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greebo

DarkRadiant 2.0.5 pre-release testing

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Just got this when pressing the Find and Replace textures button in the textures pane:


20:32:01: XRC error: 112: horizontal alignment flag "wxALIGN_LEFT" has no effect inside a horizontal box sizer, remove it and consider inserting a spacer instead

20:32:01: XRC error: 122: horizontal alignment flag "wxALIGN_RIGHT" has no effect inside a horizontal box sizer, remove it and consider inserting a spacer instead

My FMs: The King of Diamonds (2016)



| Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! |

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When running

./configure --enable-darkmod-plugins --prefix=/usr

I get the following error regarding GLEW:

checking GL/glew.h usability... yes 
checking GL/glew.h presence... yes
checking for GL/glew.h... yes
checking for main in -lGLEW... no
configure: error: GLEW not found

I have the following packages installed: lib64glew-devel, lib64glew1.13, and lib64glewmx1.13. No other packages for glew are available. Mageia Linux 6 (Cauldron).


pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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Just got this when pressing the Find and Replace textures button in the textures pane:
20:32:01: XRC error: 112: horizontal alignment flag "wxALIGN_LEFT" has no effect inside a horizontal box sizer, remove it and consider inserting a spacer instead
20:32:01: XRC error: 122: horizontal alignment flag "wxALIGN_RIGHT" has no effect inside a horizontal box sizer, remove it and consider inserting a spacer instead

 

Thanks, this is fixed.

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When running

./configure --enable-darkmod-plugins --prefix=/usr

I get the following error regarding GLEW:

checking GL/glew.h usability... yes 
checking GL/glew.h presence... yes
checking for GL/glew.h... yes
checking for main in -lGLEW... no
configure: error: GLEW not found

I have the following packages installed: lib64glew-devel, lib64glew1.13, and lib64glewmx1.13. No other packages for glew are available. Mageia Linux 6 (Cauldron).

Sorry, can't help you there. For me, it appears that distro maintainers are changing or renaming their packages every 2 minutes. Stuff that has worked before is now broken due to a system-level change that is out of your control.

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Yes, this is the same as spooks reported, I already fixed that in git.

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Sorry, can't help you there. For me, it appears that distro maintainers are changing or renaming their packages every 2 minutes. Stuff that has worked before is now broken due to a system-level change that is out of your control.

No worries. I might look into an older build of glew but not sure what issues it will have with other programs.


pranqname.gifLinux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux

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Yes, this is the same as spooks reported, I already fixed that in git.

Grand.

 

For some feedback now instead of a bug report: When starting DR there is a weird delay were the divider between orthoview and the camera/entity windows readjusts itself to the last position it was in when DR was used - I can make a video of it, if that would help..?

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Found another bug, I think...

 

When in model/entity selector, I could have sworn you could double click on the folder to get them to open their respective tree. But atm I have to D/C on the arrow to the left.

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Grand.

 

For some feedback now instead of a bug report: When starting DR there is a weird delay were the divider between orthoview and the camera/entity windows readjusts itself to the last position it was in when DR was used - I can make a video of it, if that would help..?

Yes, I know what you mean. It's exactly the behaviour it is supposed to show, the dividers should readjust themselves to the last position they were when you closed DR. By design, so to say.

 

 

Found another bug, I think...

 

When in model/entity selector, I could have sworn you could double click on the folder to get them to open their respective tree. But atm I have to D/C on the arrow to the left.

In 2.0.4, nothing happens if I double-click a folder in the "Create Entity..." dialog, at least not on my end.

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  • Yes, I know what you mean. It's exactly the behaviour it is supposed to show, the dividers should readjust themselves to the last position they were when you closed DR. By design, so to say.

In 2.0.4, nothing happens if I double-click a folder in the "Create Entity..." dialog, at least not on my end.

  • Fair enough, not really an issue then :-)

Ah maybe in DR181 one could, how hard would it be to enable that function..?

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You want it to expand the item you double-clicked on only, or the whole tree below that item too?

 

Should another double-click collapse the item again, or should it stay expanded?

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  • You want it to expand the item you double-clicked on only, or the whole tree below that item too?
  • Should another double-click collapse the item again, or should it stay expanded?
  • The same way as it does when you doublie click on the arrow to the right. And the same the way the windows gui for most apps normally works, you double click to open up each step of the tree.
  • yes please.

