Jump to content
The Dark Mod Forums

DarkRadiant 1.8.1 pre-release Test


Recommended Posts

Modified python script to fix Bikerdude's tracker issue 3690: Select all models of same type: not working anymore.

...

In the meantime, here's the proposed fix for 1.8.1 testers --> select_all_models_of_type.py.txt

 

If anyone's used this fix in 1.8.1, could they please add a 1-liner to say so? When I send greebo the pull request I'd like to be able to point to a confirmation from someone else, to save him a bit of time verifying it.

Link to comment
Share on other sites

I'd like to nominate/bring this script to your attention for potential inclusion in the next DR release: http://forums.thedar...-script-for-dr/

 

Does this one need anything more do you think? The only thing I can think of is whether it might be handy to have an extra button on the pop-up report "Select entities with missing targets" which might help the user avoid the console. But that wouldn't help him or her find the faulty spawnarg, if the entity had several.

Link to comment
Share on other sites

Does this one need anything more do you think? The only thing I can think of is whether it might be handy to have an extra button on the pop-up report "Select entities with missing targets" which might help the user avoid the console. But that wouldn't help him or her find the faulty spawnarg, if the entity had several.

 

No, it does not need more.

 

Yes, a button that selects them would be wonderful compared to having to wait a day or two for J to bring up the entity list, and type in the now forgotten entity name.

 

Speaking of which, perhaps the pop-up dialog should indicate the list is maintained in the console? Otherwise general users would have no way of knowing to look there, and probably need to keep re-running it to get the name of the next entity to seek.

 

I wouldn't worry about finding the spawnarg, there aren't many and in all the missions I've applied it to, it's been obvious.

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

Link to comment
Share on other sites

Thanks for testing it hypov8. It's not meant to find worldspawn though. What it does is find all entities that share a 3d model with whatever entities you have selected. So if you select a moss arrow and run it, it'll select all moss arrows in your map. Likewise with anything you can put in the map by using DR's Create Model dialog: furniture, trees, etc. The things you can't use it on are worldspawn, entities made of worldspawn, and invisible entities that don't have a visible model like triggers and targets.

Link to comment
Share on other sites

  • 3 weeks later...

So, after working with my game using DR (with my game's profile for DR), I switched to Doom 3 and used d3xp in the mod filed. I worked a bit with RoE maps, and then next day I decided to switch back to my game. And I got crash - couldn't switch back to anything from ROE.

 

That's true for any game :( Only killing roaming data would allow going back to default settings and switching to another game.

Edited by motorsep
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...