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Fan Mission: Not An Ordinary Guest by Fieldmedic (2013/08/01)


DeTeEff

  

32 members have voted

  1. 1. Unusual Gameplay Theme

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    • ***
      2
    • ****
      15
    • *****
      15
  2. 2. Gameplay Quality

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      1
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    • ***
      3
    • ****
      15
    • *****
      11
  3. 3. Aesthetics (Visuals, Story, Audio)

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      0
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    • ***
      6
    • ****
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    • *****
      7


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3 different characters/objective lists! Loot and enemies/innocents being in different spots in each play-through is something that I've always wanted!!(I hope this becomes common practice for future levels.) I'm so excited for this!!! Edited by SirGen
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Congrats on the release!

 

I will have a mirror up shortly.

 

I can say with confidence that this mission is absolutely enormous and you will need a lot of play time to enjoy it all...

 

Before I got my new PC, I needed to use image_downsize cvars in Darkmod.cfg to even start the mission.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Mirror:

 

https://dl.dropboxusercontent.com/u/17706561/naog.pk4

 


https://dl.dropboxusercontent.com/u/17706561/naog.pk4

 

Gonna get an entry in the FM list page now.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Placed the FM on the missions page. Biker will need to add mirrors for the mission downloader because of the https issues with dropbox (sorry).

I copied the your post to the description but if you have shorter text that would probably look better.

 

Also... wikified!

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Congrats on the release. Can't wait to play the fixed version.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Its 12:30 AM here and I was just about to go to bed... Now I will stay up for a wile to check this new FM out! Hopefully my box can play the mission while rendering in Blender in the background... Downloading now!

--- War does not decide who is right, war decides who is left.

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Congrats on the release, Fieldmedic.

 

Unfortunately, when I tried loading it up...this happened. The game crashed and the following error appeared.

 

