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So, what are you working on right now?

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On 5/20/2019 at 4:01 PM, peter_spy said:

Spent some time toying with detail texture stage. Something similar was used in first Rage, but it was way, way less subtle. This is only visible when you're really close to a surface:

obraz.png

I really miss this feature, it was in Quake 3 but not used much. Also the old ATi Radeon demos showed off this feature.

It was poorly done in Crytek engines where you only saw it with dynamic lights like muzzle flares.


I always assumed I'd taste like boot leather.

 

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17 minutes ago, peter_spy said:

First location concept phase.

obraz.png

Sweet!  Is that a subtle foglight creating the blues off to the right, or is it an ambient light? 

 

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It does. Is it a dungeon? Basement? As I said the other day I think it could use some debris/furniture to break up the floor. Looks

great though.


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Yeah, something like that. This is nowhere near a finished scene, just a rough sketch to figure out scale and basic proportions. These columns will probably get thicker, and I plan to have walls and floor as flat materials mixed with actual geometry, a la Dark Souls 3 and the like. Those bricks and tiles will probably be noshadows, but they should still look pretty cool. We'll see :)

Edited by peter_spy

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I must say I really love the subtle blue lighting without any harsh shadows. Wow! 😍


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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