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Are there any open ended adventure/action/fantasy/RPG type games that don't pretend to be D&D? The whole concept of player levels etc. shits me. Bloody fuck, it looked like a really nice game.

 

heXen 1 regarding fantasy/FPS/puzzle/tinyRPG mix. But Hades is it old...

 

 

I tried to put an enchantment on a staff in the CS, but it looks like there are no suummoning enchantments for staff, which is completely lame but I don't know what to do, it just blocks me and that's it.

Edited by Forsaken

Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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OK it looks like my brother is going to buy me this for my birthday.

 

Is it any good? It doesn't have to be 'Patriot Wars' good, just a fun game.

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Downolad it and see for yourself. I'm moderate, it is OK but it is much less than I expected it.


Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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heXen 1 regarding fantasy/FPS/puzzle/tinyRPG mix. But Hades is it old...

I tried to put an enchantment on a staff in the CS, but it looks like there are no suummoning enchantments for staff, which is completely lame but I don't know what to do, it just blocks me and that's it.

 

Did you change it from constant to cast or whatever?

 

You can do it through a script effect at worst

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Er... Where is that? There isn't any such options on the enchantment or staff...

 

I'll try to get along with the scripts, I guess... Are those lists of regions in the help under script types are places where the script will work or something?


Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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Oh that right, enchantments for staffs are set to staff.

 

I did'nt really understand the second line your wrote there.

 

If you want to see script effects in action, have a look at the staff called "Sanguine's Rose" - it makes daedra spawn and attack an enemy that you cast the spell on - very useful.

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Well, if I take a summoning enchantment and tell it to change from scroll to staff it says - can't have that!

 

But I'm going through a spell scripting tutorial right now.

 

I found a spell, not a staff, though... Looks like my .esm is a bit ragged...

 

The second line - http://cs.elderscrolls.com/constwiki/index...ipts#OnActivate

There is a list of regions.


Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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What exactly are you refering to?

 

Well, the tutorial seems OK and as long as there are the needed commands there is no trouble. I had to use the RemoveAllItems to make a spell that deletes all items in a container (and makes guards naked), but when I wanted to actually make the items transfer to myself, I never found anything like GetAllItems.

 

Oh, and that is a list of regions where a certain script IS used.


Too late to save us but try to understand

The seas were empty -- there was hunger in the land

We let the madmen write the golden rules

We were just Children of the Moon

We're lost in the middle of a hopeless world

Children, Children of the Moon watch the world go by

Children, Children of the Moon are hiding from the Sun and the Sky

 

© The Alan Parsons Project - Children of the Moon

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With the regions - thats what I was reffering to. I did'nt realise they had done it that you caould make it active in only a chosen region without doing a kilometer long script of world detection.

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Well, you don't know if he's done somehting to fake that with the construction set.

I'm not goign to defend the game however, it kept me amused for no more than a week, as long as it took me to do the assassin and thief quests, and most of them were great, but as with Morrowind, you soon find out that the game as a whole is just the same bit of content cloned a few hundred times to give the illusion of a huge world, and the gameplay becomes repetitive and boring.

THe AI, while competent, was not the revolution they were claiming it to be.


Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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THe AI, while competent, was not the revolution they were claiming it to be.

I'm still waiting for developer's AI systems to actually *be* revolutionary, instead of just a little better than the predecessors. It's fallen into the category of a meaningless marketing catch-word.


Loose BOWELS are the first sign of THE CHOLERA MORBUS!

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Halo 1 and 2 have challenging AI, I loved playing them on Legendary. Though Legendary was essentially the same but they take less damage and you take more etc. Still amazing to watch them go for cover and try and creep up on you etc.


ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

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Yea, Halo's ai is great. i didnt see halo2 though.

 

About Oblivions Ai i think even Morrowinds 'bystanders' where a lot more believable..

Gothic is far superior.Maybe its simplier but does a lot better job in creating a believable world.

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Yes, I much prefer Gothic, not only for the realsitc charactrs, but there is also a real sense of exploring the world, since you don't have the same cloned dungeon popping up every mile along the road, the world of gothic, while obviosuly they us the same textures for two similar caves, is unique everywhere you go in it.

Also, the ridicuolus system requirement are just silly. Oblivion doesn't even look that good when set beside a 3 year old game ike Far Cry.


Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I've played so many console games, i don't know too much of the PC stuff, but Oblivion looked really rather good on my Toshiba 27" HDTV and on the 360.


ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

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