Jump to content
The Dark Mod Forums

A few animations polished


Noisycricket

Recommended Posts

Just put some polish on some animations previously done for TDM for my demo reel and wanted to offer them up if anyone wants them. The walk is totally redone, no more accidental swagger, everything is now animated, forearms, hands, etc and its balanced, with tired/bored/but capable condition attempted. A couple are so different that you might put them in as variations if that would work, i forget. The animations may require a little work to be ready for TDM since i don't think i made sure the beginning and end positions were precisely the same, also, i don't think they started at 0, but 1(for some reason). If you need help, let me know.

 

https://www.mediafire.com/folder/a535jq18d88ec/Revised_animations

  • Like 4
Link to comment
Share on other sites

That's great, NC, thanks! Haven't looked at the package yet, but is there any chance you could include the maya files of the combat animations you did? We need to make adjustments to one of them to fit the combat code, but can't modify the md5anim files.

Link to comment
Share on other sites

Awesome! I can't wait to see them in the game!

 

Almost every game which has human characters, struggle with getting convincing animations. Personally the game I've seen with the most convincing human animations, is the latest games in the Battlefield series. Horrible level of functionality considering it's a massive title aside, they have absolutely nailed animations.

 

I always think of this interview when on the topic of animations, where Todd McFarlane speaks about various art decisions in Kingdoms of Amalur. In this time stamp he talks about how they got that great feel when you swing a warhammer in KOA:

Link to comment
Share on other sites

@Springheel: I uploaded what i have here. Unfortunately i don't seem to have any sword attack animations anymore, which means they were probably lost in one of the many OZC Agility 2 SSD drive failures i had. https://www.mediafire.com/folder/xrl82shmjjgbz/combat_files

 

@Kvorning: Yeah the BF series has great animations, lots of coding involved with it too as i understand it to make it dynamic and fluid. They've always been ahead of the game in first person view screen and gun movements too. I used to reference BF2142 as a great example of the perfect running animation in terms of screen head "bob", although i haven't seen it in awhile, im sure its probably been surpassed. The tech used in the new GTA is pretty amazing too.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
×
×
  • Create New...