 

Oh and regarding the delay when opening DR related to the orthoview devider, just now when I opened DR it took several seconds to open. The entity box, ortho and the camera windows were all black.

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I'll see what I can do about the tree items double-clicking.

 

During DR startup a lot of stuff is happening, and it's partially happening in the background (multi-threaded). Some stuff like the openGL and/or shader subsystem is not yet ready when the main window is created, that's why it's waiting there to paint the views for the first time. The only thing I can do is to hide the whole window until everything is ready, but I'm not sure that's solving anything. Unless it's a real problem (not only aesthetics) I probably won't (be able to) do much about it.

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Just fired it up now for the first time today and it did the same thing and after I closed DR I got a pop up say DR had crashed - which it had not.

 

Every subsequent run of DR is back to normal speed and no error popups.

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Next time you run into that crash popup try to record a dump. Even if it is during application shutdown causing no harm, these crash reports are very important to me.

 

I've added the double-click behaviour to the treeviews now.

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Will and thanks.

 

here yer go -

 

- mega

 

post-496-0-35396800-1466798025_thumb.jpg

 

It seems I can make it happen on demand now I just have to shutdown to the PC, then after it has booted to desktop and I fire up DR it will do the black windows and error popup etc.

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Hm, couldn't see anything DR-related in the crashdump, not a single one of the DarkRadiant.exe or its .dll files are mentioned in the dump. Did you save the dump using your Task Manager, or in a different way?

 

(Still, thanks for uploading.)

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The next build is up for preview (pre3), adding an AAS File Viewer and the Pan Camera View mouse shortcut.

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Hm, couldn't see anything DR-related in the crashdump, not a single one of the DarkRadiant.exe or its .dll files are mentioned in the dump. Did you save the dump using your Task Manager, or in a different way?

After I clicked on the red X, the crash popup came up and I created a dump at that point from the task manager. At a guess it seems to be related to vfspk3.dll, but a google search doesn't reveal much

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vfspk3.dll is a DR module manging the virtual filesystem, but strangely enough I couldn't see that module being present in the dump. Maybe it has already been unloaded and the crash happened in another DLL that was loaded in the same DarkRadiant process (often there are shared Windows modules, or mouse drivers, these are loaded by your process and is out of our control). But I'm only speculating here.

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Can you have a look at your DarkRadiant.log file in the Roaming user folder? It should say something like this as the very last line in that log file:

 

2016-06-25 14:47:29 (14016) 2016-06-25 14:47:29 Closing log file.

 

If it doesn't say "Closing log file", I'd like to see the whole file.

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Morning

 

So I deleted the log file so as to get DR to create a fresh one (see below) but annoyingly DR is behaving itself on startup and close down. So I am gfonna have to wait for it to mis-behave again and then give you another copy of the log.

 

 

 

