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greebo

DarkRadiant 1.8.1 pre-release Test

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Ooo, could that be made available to us to use/test? It's been a pain deleting everything in the map except what you want to export, then save that as a map file to deal with separately. I've just been skipping prefabbing things this past month. But working around that hasn't been too bad for working with patches.


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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Yup, I think I fixed it.

Ah you have just updated the file on the end of that link..? as my post about the prefab bug was from 2 days after you posted said link.

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I haven't built a new binary since the one linked on the 11th of January. Maybe I'll get a chance to do so this evening.

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Here's the pre5 build: x64: http://ftp.thedarkmod.com/darkradiant/darkradiant-1.8.1pre5-x64.exe

 

Important: you'll need to install the VC++ 2012 Redistributables from here: http://www.microsoft...s.aspx?id=30679 (click download, then choose the VSU_4\vcredist_x64.exe one)

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Ok first bug, map loading from cold or hot is very very slow to the point it looks thus like DR has crashed.

 

Never mind, I forgot to reboot afrter installing the new version.

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TY, saved/reloaded prefab happily. :-)


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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I'm afraid I didn't have that issue Biker, functioned normally for me.


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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  1. The prefab issue now gone
  2. Also more good news the re-loading a map in the same DR session is now super quick, I really appreciate you fixing that Greebo!
  3. In fact DR on the whole loads much faster, bloody awesome!

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There is a build from Jan 11th posted a page back, this is lacking one or two commits from github, that's all:

 

http://forums.thedar...post__p__330662

 

Tried it - breaks maps.

 

I'll investigate more. Maybe dmap went nuts from someone's commit :/

 

EDIT: Yep, I knew it couldn't be DR.. All works.

 

EDIT2: Just noticed new "AI" tab. Pretty cool idea. How hard would it be to tweak it for another game? (so I could tweak it)

Edited by motorsep

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Using the Objective's "Objective Conditions" editor, I noticed two problems I'd like to know if others might confirm prior to bug reporting.

 

1) No scrollbar when number of conditions exceeds display (conditions become inaccessible/not visible).

2) Numerical condition fields do not response to ENTER key, only by clicking tiny arrows to increment/decrement.

 

In the case of #1, the workaround is to resize the window larger, but screen size limits it and I have over a dozen condtions. (Edit, can click in the window and use cursor keys to scroll up/down to see those offscreen, so just counter-intuitive to how other panels in DR function.)

 

In the case of #2, the workaround is to enter 14 and then click the up arrow, or 16 and click the down arrow, if you enter the actual number, 15 and press enter, it remains at 1.

Edited by RJFerret

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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So can someone please explain how to tweak AI panel in DR ?

The AI panel is a GUI supported by C++ code, so you can't easily "tweak" it. If you're not a coder, you're probably out of luck, unless you find somebody from your team or forums who might be willing to invest time in a custom plugin?

 

I once though it might be possible to do that kind of dialog in Python, but I haven't actually investigated that option. There might be one or two things missing to pull that off, and still there will be some Python scripting skills required to change the dialog to fit your needs.

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I see. I thought it was some kind of xml file with options.

 

Can you guys add AI panel for stock Doom 3 ? I kinda like the idea of ticking check boxes and entering values vs adding properties in old fashion way :)

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With "you guys" you are referring basically to me, I'm afraid. ;)

 

My time is rather limited these days, and whenever I can find some 15 minutes to work on DarkRadiant, I'm trying to fix bugs or work on the wxWidgets port. I apologise, but I can't really help you there, someone else needs to fill in.

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With my two missious released, I'm now joining the ranks of the pre5 users.

 

Here we go ... wheeeeeeeeeeeeeeeeeeee!!!!!!!!!

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And Gmans post reminded to report that Im getting random crashing to desktop with 'pre5', can anyone else confirm if this is happening to them..? In the meantime I am going to nuke my DR config folder and redo said prefs to see if that fixes it.

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No crash here, and I kept it up and running from when I downloaded until a couple days ago, so over a couple weeks (I hibernate my laptop to avoid rebooting).


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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No crash here, and I kept it up and running from when I downloaded until a couple days ago, so over a couple weeks (I hibernate my laptop to avoid rebooting).

Just leaving running wont work, you have to be activly using it.

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Just leaving running wont work, you have to be activly using it.

 

Heh, every day for hours upon hours until InnBiz was released a couple days ago. ;-)


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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Per searching, although I already noted the tracker, I didn't see any info on the wiki about simply typing to pop up the search box (although it's been mentioned in the forums), so added: http://wiki.thedarkmod.com/index.php?title=DarkRadiant_Tips_and_Tricks#Searching


"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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