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Using rats


grayman

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I like the rats, but I wish there was rat_clip, because they eventually get stuck on steps or ramps.

 

Since rat_clip is prolly a big job, can anyone suggest a way to keep them off steps and ramps? I've watched them go up steps and come back down, but at some point they can go up the same set of steps and get stuck. They just press their little rat paws against the next step and sniff around. Even walking over them doesn't dislodge them.

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I gave up on rats.

 

Every one of them would eventually find a spot it didn't like. Some were stuck halfway up some steps, some were stuck on ramps, and the other night I found a couple of them going round and round and round on a flat floor with no obstructions nearby. I watched this pair for a while, way past the time when one or the other should have stopped or spun off in a new direction, then decided to fire the lot of them.

 

One side benefit: I don't have to wait for aas_rat to be built!

 

Before the layoff, I found one rat just sitting on the floor, doing nothing. I picked him up, and he squiggled all around in my grip, but when I dropped him, he just sat there again. I thought he was dead, but never having killed a rat, I didn't know what one should look like. I think he'd retired on the job, so the layoff prolly didn't surprise him.

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I don't think anyone has found a solution yet. Maybe set them up to patrol to path points on a simple path is more controllable but not so realistic (for rats.) So possibly complex random path points but keep the terrain they move over very simple and well away from corners and steps etc. so you might need many extra path_corners to guide them more specifically.

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