2016-06-26 11:10:02 (4932) Started logging to C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/darkradiant.log
2016-06-26 11:10:02 (4932) This is DarkRadiant 2.0.5 x64
2016-06-26 11:10:02 (4932) Today is 2016-06-26 11:10:02
2016-06-26 11:10:02 (4932) wxWidgets Version: 3.1.0
2016-06-26 11:10:02 (4932) Module registered: LanguageManager
2016-06-26 11:10:02 (4932) Current language setting: en
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\archivezip.dll'
2016-06-26 11:10:02 (4932) Module registered: ArchivePK4
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\commandsystem.dll'
2016-06-26 11:10:02 (4932) Module registered: CommandSystem
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\eclassmgr.dll'
2016-06-26 11:10:02 (4932) Module registered: EntityClassManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\entity.dll'
2016-06-26 11:10:02 (4932) Module registered: Doom3EntityCreator
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\entitylist.dll'
2016-06-26 11:10:02 (4932) Module registered: EntityList
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\eventmanager.dll'
2016-06-26 11:10:02 (4932) Module registered: EventManager
2016-06-26 11:10:02 (4932) Module registered: MouseToolManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\filetypes.dll'
2016-06-26 11:10:02 (4932) Module registered: FileTypes
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\filters.dll'
2016-06-26 11:10:02 (4932) Module registered: FilterSystem
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\fonts.dll'
2016-06-26 11:10:02 (4932) Module registered: FontManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\grid.dll'
2016-06-26 11:10:02 (4932) Module registered: Grid
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\image.dll'
2016-06-26 11:10:02 (4932) Module registered: ImageLoader
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\mapdoom3.dll'
2016-06-26 11:10:02 (4932) Module registered: Doom3MapLoader
2016-06-26 11:10:02 (4932) Module registered: Quake4MapLoader
2016-06-26 11:10:02 (4932) Module registered: Doom3PrefabLoader
2016-06-26 11:10:02 (4932) Module registered: MapCompiler
2016-06-26 11:10:02 (4932) Module registered: Quake3MapLoader
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\md5model.dll'
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderMD5MESH
2016-06-26 11:10:02 (4932) Module registered: MD5AnimationCache
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\model.dll'
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderMD3
2016-06-26 11:10:02 (4932) Module registered: ModelLoader3DS
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderASE
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderMS3D
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderMDC
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderMD2
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderFM
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderLWO
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderPICOTERRAIN
2016-06-26 11:10:02 (4932) Module registered: ModelLoaderOBJ
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\particles.dll'
2016-06-26 11:10:02 (4932) Module registered: ParticlesManager
2016-06-26 11:10:02 (4932) Module registered: ParticlesEditor
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\scenegraph.dll'
2016-06-26 11:10:02 (4932) Module registered: SceneGraph
2016-06-26 11:10:02 (4932) Module registered: SceneGraphFactory
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\shaders.dll'
2016-06-26 11:10:02 (4932) Module registered: MaterialManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\skins.dll'
2016-06-26 11:10:02 (4932) Module registered: ModelSkinCache
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\sound.dll'
2016-06-26 11:10:02 (4932) Module registered: SoundManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\uimanager.dll'
2016-06-26 11:10:02 (4932) Module registered: UIManager
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\undo.dll'
2016-06-26 11:10:02 (4932) Module registered: UndoSystem
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\vfspk3.dll'
2016-06-26 11:10:02 (4932) Module registered: VirtualFileSystem
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/modules\xmlregistry.dll'
2016-06-26 11:10:02 (4932) Module registered: XMLRegistry
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.conversation.dll'
2016-06-26 11:10:02 (4932) Module registered: ConversationEditor
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.difficulty.dll'
2016-06-26 11:10:02 (4932) Module registered: DifficultyEditor
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.editing.dll'
2016-06-26 11:10:02 (4932) Module registered: DarkMod Editing
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.gui.dll'
2016-06-26 11:10:02 (4932) Module registered: GUI Editing
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.objectives.dll'
2016-06-26 11:10:02 (4932) Module registered: ObjectivesEditor
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\dm.stimresponse.dll'
2016-06-26 11:10:02 (4932) Module registered: StimResponseEditor
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\eclasstree.dll'
2016-06-26 11:10:02 (4932) Module registered: EClassTree
2016-06-26 11:10:02 (4932) ModuleLoader: Loading module 'C:/Program Files/DarkRadiant/plugins\script.dll'
2016-06-26 11:10:02 (4932) Module registered: ScriptingSystem
2016-06-26 11:10:02 (4932) XMLRegistry::initialiseModule called
2016-06-26 11:10:02 (4932) XMLRegistry: looking for XML files under C:/Program Files/DarkRadiant/
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/user.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/colours.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/input.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/menu.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/commandsystem.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/user.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/colours.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/input.xml
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Users/b1k3rdude/AppData/Roaming/DarkRadiant/filters.xml
2016-06-26 11:10:02 (4932) ArchivePK4::initialiseModule called
2016-06-26 11:10:02 (4932) CommandSystem::initialiseModule called.
2016-06-26 11:10:02 (4932) EventManager::initialiseModule called.
2016-06-26 11:10:02 (4932) EventManager successfully initialised.
