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lost_soul

All about blender

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I've been out of the loop for several Blender versions, but I really like the fact that you can now bake normal maps entirely within Blender itself, without having to worry about cumbersome external tools like Doom 3's "renderbump" command. You can use this either to bake a high-poly mesh into a low-poly UV map, or create a normal map for a flat tileable texture.

 

 

 

Really? I use Blender for mostly rigging and animation, so I don't know what it fully supports but normal map baking, is such a basic thing that was available in Modo at least since the Modo 501 days!

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Normal map baking has has been in Blender since forever.

 

I'm not sure about "forever", since I distinctly recall trying to do it in the original Doom 3 days with Blender 2.3x or something, and you had to set up a complex material with various colour gradients in order to get the right normal map output.

 

But it's quite plausible that it has been in Blender since they first integrated Cycles, which was a long time ago. It's definitely not a new 2.80 feature by any means.

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Ok, so not since forever. I started using Blender from version 2.48. According to this document baking was added in version 2.43 in 2007. Cycles was added in 2.61 in 2011.

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Wow, even longer ago than I thought.

 

That's the great think about software like Blender — you can mess around it with it for years and not even scratch the surface of what it can do. I get the same feeling using REAPER; it's like the Blender for audio production. Software that has so much functionality that 90% of it can only be found through a search function, rather than appearing in menus.

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