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2015 Halloween contest


Melan

  

17 members have voted

  1. 1. Do you want to participate in the Halloween contest?

    • I am in!
      10
    • I can't / don't want to participate
      7


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I've been avoiding posting WIP shots, but I have been making a mission named 'Down by the Riverside', taking place in Newfoundland. Development has been going at great speed by my standards and it's reached its full size of 3000 brushes + 2000 patches. But I haven't been able to do any TDM over this weekend and neither on the next. Getting it ready in time will be very tricky.

 

One thing that's been keeping me busy is custom ambients troubles. All work properly in DR, but ingame the majority of them are silent. My workflow:

- Audacity: export to .ogg into sound/custom folder

- Copy-paste filename into copy-pasted soundshader template

 

It can't be the format itself: i.e. some .wav's work, others don't. Could it be a reason like that the engine can't read sound files if they're mono / if the bitrate is too high too low etc.? It would be a fiasco if the mission didn't have these ambients.

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Well i've been quiet because there's not much to share.. my FM is already quite small so I don't want to post any more screenshots screenshots and i'm just in the polishing stages at the moment... All the geometry is done, the briefing is written and recorded, I have done detail passes on about 70% of my map and I plan to do the rest today. Going to do hopefully a small beta test tomorrow and my plan is to release it wednesday/thursday.

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Thanks man I'll PM you probably tomorrow with everything so you can check it out!

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Better late than never! :)

 

Also, at 2012 terrain brushes. One more location to go, and then it is time for the finishing stages.

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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An administrative question: would the contestants be all right with a two-week judging period?

 

My reasoning is that if it is kept too long, things can get cold; while if it is too short, people don't have the chance to play the missions. Since these are smallish, relatively simple FMs built over two weeks, they can also be played in the same period.

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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It is fine for me. It is correct to declare a time period for the voters and then conclude the contest when the Iron is still hot.

 

Nbohr could even make a moddb circus out of it to gain PR for TDM?

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Clipper

-The mapper's best friend.

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Excellent!

 

In other news, I am looking for about three testers who could give the mission a try on Thursday, and report back by Friday so I can fix things up for a release. Wanted to make it Wednesday, but I have some beer to drink with my colleagues right now.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I'm hoping to have mine finished tonight so I'll do a small beta test either later on tonight or tomorrow. I know Bikerdude has offered his help but is anyone else interested in testing? Just one more should be enough

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