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Bikerdude

DR 2.1.0: limit on number of open instances - camera view borked.

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This looks like a coding issue.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I can have three instances open without issues, at least the code is not actively preventing anything like this. It might be a problem if your video card resources are running low, maybe your first instance was running a map using a lot of textures?

 

Also, is there anything shown in the corresponding darkradiant.log file about not being able to create GL contexts?

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  1. I can have three instances open without issues, at least the code is not actively preventing anything like this.

It might be a problem if your video card resources are running low, maybe your first instance was running a map using a lot of textures?

Also, is there anything shown in the corresponding darkradiant.log file about not being able to create GL contexts?

  1. ah ok good.

I have a GTX1070 with 8GB and 16GB of system ram running under Win7x64 - so will monitor closer.

Will check, remind me where this is stored agauin and I am not seeing it in the root of the DR folder.

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