Jump to content
The Dark Mod Forums

Search the Community

Showing results for tags 'nvidia'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 8 results

  1. Nvidia has announced the upcoming launch of its RTX 2080 Ti ($1000-$1200, September 20), RTX 2080 ($700-800, September 20), and RTX 2070 ($500-600, October) GPUs. You didn't read that wrong, the 'R' is for Ray tracing. The key feature they are touting is real-time ray tracing using "dedicated" ray tracing (RT) cores. The tensor cores for machine learning are also used to help ray tracing by denoising. Here is an example of how that can work: Nvidia's keynote presentation at Gamescom 2018 included a demo of the Eidos Montreal game Shadows of the Tomb Raider, using the real-time ray tracing technique, highlighting improvements made to shadows. Earlier in the year, Microsoft announced a DirectX Raytracing API. Similar improvements are being made to Vulkan. There are a lot of questions raised here. How and when will AMD respond, for example? But most importantly, could/will a hybrid ray tracing technique ever be applied to TDM?
  2. NVIDIA announced the 16nm Pascal GTX 1080 and GTX 1070 GPUs. The $599 GTX 1080 will be more powerful than Titan X, GTX 980 Ti, or two GTX 980s. Neither card uses High Bandwidth Memory like the top Pascal GPU, Tesla P100. Intel's Broadwell-E flagship enthusiast CPU, the Core i7-6950X, is expected to have 10 cores. AMD Zen mainstream desktop CPUs could have 6-8 cores. The architecture has moved from Bulldozer's Clustered Multithreading to Simultaneous Multithreading, which is closer to Intel's design and has two threads per core. Zen desktop CPUs will be released before laptop CPUs. There could be a 16 core APU in 2017. AMD's 14 or 16nm Polaris GPUs will apparently be cheaper and cooler, rather than trying to compete with the GTX 1080's performance. The Radeon R9 490 could cost $300. The Polaris GPUs will not have High Bandwidth Memory, which will instead be added to 2017 Vega GPUs as successors to the Fury series. Sony could launch a "PS4K" console using an AMD Polaris GPU and faster Jaguar CPU capable of playing the current PS4 games in 2160p instead of 1080p. It could also boost frame rates for the PSVR.
  3. Hi I have a weird issue with playing the mod. All lights except for the ambient lights are not working. See attached image. This happens in all the missions I tried today. The light gem doesn't light up and guards cannot see me if i move closer to a light. If I use the lantern the light gem becomes bright but there is no light in my surroundings from the lantern. So I reinstalled tdm completely and I updated my nvidia geforce drivers but the issue remains unfortunately. Anybody has an idea what causes this?
  4. I've been having a few issues with a dual monitor setup. I first tried playing in full screen mode. This was pretty bad. I couldn't control which monitor the game was shown on and the other monitor was disabled completely. When I closed the game, all of my other open windows were all on the same monitor and I had to put each one back the way I'd had it before. Then I played in windowed mode and made it fullscreen in the windowed menu. This is better: I can choose which monitor to play on and my other windows stay where I put them. However, the video settings are changed for the other monitor. Is there some way to make the video settings only affect the game window? I have some stuff open on the other screen and the colors are all messed up until I close the game. Also, there is no way to release the mouse from the game while a mission is loading. When I am in the menu, I can press the ~ key. This opens the console (which I don't care about) and releases the mouse. When a mission is loading, this does not work. Is there some way to release the pointer while a mission is loading? I am using the GeForce 1060 graphics card with nvidia driver version 390.42
  5. Moving the gamma and the brightness sliders does not do anything if I have set the Nvidia GPU in Nvidia X Server Settings, but they work with the Intel HD GPU. This is very annoying since I think the Intel HD GPU is a lot slower than the Nvidia one so I mostly use later, but if I want to play The Dark Mod (and I want to see the level (the default brightness and gamma is very dark)) I have to switch to the Intel HD GPU. What should I do to make the brightness and the gamma changeable with the Nvidia GPU. I am using Ubuntu 16.04, GeForce 820M/PCIe/SSE2(I guess).
  6. Someone spent some time putting this together: https://forums.geforce.com/default/topic/835038/3d-vision/the-darkmod-3d-vision-opengl3dvision-wrapper/ perhaps we should add it to the FAQ?
  7. I have small secondary monitor left of my large primary monitor. When I start thedarkmod fullscreen it starts in the left most window not the primary window as I expect it should. When I disable my secondary monitor in nvidia-settings it starts thedarkmod in the large monitor but in the bottom only filling a portion of the entire screen (tried various resolutions in thedarkmod video settings). Running Arch linux 64 bit with nVidia grahics Any ideas? Awesome project b.t.w.
  8. http://www.anandtech.com/show/7195/amd-frame-pacing-explorer-cat138
×
×
  • Create New...