2016-06-26 11:10:02 (4932) UIManager::initialiseModule called
2016-06-26 11:10:02 (4932) Found toolbar: view
2016-06-26 11:10:02 (4932) Found toolbar: edit
2016-06-26 11:10:02 (4932) Found toolbar: texture
2016-06-26 11:10:02 (4932) Found toolbar: textool
2016-06-26 11:10:02 (4932) ColourSchemeManager: Loading colour schemes...
2016-06-26 11:10:02 (4932) MainFrameLayoutManager::initialiseModule called.
2016-06-26 11:10:02 (4932) PreferenceSystem::initialiseModule called
2016-06-26 11:10:02 (4932) FileTypes::initialiseModule called.
2016-06-26 11:10:02 (4932) GameManager: Scanning for game description files: C:/Program Files/DarkRadiant/games/
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/darkmod.game
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3-demo.game
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/doom3.game
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake3.game
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/quake4.game
2016-06-26 11:10:02 (4932) XMLRegistry: Importing XML file: C:/Program Files/DarkRadiant/games/xreal.game
2016-06-26 11:10:02 (4932) GameManager: Found game definitions:
2016-06-26 11:10:02 (4932)   Doom 3
2016-06-26 11:10:02 (4932)   Doom 3 Demo
2016-06-26 11:10:02 (4932)   Quake 3
2016-06-26 11:10:02 (4932)   Quake 4
2016-06-26 11:10:02 (4932)   The Dark Mod 2.0 (Standalone)
2016-06-26 11:10:02 (4932)   XreaL
2016-06-26 11:10:02 (4932)
2016-06-26 11:10:02 (4932) GameManager: Selected game type: Doom 3
2016-06-26 11:10:02 (4932) GameManager: Map path set to E:/darkmod/fms/erasing/maps/
2016-06-26 11:10:02 (4932) GameManager: Prefab path set to E:/darkmod/fms/erasing/prefabs/
2016-06-26 11:10:02 (4932) VFS Search Path priority is:
2016-06-26 11:10:02 (4932) - E:/darkmod/fms/erasing/
2016-06-26 11:10:02 (4932) - E:/darkmod/
2016-06-26 11:10:02 (4932) - E:/base/
2016-06-26 11:10:02 (4932) VFS::initialiseModule called
2016-06-26 11:10:02 (4932) filesystem initialised
2016-06-26 11:10:02 (4932) [vfs] searched directory: E:/darkmod/fms/erasing/
2016-06-26 11:10:02 (4932) [vfs] searched directory: E:/darkmod/
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_wood01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_window01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_stone_sculpted01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_stone_natural01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_stone_flat01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_stone_cobblestones01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_stone_brick01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_sfx01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_roof01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_plaster01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_paint_paper01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_other01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_nature01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_metal01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_glass01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_fabric01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_door01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_decals01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_carpet01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_textures_base01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_standalone.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals_decls01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals07.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals06.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals05.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals04.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals03.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals02.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_vocals01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_sfx02.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_sfx01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_ambient_decls01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_ambient03.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_ambient02.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_sound_ambient01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_prefabs01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_player01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_models_decls01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_models02.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_models01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_gui_credits01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_gui01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_game03.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_game02.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_game01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_fonts01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_epifire_models.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_env01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_defs01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_base01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_steambots01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_monsters_spiders01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_undead01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_townsfolk01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_pagans01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_nobles01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_mages01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_heads01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_guards01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_females01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_humanoid_builders01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_base01.pk4
2016-06-26 11:10:02 (4932) [vfs] pak file: E:/darkmod/tdm_ai_animals01.pk4
2016-06-26 11:10:02 (4932) [vfs] Directory 'E:/base/' not found.
2016-06-26 11:10:02 (4932) MaterialManager::initialiseModule called
2016-06-26 11:10:02 (4932) OpenGL::initialiseModule called.
2016-06-26 11:10:02 (4932) ShaderCache::initialiseModule called.
2016-06-26 11:10:02 (4932) OrthoviewManager::initialiseModule called.
