Jump to content
The Dark Mod Forums
Sign in to follow this  
Springheel

TDM 2.02 released!

Recommended Posts

And to celebrate this glorious release Melan and I will be releasing the much anticipated Penny Dreadfull 2 in short order.

Share this post


Link to post
Share on other sites

Map authors might also be interested in having AI use switches and levers to operate doors.

 

See the "Door Controllers" section of this wiki page.

  • Like 3

Share this post


Link to post
Share on other sites

Congrats everybody and big thanks to the team for their hard work!

  • Like 1

Clipper

-The mapper's best friend.

Share this post


Link to post
Share on other sites

Not to forget this script function added by Zbyl(#3304)

scriptEvent float getMissionStatistic(string statisticName);
Returns current mission statistic.
	statisticName: Can be one of (case insensitive):
	gamePlayTime  gameplay time in seconds
	damageDealt  damage dealt to enemies
	damageReceived  damage received by player
	healthReceived  health received by player
	pocketsPicked  pockets picked by player
	foundLoot  loot found by player
	missionLoot  total loot available in mission
	totalTimePlayerSeen  total time the player was seen by enemies in seconds
	numberTimesPlayerSeen  number of times player was seen by enemies
	numberTimesAISuspicious  number of times AI was 'observant' or 'suspicious'. A single AI passing through both alert levels will add 2 to the score.
	numberTimesAISearched  number of times AI was 'investigating' or 'searching'. A single AI passing through both alert levels will add 2 to the score.
	sightingScore  sighting score (number of times player was seen * weight)
	stealthScore  stealth score (sighting score + alerts * weights)
	killedByPlayer  number of enemies killed by player
	knockedOutByPlayer  number of enemies knocked out by player
	bodiesFound  number of times enemies have spotted a body
Spawnclasses responding to this event: idThread

Great stuff imho. (see also here)

 

Can't wait to try this stuff out.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Let's Map TDM YouTube playlist:

Texture Blending in DR: DR ASE Blend Exporter

 

End of shameless self promotion.

Share this post


Link to post
Share on other sites

Thanks Obs, but credit where it's due: Zbyl wrote the patch, I just checked and merged it. The updated documentation I do claim credit for :)

Share this post


Link to post
Share on other sites

Corrected :blush:


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Let's Map TDM YouTube playlist:

Texture Blending in DR: DR ASE Blend Exporter

 

End of shameless self promotion.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...