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Night vision


bad marine ass

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I played the Penumbra series and Amnesia a few months ago, and I really like the night vision used in those games. Basically when you go into a dark place, your eyes slowly adapt to it, and ambiance increases slightly with a bluish tint on your screen. Perhaps it might be a good alternative to kicking up the gamma/brightness in certain darker maps. Not sure what the community thinks of this idea. Any comments?

 

Here's what it looks like in Amnesia:

 

http://www.youtube.com/watch?v=loSzpvq73FY - at 0:20, when he kills the light, he immediately becomes bathed in darkness, but over a very short interval of about 2 seconds, his vision adapts to the darkness and there's a blue ambient light covering the environment for a short distance.

Edited by bad marine ass
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JC Denton experimented with eye adaption and color tinting in his HDR implementation, which is exactly what you want and it worked out quite nicely. However, the team ran into problems with HDR because of the closed source and went for a feature reduced HDR-like solution, that apparently is not capable of the requested feature. Maybe, when Doom 3 is open source, we can have another look at this...

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Maybe, when Doom 3 is open source, we can have another look at this...

 

Yup, it has to wait until the source is available.

 

There were too many work arounds required to fix certain issues, and each work around was a performance hit. When D3 is open sourced, those performance hits should be less of a problem. Until then, enjoy the lite implementation.

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Judging from the video it seems they are simply attaching a very faint blueish light to the player when his lantern is off.

 

The dynamic ambient light system could do this changing the current rooms ambient to more bluish colored, but it would change the entire scene and difficult to setup. So, I think it would be easy to add a "if player lantern is off, add a bit of blue" to it, tho.

 

If the effect is controlled by a CVAR, then every player could change it to his taste.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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