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Problem with Objectives


grayman

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I'm trying to drop an object in a location to satisfy an Objective.

 

Following the directions "An Objective to place an object in a Certain Location" on the Objectives wiki page, I used the Objectives editor to tie an object to an info_tdm_objective_location brush.

 

The objective shows up on my Objectives page.

 

The object and the brush are properly named and present in the Objectives editor.

 

But when I drop the object in the location, I get no success message.

 

Anyone else try this?

 

I've played all fan missions but one, and I don't recall this type of objective being used in any of them.

 

Thanks

 

 

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I've attached a testmap for you. It's got objectives for moving three different things to a barrel.

 

1. Corpse.

2. Living AI.

3. Movable (bucket).

proxobj.map.txt (rename the file extension to .map)

 

 

You can also take a look-see at Return to the City. It's got objectives related to moving a block of explosives.

yay seuss crease touss dome in ouss nose tair

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I've attached a testmap for you. It's got objectives for moving three different things to a barrel.

 

1. Corpse.

2. Living AI.

3. Movable (bucket).

proxobj.map.txt (rename the file extension to .map)

 

 

You can also take a look-see at Return to the City. It's got objectives related to moving a block of explosives.

 

Thanks.

 

This test map uses the objective type "bring 2 things next to each other", which I could use as Plan B.

 

However, I'm trying to use "place object into a location brush".

 

RTTC is the one map I can't play (can't get out of the starting alley), but I did look at the source map. It was slightly different than how I have mine set up, so I changed mine to match and it still doesn't work.

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Okay, problem solved.

 

The wiki instructions say to give the location brush the spawnflag "objective_ent" "1".

 

However, it should say to give the object that spawnflag. Not the brush.

 

Can someone correct the wiki instructions?

 

Thanks for the help.

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Ninja'd! Here's my reply anyway... (I'll look at the wiki to correct it.)

 

 

There are two things that can commonly go wrong with this type of objective:

 

If the location is a info_tdm_objective_location entity then use be at 'location' in the objectives not 'info location'. It's confusing but there is another type of location entity that is used for various things not just objectives.

 

The other thing is that the object itself (with the exception of the player) must also have the property/value: objective_ent 1

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