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SteveL

Messing with sea water

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This is awesome. Is there a way for underwater to be coloured with distance also? Is there a way to use the murky_green water source with this?


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I think the underwater look is created using a gui. Gui's can make use of shader programs however, so the answer is yes.

 

 


SteveL hasn't been around in months, so don't know who else could answer this question.

He was last active one week ago. Dunno if he is working on some of his projects right now, though.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Does anyone have one of those gui's I can mess with?


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I'm trying to find usages of every shader we have.

It might be interesting to note that this murky water is used in Volta 2 FM 👏. It seems to be the only usage to this date.

It was also copied into maps ws4_warrens, penny3, northdale1, but none of them actually use such materials.

 

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7 hours ago, stgatilov said:

I'm trying to find usages of every shader we have.

It might be interesting to note that this murky water is used in Volta 2 FM 👏. It seems to be the only usage to this date.

It was also copied into maps ws4_warrens, penny3, northdale1, but none of them actually use such materials.

 

In Volta 2 the water shader imo is having rendering problems at least to me, what I see is a simple scrawling water texture with a reflection moving back, forward and side to side in a fast motion the heathaze effect that you see in the video bellow is not working to me. :(  

Btw not sure if useful but compared to the video bellow the scene looks much darker to me but perhaps the guy just brought up the gamma for the let play.  

 

I'm playing on a all AMD PC

AMD Ryzen 7 1800X

AMD R9 570X 8GB

latest (at the time of this post) 19.9.2 drivers

Darkmod.cfg CON_DUMP.txt

Edited by HMart

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