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Halloween Speed Build Contest


nbohr1more

Contest Poll Format  

13 members have voted

  1. 1. Halloween element, Storytelling and consistency

    • One Star
      4
    • Two Stars
      1
    • Three Stars
      2
    • Four Stars
      3
    • Five Stars
      3
  2. 2. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

    • One Star
      1
    • Two Stars
      0
    • Three Stars
      2
    • Four Stars
      1
    • Five Stars
      9
  3. 3. Aesthetics: Visual pleasure, lighting, visual style. Audio use, mood.

    • One Star
      1
    • Two Stars
      1
    • Three Stars
      1
    • Four Stars
      5
    • Five Stars
      5


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Nosslak: I could use it! )

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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The poll is just a template of what the judging categories are going to be, which people could have guessed anyway but there's no harm in making it explicit.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Siyah, feel free to give it a rest.

 

Discouraging someone from creating missions for TDM, regardless of whether you like them or not, runs completely counter to the purpose of this community.

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Before I started writing up design docs, I started my search and research here.

 

So far, I've nearly finished the visuals for my poltergeist, and have started writing special AI routines for him.

 

Screenshots? Nope. That'll ruin the fun. ;)

yay seuss crease touss dome in ouss nose tair

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They say the squeaky wheel gets the grease.

 

My blabber-mouth forum posting habits mean that my perceptions shape the way that mission builders look at their players preferences and even their own perceptions about certain play styles. The fact that I'm generally genial means that mappers will feel they are providing their work to a appreciative party.

 

Of course, mappers build mostly for themselves... but I will continue live with the delusion that my commentary has some effect here :laugh: .

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Before I started writing up design docs, I started my search and research here.

 

So far, I've nearly finished the visuals for my poltergeist, and have started writing special AI routines for him.

 

Screenshots? Nope. That'll ruin the fun. ;)

 

I am grinning in excitement at the thought of a poltergeist in an FM. =3

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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In my opinion, a good Halloween mission would simply need to make the player enter an area of dread (cave, decaying building, forest, etc) and have some sort of surprise. Triggers are the bare minimum here.

 

Sotha swears by carefully arranging audio but I can imagine a mission with a non-threatening loop can still be scary as long as the environment is creepy enough.

 

It's tough to make any zombie or revenants scary, we've seen them so often... but they are a contributor to a creepy mood if set in a sleep position.

 

If someone made a bunch of ragdoll zombies or revenants and filled a room with them but mixed in some "live ones" that would be pretty scary (especially if they woke and ripped through some cob-webs ).

 

For the contest, anything that's a good TDM mission and has some token Halloween element.

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Yeah reading stuff from Frictional is really interesting. They have some great ideas about how they improved from Penumbra to make Amnesia.

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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