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Found 2 results

  1. I know oil flasks are not highly regarded in T3, as they introduce slapstick animations for AI, but this kind of access denial means could add interesting challenge if you can slip from some ledges and pipes. https://www.youtube.com/watch?v=b7D_X7CTlm8 Slippery surface is already available, but probably used only in frozen areas. Using special slippery paint make it easy for colour coding, like in e.g. Mirrors Edge, but red colour in this case should be repelling. Also it will raise suspicion with otherwise neutral guards if you are literally marked as a trespasser - reminds me of a police paintball ammo with hard to wash ink, so they can catch hooligans or cars later.
  2. This will hopefully be useful, especially for TDM newcomers (it doesn't happen very often but can still catch me out sometimes): Most successful jumping depends on you standing up when you make the jump. Unfortunately, sometimes the crouch indicator will indicate that you're standing up when you're actually stuck under something that's keeping you stuck in crouch position. To check whether this is the case, toggle the crouch key - if your viewpoint doesn't rise and fall, you're underneath something (a window ledge, joist, rock, whatever) that's stopping you from standing up. The answer is to put yourself in standing position, then edge out (away from the wall, usually) until your viewpoint raises. You are now standing and can plummet your death anyway make that jump! Thought I'd mention it as there's one particular climb in Requiem that I had this problem with, and others seem to be too: -
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