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Metal footsteps


Goldchocobo

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In our decidedly "hard soled" thief style, here are the metal footsteps. The levels are very balanced. They are in the exact same format as I delievered them last time, so they will need to be split up, renamed, and converted to OGG.

Download them at my as of yet unfinished website (new hosting, new website, new music, less business partners :P)

 

www.marcuszuhr.com/TDM/METAL_SFX.zip

 

On another note, I am going to play through some TDM and jot down some notes regarding the sound volumes of footfalls vs running, running vs walking, creeping, etc... because I know there are some flaws with how it sounds, currently. It's not too bad, but still...

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Woot! You're fast, didn't expect these so soon - thanks a lot, I'll be splitting them up and bringing them in-game.

 

edit: huh, did your partner bail out?

 

More like he never did any work, so I gave him the boot. I'm tired of representing us at GDC, film festivals, etc while he ditches for 4 months of the work year on vacation (what? You spent your GDC money on Hawaii?!)

Great guy - lazy guy, but still a great guy.

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On another note, I am going to play through some TDM and jot down some notes regarding the sound volumes of footfalls vs running, running vs walking, creeping, etc... because I know there are some flaws with how it sounds, currently. It's not too bad, but still...

:wub::wub:

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Maybe it's just me, but I hear some bad artifacts from either a de-esser or noise reducer on the metal steps (particularly running). Did you have to do a lot of post processing of these?

 

I just went over my master mixdown of the running footstep sfx. I have a noise reducer on it, though it's not doing too much. I honestly can't hear any artifacts, though its late at night and my ears are ringing like hell. I'll check over them again tomorrow.

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Maybe it's just me, but I hear some bad artifacts from either a de-esser or noise reducer on the metal steps (particularly running). Did you have to do a lot of post processing of these?

 

MD, I found the problem. It is only in game, my master's are fine.

What is happening is the reverb tail is being cut off too quickly causing an "appearance" of backround noise, or some sort of hiss. I will test all the other footsteps as well.

 

@ Greebo

Did I give you enough "space" in between footstep sounds? We need to re-cut the sfx, the reverb tail needs to cut off at 0 volume naturally, without the help of a fade out.

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@ Greebo Did I give you enough "space" in between footstep sounds? We need to re-cut the sfx, the reverb tail needs to cut off at 0 volume naturally, without the help of a fade out.

The space is fine I think, but I had to fight some of the "hiss" using a filter - without it the samples sounded very strange towards the end and they took ages to fall off to zero. I'm not a sound technician though, and I don't have a good sound card nor earphones either, I just do what I find turns out best on the speakers I have available.

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The space is fine I think, but I had to fight some of the "hiss" using a filter - without it the samples sounded very strange towards the end and they took ages to fall off to zero. I'm not a sound technician though, and I don't have a good sound card nor earphones either, I just do what I find turns out best on the speakers I have available.

 

There is a hiss?

I probably did something extremely wrong. I'm gonna go over everything. This is almost embarrassing.

EDIT: foudn point of issue - random crackles. Probably due to some recent studio issues I've been going through (ie windows 7... never pays to be bleeding edge I tell ya). I'm gonna have to remix these down - sorry Greebo.

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