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Submissions of any kind, prefabs, FMs, textures, models, and any other help


Fidcal

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I personally think the font is appropriate, but I'll look through my font collection to see if another pops out.

 

BTW, I think you shouldn't use "Flood Ward" because, logically, when those covers were originally put down it wouldn't have been flooded yet, but the previous ward name... Not to mention not many FMs will ever be set there, and you don't want to limit its use. I'd use something more like Admin. Dist. or Hightowne Ward or invent an appropriate name for a ward or authority.

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What do you see when you turn out the light? I can't tell you but I know that it's mine.

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St. Bauduin's Foundry (or a shortened version) would have a nice ring to it. ;)

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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As for fonts...

One of the gothics maybe -- Copperplate Gothic, Franklin Gothic, MS Gothic

As for stylized ones, that aren't so straight sans-sarif, I'm looking on dafont.com (or my collection from that and other sites; if one isn't on dafont, then search one of the other sites from inside dafont.com. They have a space for that). Ones that struck me as potentials were: Block code, Catenary Stamp, Impressed metal, Masterplan, metal block 3,Nashville, Nowarehouse, OptimusPrinceps, Reprise stamp, reprise title, square block, stamp, stencil, subway novella...

 

That doesn't mean I recommend them, but just to look at and think about.

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What do you see when you turn out the light? I can't tell you but I know that it's mine.

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On a side of metal things - what if mappers could assemble pipings from prefabed segments, corners, valves and so on, steam effects here and there?

 

Pipes are really easy to make in DR and with that there is the flexibity to twist them as one pleases. Steam is obtainable by simple func_emitter addition.

 

I don't think it would be very useful to prefab those.

Clipper

-The mapper's best friend.

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I'm not that good with bendy pipes, so yes, they would be useful.

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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bendy pipes are easy. make cylinder. add vert density as required beforehand. grab a middle row of verts, rotate and scale them 45 on the appropriate axis, grab the rest of the verts on one side, rotate and scale 90. translate and snap to grid the result as necessary. make sure your 45 rotated verts on the bendy part are greens verts only unless you wish for a very sharp squared off bend.

Edited by ungoliant
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Amazing work ST. Keep pushing forward :smile:

 

Edit: I had some problems using your stone textures. I can see them in DR, but they didn't show up in game. Do I have to pack the mission so they'll be shown?

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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@Bikerdude: I know how to do that. I was just curious if I actually have to to see them in game.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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