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Odd AI Behavior


grayman

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One of my patrolling AIs fell into water and died. The water was swimmable and over his head. When I found him, he was standing on the bottom, arms raised. He was carrying a torch, and it lay at his feet, extinguished. His sword lay next to the torch.

 

I jumped into the water and frobbed him, dragging him a little ways. He came along nicely, wriggling all over the place like the dead do, and when I let him go, he stood right back up again.

 

Have others seen this behavior?

 

I also had a couple guys on different teams and they got into a swordfight. The loser fell to the ground dead, but a moment later, said, "Well, I guess you won this one."

 

I doubt if AI are supposed to talk after they're dead.

 

I didn't try to reproduce this behavior, it being late and my head hitting the keyboard. I can file bug reports if they're needed.

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did you convert the water volume into a func_brush then change it to a atdm:liquid_water object and stick a patch just above the surface of the water and coverering the whole of the surface of the water with the texture thats related to the underneath texture of your water brush. Cos if water isn't changed to a atdm:liquid_water object then it acts strangely.

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did you convert the water volume into a func_brush then change it to a atdm:liquid_water object and stick a patch just above the surface of the water and coverering the whole of the surface of the water with the texture thats related to the underneath texture of your water brush. Cos if water isn't changed to a atdm:liquid_water object then it acts strangely.

 

Yes, I did all that.

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