the menu and the game releases the mouse. Also, TDM blacked out my secondary monitor, which meant I could no longer follow an IRC chat stream. I'm basically stuck in TDM. I want to see my IRC chat stream, move my mouse away from the game while in the menu, be able to Alt-Tab to an editor to make notes, and so on. - The text in the upper left disappears way to fast. Not just too fast, but way too fast. When entering the room with the vault, for example, I was only halfway reading it and it's gone. I tried getting the text back by walking out of the room and back in. Didn't work. I looked for a setting to increase the time the text is being displayed. Didn't find it. This is a problem, because in some instances I just missed the instructions and didn't know what to do next. - While looking through the Settings for what I described above, I saw the Stereo setting for audio. I was curious what other settings the game supports, so I clicked that entry. I went to Surround 7.1 and that was when the game crashed (core dump). I had just finished lock picking the most difficult door and hadn't saved the game yet. I restarted the game, but all I got was a segmentation fault. I deleted what I guessed was the config file (I sorted the files by date, and figured the config was what changed last) and could start the game again. - A buddy of mine was here yesterday. I suggested he could try out the game. "Do you want Dutch text instead," I asked him, knowing he would probably prefer this and I'd seen a language setting for it in the Settings. "Yes," he said. We've both been searching for it for quite some time and simply couldn't find it. We both looked for it together. "Maybe click that?" "No..." We couldn't find it. Later I accidentally ran into the language settings again. Under "Video". In my opinion, that's a weird location for language settings. - I ended up sword fighting (melee) in the Training Mission and it remains unclear to me how to defend against attacks, especially against hammer attacks. I know I need to click the middle mouse button after moving the mouse in a certain direction. The main problem is that two hits from an enemy kill me. Every time I need to re-enter the fighting area just to get killed again. In my opinion, it would be better if my character would just say "Auch" and the screen would flash red, or whatever. I need the enemy to attack me in just 1 way ten times in a row. Then I can figure out how to defend against that particular attack. Next, he should attack in another way ten times, so once again I have time to figure out what the appropriate defense is. Now it's just *bam*, *bam*, restart, *bam*, *bam*, restart, and so on. At some point I just walked away from the whole sword fighting thing. - I started playing The Tears of St. Lucia and got stuck pretty quickly. I think what would be good is if the game had an actual training mission that would constantly tell the player what to do. Shoot an arrow there, club the man there, move into the shadow here, duck there, climb up to that window here, pick up that there. Basically, when to do what in actual missions. I had to watch YouTube videos to figure out how to play missions.
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