Jump to content
The Dark Mod Forums
Springheel

So, what are you working on right now?

Recommended Posts

On a map I've been working on, every so often, there is a place where you need to use a rope arrow to get in the place quickly, there is a rope arrow hidden in plain sight in case you don't have one, there is another way in but it means dodging undead things that are wandering around, although they are not in yet.

Share this post


Link to post
Share on other sites
On 8/14/2019 at 11:13 AM, peter_spy said:

My perspective in general is that with all the tools and arsenal available, you can make players feel extra smart if they are able to find a way to progress without using any tools, only their wits and observation skills. Kind of like in Hitman series, where you have tons of weaponry available, but the most satisfactory assassinations aren't assassinations at all, more like "unfortunate accidents" you prepare

I like the ideas of allowing multiple play styles through a mission, similar to Hitman and Deus Ex. Ghosting, blackjacking and combat are standard. Key hunts, lock picking, underwater parkour and rooftop parkour are less standard. How would "unfortunate accidents" play out in a TDM mission? Would a "whoops, dropped a heavy box onto a guards head" count as such an (unscripted) unfortunate accident?

Share this post


Link to post
Share on other sites

I think it's Penny Dreadful 3 that has an inconveniently placed guard outside a mansion, a place where the player can look down on him, and some moveable crates nearby...

One thing with rope arrows is how easily you can get back down without leaving the arrow behind: for example, if you can open a building from the inside, or use scenery to break your fall.

  • Like 1

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

Share this post


Link to post
Share on other sites

We could have a whole topic just on this, but what is everybody's opinion about drawing out a level in advance of building? I draw a top-down map, and sometimes in the margin I might draw how I think the scene might look. But I draw it out as a guide. Maybe about 80% of it I'll build as it is in the map, but another 20% I'll improvise as I go with buildings or orientations or features. Well, sometimes, if it's like a mazy outdoor area, I'll just leave spaces open with general comments like "trees and brush here" and completely improvise areas like that. 

My thinking is that, except for a few key things, nothing is sacred or set in stone, and I let myself feel free to change things around once I'm in the editor dragging stuff around. But I plan like that from the beginning. It's part of my more general strategy of node-based plotting. I plot an FM based on nodes of key events, and the whole story is connecting those nodes together. So that works for the mapping too. I'll plan out the rooms for key scenes, but the rest of it is basically connecting the nodes together in a space, and that's what I'll leave open for improvisation as I go. 

What are all of your thoughts and strategies for the balance between planning and improvising? 


20js9wp.jpg

Share this post


Link to post
Share on other sites

It will probably have to change for me in the future but I hate drawing myself my own concept. It's a strange thing but I feel a lot more comfortable (usually) just hammering it out in the editor rather than going through a ton of concept. I do the thing where I take down notes that I toss on my desktop and usually refer to online references of the real thing I'm trying to attain the look of. But that's also from a modeler's standpoint where I do a lot of blocking and going over the design in the early stages of it anyways.

However. Having very rarely been given 1:1 concept art, I will say knowing the shape and color pallet to something before even starting it blows my mind. I think drawing your own concept really depends on your workflow because I used to do it in the past but dropped it because it somehow gave me tunnel vision on the scope of the project right off the bat.


You need a model? Epi does you a model.



Toss me a PM I promise I don't bite.



Share this post


Link to post
Share on other sites

Having a limited color palette (e.g. picked up from a movie or a painting) and sticking to it is awesome. Everything looks much more consistent. You can add variety to it, like having slightly different color palette per location type, or just slowly adding colors as you go (and matching it to what you already have). All in all, my assets look much better since I started doing that.

Share this post


Link to post
Share on other sites

As a newbie I'm still working out a best strategy for creating a mission. I took a lot of notes on the TDM / TTLG / Quake fan missions, either because they have an interesting unique event, setting, low poly architecture or models I can study and reproduce in DR with brushes. I completed the Springheel and Sotha tutorials. Then I immediately tried to make my mission, spending 12 hours on it before losing interest on this map idea. That didn't work out well.

Now I've switched strategy, doing TDM speedmaps inspired by the Quake speedmapping community. Trying to create a really short 2-minute finished TDM mission within 100 minutes (excluding planning time) and doing something original and new every time. Builder church, rooftop parkour, city section etc. They're toy missions, but so far this is the most fun way for me to get better at DR and keeping at it.

Share this post


Link to post
Share on other sites
23 hours ago, Goldwell said:

During my mapping session today I wanted to try something I haven't really ever done before.. draw concept art and then build a scene based off of it.

As you can tell I am a very talented drawing artist :P

Nx24QFL.png

But I gotta say it actually helped with the direction of the scene overall

q2S9yhU.png

13RnEZH.png

 

DfBKGXe.png

The shadow/light play, and the dark atmosphere makes me lust for this. 👍

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...