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Idea: Using the oxygen bar for sprinting


MirceaKitsune

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If the usual levels in TDM would be larger, it might be interesting. The way it is, a reasonably trained thief should be able to sprint through most levels without much problems.

If it was used though, the guards, at least those in heavy uniforms, would have to be affected by it as well, and more than the player (since the thief usually doesn't wear chain or plate).

I often run all the way back to the starting point to quickly end a mission and this works good on even the largest city maps right now. And I agree with you that

the guards should be affected as well. BTW, the player does run faster than any guards wearing armor, yes?

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If the usual levels in TDM would be larger, it might be interesting. The way it is, a reasonably trained thief should be able to sprint through most levels without much problems.

If it was used though, the guards, at least those in heavy uniforms, would have to be affected by it as well, and more than the player (since the thief usually doesn't wear chain or plate).

But we burdened by lots of loot :D and its not just the weight that effects that but also how is weight arranged by body. If its arranged equally like in fine armour it should not affect stamina much. Interesting concepts that games miss. Its always just the weight.

I think this could be interesting debate about what mechanics you want to see in RPGs. As said before not really interested to have that in TDM. Only maybe in case sprint is something faster than run. Walk<run<sprint where only in sprint you would have limited stamina.

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