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aidakeeley

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Hate to start a whole thread for this but, then again, I don't know if it's better or worse than crashing some other thread... Also, I know it's not the most exciting subject but I do keep meaning to ask somewhere.

 

Anyway, food.

 

I've seen mention that it heals, but I don't believe I've ever noticed any healing.

 

The wiki says it heals 1 hit-point. Maybe that's just such a tiny fraction? How many HPs are there? Is food set up to always restore just a single HP? Or is this all variable and open to the FM author's whimsy? If so would it be just as possible to give food a negative HP taint, as if the food had been poisoned or gone bad?

Edited by aidakeeley

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

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If the game uses the Doom 3 scale, a player would probably have 100 hit points. You would need to eat the contents of a small warehouse to get fully healed.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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i'm fine with little to no heals from food consumption. If i could eat a loaf of bread and heal myself every time i get cut on a piece of glass, then maybe i'd support the notion of significant food healings in TDM. I think these items are much better used as props or objective items (NHAT 2/3).

 

That is unless, of course, a stamina system is ever implemented, like to limit sprint distance or something. I dont really think this would benefit TDM, though, except maybe that high energy exertions like mantling with low stamina might cause loud labored breathing causing potential discovery.

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If i could eat a loaf of bread and heal myself every time i get cut on a piece of glass, then maybe i'd support the notion of significant food healings in TDM...

 

Yeah. I understand that. But I think it would be an neat alternative to uber powerful healing potions (what, assuming 100 HP, they must heal 20-25 HPs, right?) to occasionally have a chance to eat a hearty stew for, say, ~10 HPs. And conversely maybe get a -5 hit from eating something intentionally poisoned, or just naturally rotten (with appropriate clues/warnings about the poison-trap or (whaddyayall callems?) patches (visual cues, eg. mold, blotches) on the rotten food.

 

Basically I was just wondering what the HP total is and if the food HP benefit/detriment is a variable that the FM author might play with.

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

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Or it could be combined.. if you take the potion and eat something it will increase the healing! :D

 

ACtually, I don't think the ability to eat food add anything to the gameplay. At first we think it's fun "yay! I can eat all the food supply of this soon-to-be-poor guy!" but it won't take long to start ignoring it as junk item.

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Time flies like an arrow. Fruit flies like a banana.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Please stop - before it gets worse.........

 

 

 

 

 

 

Just as there are medications you are supposed to take with food, be neat if you ate before you took a health potion, it would work better..... not saying to implement it, but would be some motivation to eat some of the food - otherwise, why eat it?

Edited by Unwanted Guest
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- otherwise, why eat it?

 

The same reason why Duke Nukem could use the toilet,or J.C Denton could smoke a cigarette. For the fun of it,for immersion and role playing. Eat an apple and throw the chunk as distraction,or leave it in the highpriest's hat :D

Edited by _Atti_
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Nice idea, by the way. You know, I loved the oil flasks in Thief 3. Maybe you guys could add banana peels with the same effect...  ^_^

My Eigenvalue is bigger than your Eigenvalue.

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Speaking of which, while off topic, and while I never was a fan (to put it mildly) of the oil, I stumbled upon this today and got quite a few laughs from the comic stupidity of it (it's necessary to put aside the butchering of Thief to enjoy this -- unfall 4 had me almost in tears the first time I saw it):

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Speaking of which, while off topic, and while I never was a fan (to put it mildly) of the oil, I stumbled upon this today and got quite a few laughs from the comic stupidity of it (it's necessary to put aside the butchering of Thief to enjoy this -- unfall 4 had me almost in tears the first time I saw it):

 

Oh well. I don't know where to begin. The comical "Whoa", the badly translated german subtitles, the strange animations mixed with implausible ragdolls, the "oil" effect... I am glad I never played TDS then :P

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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It is absolutely the most revealing and ridiculous thing about the comical dumbing-down of a masterpiece, all wrapped up in a neat, concise package.

And that's why adding the oil was such a bad idea. Sophomoric, cheap, embarrasing. Comedy has a place in every game, but that was just base pandering.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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And that's why adding the oil was such a bad idea. Sophomoric, cheap, embarrasing. Comedy has a place in every game, but that was just base pandering.

 

I thought it was pretty feasible, there are a lot of very slick substances out there - mixing a heavy grease with a lite oil and put that on the bottom of your shoes and your not likely to go anywhere on cobblestone for a little while- not sure about wood ....

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Emergent farce is fun when it's unintended and actually emerges in an unexpectedly funny way, sure. But if it's actually *intended* that way, as absurd farce with ridiculous animations, it's just kind of sad, lol. Well it's good for some games, like Anachronox which had some brilliant farcical moments, but that was its thing. Or even in "sober" games it could work if done right and not so ham-fisted. I agree that that fourth video was pretty on the mark in capturing it, though, love it or hate it ... whoa, whoa, whoa... I did laugh, but agree it'd be better placed in another kind of game for me to like it.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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