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zergrush

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Okay, I did some tests for non-metallic surfaces, used UnrealEngine 4 with some stock PBR textures to have a valid reference:

obraz.png

And in Doom3PBR:

obraz.png

The result is very impressive, shading model looks correct. I suspect the biggest problem is idtech4 lights that may be incompatible here. This light cone/hotspot behaves strangely when you move, and when you get close to surfaces, they become too shiny:

obraz.png

But when that gets fixed, it will look as incredible as in UE4.

In the meantime I'll test some metallic surfaces too.

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