2016-06-26 11:10:02 (4932) MainFrame::initialiseModule called.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/carpet/rugs/acanthus already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/bannercastle already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/boarandbearhunt01 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/boarandbearhunt02 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/boarandbearhunt03 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/flora_sizeincorrect already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/orchard already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/outdoordance already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/the_bath already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/the_letter already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/unicornhunt01 already defined.
2016-06-26 11:10:02 (4932) Clipper::initialiseModule called
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/unicornhunt02 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/unicornhunt03 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/unicornhunt04 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/melan_rugs_paintings.mtr: shader textures/darkmod/tapestry/woodpecker2 already defined.
2016-06-26 11:10:02 (4932) GridManager::initialiseModule called.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader bulb_glowing already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader terrain_blend_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader terrain_blend_COPY already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader arcBolt_card already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader spotlight_harbour_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader spotlight_harbour_glow already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader transformer_needle_a already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader transformer_needle_b already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader transformer_gauge already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader control_junction_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader arc_transformer_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader arc_transformer_002 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader wiring_set_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader charger_mast_001 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader charger_mast_002 already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epi_shader_electrical.mtr: shader flagstone_floor_001 already defined.
2016-06-26 11:10:02 (4932) SceneGraph::initialiseModule called
2016-06-26 11:10:02 (4932) RadiantSelectionSystem::initialiseModule called.
2016-06-26 11:10:02 (4932) RadiantModule::initialiseModule called.
2016-06-26 11:10:02 (4932) Camera::initialiseModule called.
2016-06-26 11:10:02 (4932) ConversationEditor::initialiseModule called.
2016-06-26 11:10:02 (4932) UndoSystem::initialiseModule called
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_internal_engine.mtr: shader textures/common/caulk already defined.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_internal_engine.mtr: shader textures/common/shadowcaulk already defined.
2016-06-26 11:10:02 (4932) DarkMod Editing::initialiseModule called.
2016-06-26 11:10:02 (4932) DifficultyEditor::initialiseModule called.
2016-06-26 11:10:02 (4932) BrushModuleImpl::initialiseModule called.
2016-06-26 11:10:02 (4932) Map::initialiseModule called.
2016-06-26 11:10:02 (4932) Doom3EntityCreator::initialiseModule called.
2016-06-26 11:10:02 (4932) EntityClassDoom3::initialiseModule called.
2016-06-26 11:10:02 (4940) searching vfs directory 'def' for *.def
2016-06-26 11:10:02 (4932) LayerSystem::initialiseModule called.
2016-06-26 11:10:02 (4932) MapFormatManager::initialiseModule called.
2016-06-26 11:10:02 (4932) PatchModuleDef2::initialiseModule called.
2016-06-26 11:10:02 (4932) PatchModuleDef3::initialiseModule called.
2016-06-26 11:10:02 (4932) Doom3MapLoader: initialiseModule called.
2016-06-26 11:10:02 (4932) Doom3PrefabLoader: initialiseModule called.
2016-06-26 11:10:02 (4932) EClassTree::initialiseModule called.
2016-06-26 11:10:02 (4932) EntityListModule::initialiseModule called
2016-06-26 11:10:02 (4932) [filters] Loaded 16 filters from registry.
2016-06-26 11:10:02 (4932) FontManager::initialiseModule called
2016-06-26 11:10:02 (4932) GUI Editing::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/andrew_script/fontImage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/andrew_script/fontImage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/bamberg/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) LanguageManager::initialiseModule called
2016-06-26 11:10:02 (4948) [GuiManager]: Found 259 guis.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/bamberg/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/bamberg/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/camberic/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) Found 2 language folders.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/camberic/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) MD5AnimationCache::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/camberic/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) MapCompiler: initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) MapResourceManager::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderASE initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_bold/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderLWO initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_bold/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) MD5Model::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_bold/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) ModelCache::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_condensed/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_condensed/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoader3DS initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_condensed/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderFM initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_glow/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderMD2 initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_glow/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderMD3 initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carleton_glow/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carolingia/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderMDC initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carolingia/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderMS3D initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/carolingia/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/chrishand/fontImage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderOBJ initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/chrishand/fontImage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) PicoModelLoader: ModelLoaderPICOTERRAIN initialised.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/chrishand/fontImage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/ellianerelle/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) Doom3SkinCache::initialiseModule called