WARNING:Door storageroom_door1 is not within a valid AAS area

WARNING:Door func_static_2968 is not within a valid AAS area

WARNING:Door func_static_2969 is not within a valid AAS area

WARNING:Door func_static_2998 is not within a valid AAS area

WARNING:Door back_door_2 is not within a valid AAS area

WARNING:Door back_door_1 is not within a valid AAS area

WARNING:Door atdm_door_104x56_2hinge_19 is not within a valid AAS area

WARNING:Door func_static_3308 is not within a valid AAS area

WARNING:Door func_static_3368 is not within a valid AAS area

WARNING:Door atdm_door_104x56_2hinge_21 is not within a valid AAS area

WARNING:Door storageroom_door4 is not within a valid AAS area

WARNING:Door func_static_3461 is not within a valid AAS area

WARNING:Door func_static_3467 is not within a valid AAS area

WARNING:Door storageroom_door6 is not within a valid AAS area

WARNING:Door room20door is not within a valid AAS area

WARNING:Door storageroom_door7 is not within a valid AAS area

WARNING:Door storageroom_door8 is not within a valid AAS area

WARNING:Door storageroom_door10 is not within a valid AAS area

WARNING:Door func_static_1211 is not within a valid AAS area

WARNING:Door func_static_1218 is not within a valid AAS area

WARNING:Door atdm_door_96x48_2hinge_6 is not within a valid AAS area

WARNING:Door bath_door_3 is not within a valid AAS area

WARNING:Door bath_door_4 is not within a valid AAS area

WARNING:Door bath_door_5 is not within a valid AAS area

WARNING:Door storageroom_door5 is not within a valid AAS area

WARNING:Door func_static_1215 is not within a valid AAS area

WARNING:Door func_static_3866 is not within a valid AAS area

WARNING:Door func_static_3867 is not within a valid AAS area

WARNING:Door func_static_3870 is not within a valid AAS area

WARNING:Door func_static_3871 is not within a valid AAS area

WARNING:Door func_static_3872 is not within a valid AAS area

WARNING:Door func_static_3873 is not within a valid AAS area

WARNING:Door cleaningroomdoor is not within a valid AAS area

WARNING:Door func_static_4287 is not within a valid AAS area

WARNING:Door func_static_4288 is not within a valid AAS area

WARNING:Door func_static_4360 is not within a valid AAS area

WARNING:Door func_static_2481 is not within a valid AAS area

WARNING:Door func_static_473 is not within a valid AAS area

WARNING:Door temp_meter_2 is not within a valid AAS area

WARNING:Door pressure_meter is not within a valid AAS area

WARNING:Door temp_meter_1 is not within a valid AAS area

WARNING:Door vaultdoor is not within a valid AAS area

WARNING:Door vault_elevator is not within a valid AAS area

WARNING:Door vault_slide_door_2 is not within a valid AAS area

WARNING:Door vault_slide_door_1 is not within a valid AAS area

WARNING:Door func_static_4617 is not within a valid AAS area

WARNING:Door storageroom_door11 is not within a valid AAS area

WARNING:Door room20door3 is not within a valid AAS area

WARNING:Door func_static_4902 is not within a valid AAS area

WARNING:Door func_static_4897 is not within a valid AAS area

WARNING:Door func_static_4898 is not within a valid AAS area

WARNING:Door func_static_4899 is not within a valid AAS area

WARNING:Door func_static_4901 is not within a valid AAS area

WARNING:Door func_static_4914 is not within a valid AAS area

WARNING:Door bed_table_1_lower3 is not within a valid AAS area

WARNING:Door bed_table_1_upper3 is not within a valid AAS area

WARNING:Door bed_table_1_lower4 is not within a valid AAS area

WARNING:Door bed_table_1_upper4 is not within a valid AAS area

WARNING:Door leaning_pipe is not within a valid AAS area

WARNING:Door func_static_5190 is not within a valid AAS area

WARNING:Door suitcase_2_lid is not within a valid AAS area

WARNING:Door suitcase_4_lid is not within a valid AAS area

WARNING:Door suitcase_3_lid is not within a valid AAS area

WARNING:Door suitcase_10_lid is not within a valid AAS area

WARNING:Door func_static_4726 is not within a valid AAS area

WARNING:Door suitcase_22_lid is not within a valid AAS area

WARNING:Door suitcase_5_lid is not within a valid AAS area

WARNING:Door suitcase_6_lid is not within a valid AAS area

WARNING:Door suitcase_1_lid is not within a valid AAS area

WARNING:Door suitcase_26_lid is not within a valid AAS area

WARNING:Door suitcase_25_lid is not within a valid AAS area

WARNING:Door suitcase_20_big_lid is not within a valid AAS area

WARNING:Door suitcase_24_big_lid is not within a valid AAS area

WARNING:Door suitcase_3_big_lid is not within a valid AAS area

WARNING:Door func_static_4721 is not within a valid AAS area

WARNING:Door voltage_meter_2 is not within a valid AAS area

WARNING:Door voltage_meter_1 is not within a valid AAS area

ModelGenerator memory: 4 LOD entries with 28 users using 2761 bytes, memory saved: 16176 bytes.

--------------------------------------

Shutting down sound hardware

idRenderSystem::Shutdown()

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...restoring hardware gamma: success

...shutting down QGL

...unloading OpenGL DLL

I18NLocal: Shutdown.

------------ Game Shutdown -----------

--------- Game Map Shutdown ----------

ModelGenerator memory: No LOD entries.

--------------------------------------

ModelGenerator memory: No LOD entries.

Shutdown event system

--------------------------------------

malloc failure for 134217736

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I loaded it this morning before work. Love all the different objectives depending on the character selection! Definitely will be playing through each way.

 

I did notice that the very first stairs from the player start where you go up from the canal, there is no footstep/running/any sound on the stairs to the gate. Not a big deal though as the mission hasn't really begun at that point.

Edited by Lux
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Finished on "Assassin", now I'm playing on "Thief" and

I can't seem to find the vault key. I searched for an accountant office or something like that but found nothing

. Any help would be welcome (and a few in-game readables wouldn't do harm, I think).

 

I'm enjoying it so far, having so many different objective types really helps get the most out of a particularly large level.

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Tried running it on my Windows 7 PC and it works, only just can't save (I assume because I'm accessing Dark Mod from my other HDD, and Doom 3 / Dark Mod are not technically installed). So, the error message that I posted above occurred when I ran it on Windows XP SP3

Edited by Dunedain19
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This is some next level gameplay guys. This is an FM's FM.

 

FM inception perhaps? :P

 

Also congrats on the release Fieldmedic! Very fun mission :)

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@Bikerdude

 

I have 4GB RAM, of which XP SP3 can only access 3.48GB (32bit restrictions). I have also tried it after a full reboot - same error occurs.

 

As to my other specs:

 

EVGA GTX 560 Ti

Intel i5 2500K 3.3Ghz

 

This is the first time, I have ever had such an error appear when loading a level.

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Dunedaim19 you'll probably need to set image and bump downsize settings in Darkmod.cfg the mission is huge and takes a lot of RAM to run. There are details in the troubleshooting wiki. I had to do this before I got a new PC. (Had the same Malloc error)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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