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Bug when AI decide to sitt down on chair


Shadowthief

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Hi everyone.

 

There is a bug in two missions when AI (guards) are sitting on the back of chair or sofa instead doing it normally. Also they often interact with wall (when they are sitting) in weird way (they penetrate it with their backs). I noticed this in missions: Living Expenses and recently in Old Habits II.

 

If you wish I can do screenshot of that situation and post it in here later.

 

With regards

ST

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I noticed this in missions: Living Expenses and recently in Old Habits II.

Confirmed in Old Habits II. It's in the corner of the hallway that leads to a door, which is not openable, and to the door to a guard quarter. The guard is sitting on a chair at a table, in a niche, and there's a window to the courtyard, and a shelf, if i remember right. Actually the guard is stuck there, and prevented me from snatching some loot in that niche. He stands up, on top of the chair, is stuck there, walks a couple of steps on the spot, and sits down on the back of the chair again. I guess he's suppoed to patrol the hallway.

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This is it.

Now I am almost sure that in this case its because of closeness of that table. I think it is better to know about that type of things.

I am replying Living Expenses now and it looks like that error dosn't appear anymore, maybe on account of upgrade to v.2.02.

post-19195-0-29883100-1405639490_thumb.jpg

Edited by Shadowthief
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