2016-06-26 11:10:02 (4948) [skins] Loading skins.
2016-06-26 11:10:02 (4932) NamespaceFactory::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/ellianerelle/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) ObjectivesEditorModule::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/ellianerelle/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_water.mtr: shader textures/water_source/water_green already defined.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/everett/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) ParticlesEditor::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/everett/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4932) ParticlesManager::initialiseModule called
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/everett/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/gothica2/fontImage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/gothica2/fontImage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/gothica2/fontImage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/jd_hand/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4932) Quake3MapLoader: initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/jd_hand/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/jd_hand/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) Quake4MapLoader: initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/lotharus/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_windows.mtr: shader textures/darkmod/window/ornate/stained_azure_long_selflit already defined.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/lotharus/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/lotharus/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4932) RenderSystemFactory::initialiseModule called.
2016-06-26 11:10:02 (4932) SceneGraphFactory::initialiseModule called.
2016-06-26 11:10:02 (4932) ScriptingSystem::initialiseModule called.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/mac_humaine/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/mac_humaine/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/mac_humaine/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/mason/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/mason_glow/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/medusa/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/medusa/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/medusa/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/nancy/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/nancy/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/nancy/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/popsies/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/popsies/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/popsies/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:geode_lit_red' tries to attach 'glow' at non-existent position 'glow'
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/rapscallionpirate/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/rapscallionpirate/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4952) [particles] Failed to parse tdm_water_fountain_splash.prt: DefTokeniser: no more tokens
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/rapscallionpirate/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/shoppinglist/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/shoppinglist/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/shoppinglist/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/stone/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/stone/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/summertime/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/summertime/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/summertime/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/treasure_map/fontimage_12.dat loaded successfully.
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/treasure_map/fontimage_24.dat loaded successfully.
2016-06-26 11:10:02 (4948) [skins] Found 1049 skins.
2016-06-26 11:10:02 (4940) [eclassmgr] attribute attach_pos_origin_4 already set on entityclass atdm:stove_small_square
2016-06-26 11:10:02 (4940) [eclassmgr] attribute attach_pos_origin_5 already set on entityclass atdm:stove_small_square
2016-06-26 11:10:02 (4944) FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully.
2016-06-26 11:10:02 (4940) [eclassmgr] attribute attach_pos_origin_6 already set on entityclass atdm:stove_small_square
2016-06-26 11:10:02 (4944) 25 fonts registered.
2016-06-26 11:10:02 (4932) ScriptingSystem: Python interpreter initialised.
2016-06-26 11:10:02 (4932) Registered script file commands\ase_export.py as aseExport
2016-06-26 11:10:02 (4932) Registered script file commands\ase_export_blend.py as aseExportBlend
2016-06-26 11:10:02 (4932) Registered script file commands\convert_to_ase_and_replace.py as aseConvertAndReplace
2016-06-26 11:10:02 (4940) [eclassmgr] attribute inherit already set on entityclass atdm:moveable_staff_decorative
2016-06-26 11:10:02 (4932) Registered script file commands\example.py as Example
2016-06-26 11:10:02 (4932) Registered script file commands\export_obj.py as objExport
2016-06-26 11:10:02 (4932) Registered script file commands\patchsplitter.py as SplitPatch
2016-06-26 11:10:02 (4932) Registered script file commands\select_all_models_of_type.py as SelectAllModelsOfType
2016-06-26 11:10:02 (4932) Registered script file commands\shift_textures_randomly.py as ShiftTexturesRandomly
2016-06-26 11:10:02 (4932) Registered script file commands\shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly
