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kingsal

Tools and plugins for modeling & animating

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Good idea!


"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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I have pinned this thread as it seems logical to have a post that lists all this info, Kingsal can you update the OP as th info comes in please, I will edit as and when etc.

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So I assume the newest 3ds Max tools don't work with the plugin?


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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Biker- Thanks and sure thing! I'll update this thread as it grows.

 

Toni- The .ase exporter is native to max, so that should work on newer editions. I'm still trying to get a .md5 exporter working. It looks like beserker's md5 script works with some minor caveats and should work with newer versions of max. I'll update the thread once I've fiddled with it a little more.

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This should be copied into a wiki page too.


What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Modeling stuff for Blender. These will work on Blender 2.7. Newer version compatibility has not been tested.

 

Arcturus made a blender rig file for male and female AI:

http://forums.thedarkmod.com/topic/14970-blender-rig-for-standard-male-npc/

 

It works, and I've been using it in my animation activities. Exporting with ARX:EOS md5 exporter is possible. Everything seems to work, but the animation file sizes sre slightly larger than with other exporters. Be careful though, some other blender md5 exporters bork the AI bounding box which causes weird shadow clipping. The Arx exporter works fine. Link:

http://arxendofsun.solarsplace.com/downloads/io_scene_md5.zip

 

I made a very short instruction guide here:

http://forums.thedarkmod.com/topic/14970-blender-rig-for-standard-male-npc/?do=findComment&comment=325423

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Clipper

-The mapper's best friend.

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I have a problem: When I click on a link under the blender topic in the OP, I just get either rerouted to this same page or to the start page of the forum.

The 3DSMax, Maya and the original Bleder links work, but the last three links do not. Could someone please check if it just happens for me or other people as well?

Edited by Destined

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Thanks! I needed the md5exporter. I hope it really also works for Blender 2.78. I had to restore my PC recently (of course, my restore point was quite old) and have no idea, which version(s) I had before...

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Hey, this thread is a good idea !

 

I've just tried to import a simple .ASE file in Dark Radiant with 3ds max 2017 and it works as you described for 3ds max 2013 64 bits. Just change the *BITMAP line and you're good.

 

ASE files can also be exported from older blender versions. I tried to make these plugins work with 2.70 but it failed so you might want to install an older version of blender dedicated to .ASE exports.

Plugins and supported versions -> http://www.katsbits.com/tools/#ase

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Not future, it's the present already. Just from the forum members alone, @Epifire and I have been using Substance tools for a year or two. It's very helpful and very affordable, even for hobbyists.

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