2016-06-26 11:10:02 (4932) Registered script file commands\test_targets.py as test_targets
2016-06-26 11:10:02 (4932) ScriptModule: Found 10 commands.
2016-06-26 11:10:02 (4932) MenuItem: Cannot find associated event: ViewTextures
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand' tries to attach 'light' at non-existent position ''
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:moveable_lantern_oil_hand02' tries to attach 'light' at non-existent position ''
2016-06-26 11:10:02 (4932) SelectionSetManager::initialiseModule called.
2016-06-26 11:10:02 (4952) Found 262 particle definitions.
2016-06-26 11:10:02 (4932) SoundManager: initialising sound playback
2016-06-26 11:10:02 (4932) StimResponseModule::initialiseModule called.
2016-06-26 11:10:02 (4932) TextureBrowserManager::initialiseModule called.
2016-06-26 11:10:02 (4936) [shaders] materials/tdm_epifire_furniture.mtr: shader leather_chair_001 already defined.
2016-06-26 11:10:02 (4932) Default screen has 2 monitors.
2016-06-26 11:10:02 (4932) Monitor 0 geometry: 1680x1050 at 0, 0
2016-06-26 11:10:02 (4932) Monitor 1 geometry: 1680x1050 at 1680, 0
2016-06-26 11:10:02 (4940) [eclassmgr] attribute editor_DisplayFolder already set on entityclass atdm:mover_gear_base
2016-06-26 11:10:02 (4936) 4070 shader definitions found.
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:prop_lantern_on' tries to attach 'light' at non-existent position ''
2016-06-26 11:10:02 (4940) [eclassmgr] attribute replace_anim_idle_sit_tap01 already set on entityclass atdm:prop_winebottle_sit_and_drink
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:weapon_blackjack' tries to attach 'meleeweap_r' at non-existent position ''
2016-06-26 11:10:02 (4952) [SoundManager]: SoundShader with name mansion_tense02a already exists.
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:weapon_shortsword' tries to attach 'meleeweap_r' at non-existent position ''
2016-06-26 11:10:02 (4952) [SoundManager]: SoundShader with name bubbling_cauldron_loop already exists.
2016-06-26 11:10:02 (4952) 3154 sound shaders found.
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_undead_skeleton_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_townsfolk_beggar_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_townsfolk_commoner_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_townsfolk_wench_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_pagan_common_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_pagan_common_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_nobleman_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_nobleman02_armed' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_citywatch' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_citywatch_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_citywatch_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] attribute editor_usage already set on entityclass atdm:env_ragdoll_citywatch_elite
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_guard_elite' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_guard_archer_01' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_moor' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_moor02' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_proguard' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_proguard_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_guard_thug' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_thief02_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_burglar' tries to attach 'melee_weapon' at non-existent position 'hip_sheath_l'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_burglar_professional_archer' tries to attach 'missile_weapon' at non-existent position 'bow_holster_pos_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_female_thief' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_guard_female_rogue' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_builder_guard_ghost' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_builder_guard' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_builder_guard_lesser' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_builder_guard_rusted' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class 'atdm:ai_builder_priest_combatant' tries to attach 'melee_weapon' at non-existent position 'slung_across_back_rl'
2016-06-26 11:10:02 (4932) ToolbarManager: Instantiating toolbar: view
2016-06-26 11:10:02 (4932) ToolbarManager: Instantiating toolbar: edit
2016-06-26 11:10:02 (4940) [eclassmgr] Entity class atdm:damage_fireballdirect_major specifies unknown parent class atdm:damage_fireballDirect
2016-06-26 11:10:02 (4932) MainFrame: Activating layout Embedded
2016-06-26 11:10:02 (4932) ToolbarManager: Instantiating toolbar: texture
2016-06-26 11:10:02 (4932) GL_VENDOR: NVIDIA Corporation
2016-06-26 11:10:02 (4932) GL_RENDERER: GeForce GTX 970/PCIe/SSE2
2016-06-26 11:10:02 (4932) GL_VERSION: 4.5.0 NVIDIA 364.51
2016-06-26 11:10:02 (4932) GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2016-06-26 11:10:02 (4932) [OpenGLRenderSystem] GLSL shading IS available.
2016-06-26 11:10:02 (4932) [OpenGLRenderSystem] ARB shading IS available.
2016-06-26 11:10:03 (4932) Loading mouse tool mapping for OrthoView
2016-06-26 11:10:03 (4932) Loading mouse tool mapping for CameraView
2016-06-26 11:10:03 (4940) [eclassmgr] Entity class sprgs_decompress specifies unknown parent class sprGS_splash_small
2016-06-26 11:10:03 (4940) [eclassmgr] Entity class sprgs_recompress specifies unknown parent class sprGS_splash_small
2016-06-26 11:10:03 (4932) init.py executed
2016-06-26 11:10:03 (4932) EventManager: Shortcuts found in Registry: 366
2016-06-26 11:10:03 (4932) [OpenGLRenderSystem] GLSL shading IS available.
2016-06-26 11:10:03 (4932) [OpenGLRenderSystem] ARB shading IS available.
2016-06-26 11:10:03 (4932) Startup complete at Sun Jun 26 11:10:03 2016
2016-06-26 11:10:03 (4932)

 

 

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And found another medium bug -

 

Texture inspector windows goes black and can only be fixed by shutting down and restarting DR

  • multi select a bunch of brushes
  • then with them selected, middle click on another surface
  • then press S for surface inspector, to press press natural
  • but then when you go into the texture inspector, the windows is black.

The issue is I can't reproduce it untill it happens once.

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