Jump to content
The Dark Mod Forums

Using Springheel's 2.05 Modules [download in OP]


Springheel

Recommended Posts

I think I made the same request for half-walls in the bugtracker issue for module issues

 

Making the textures seamless on half-walls can be tricky depending on what you want to do with them. If you show me an example of what you'd like to accomplish, I can look into it.

Link to comment
Share on other sites

I made 'half-left' and 'half-right', and use the appropriate one for proper tiling. Since I only need to use one half-wall in any situation, this covers anything I need to do.

 

I.e.,

 

Half-left/full/full

 

Full/full/half-right

Link to comment
Share on other sites

Wow, beautiful work! :wub:

 

You've done some creative things with them, and I love the atmospheric lighting you've chosen. I assume you've mapped before?

Link to comment
Share on other sites

Wow, beautiful work! :wub:

 

You've done some creative things with them, and I love the atmospheric lighting you've chosen. I assume you've mapped before?

Thank you!

 

I've mapped for CS:Source and CS:GO for around four years (Hammer editor very closely resembles Dark radiant, so it was only a slight learning curve). I jumped on Dark Radiant

around a year ago with many breaks in between.

  • Like 3
Link to comment
Share on other sites

What module set are we talking about?

 

I've made the half-left and half-right models to match 'exteriors/ext_mansion01/ext_mansion01_wall01.lwo'. I'm using this exterior model for both exterior and interior of a stone mansion, with different skins for inside/outside.

 

post-3633-0-82074100-1496283250_thumb.jpg

 

post-3633-0-88733900-1496283262_thumb.jpg

 

I've also made a single halfwall for 'interior_set01', where I'm using different wallpapers, which appear to tile ok on a 64-unit width.

 

post-3633-0-17380700-1496283304_thumb.jpg

  • Like 3
Link to comment
Share on other sites

Very nice shots, refl3ks! That's putting those modules to very good use.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

+1

 

My only feedback/crit is the haze affect around the lights is thats it sticks out like a sore thumb a bit.

@refl3ks: Check out the particle glares in the mission: Thief's Den 2: Chalice of Kings. I took the original

glares that look sorta like what you're using and improved them to be more volumetric and subtle.

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

I appreciate all the feedback!

@bikerdude I'm planning on making it a full mission, Im pacing myself so that I don't burn out too soon. I also hate that haze, @nbohr1more thanks for suggesting a better one!

  • Like 1
Link to comment
Share on other sites

Those screenshots looks amazing refl3ks, great use of Springheel's modules there :)

Link to comment
Share on other sites

We actually already have a very good one, but I would interested to see the one nbohr is referring too..

LOL, you forgot about these already ;) (glares on lights and torches):

 

chalice4606.jpg

 

chalice6332.jpg

  • Like 3

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Are these in the core mod, if not why not?

 

I think there was a little debate about whether our core assets should have this type of glare.

This was my demo about why I thought it should be the case.

 

Nobody has commented on the pros and cons of the change in this mission.

 

That said, I suppose I could create alternate entity defs with "torch_with_3D_glare" names or something like that if nobody objects.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Link to comment
Share on other sites

It looked amazing before, this is just icing on the cake. :):wub:

 

Thank you, those previous sprites bugged me :D !

 

Wow, that's some beautiful fog effects on those rooftops! :wub:

 

Thanks! I'm trying to use thief 4 as a graphical reference. I love fog because it adds distance, depth and verticality.

Edited by refl3ks
Link to comment
Share on other sites

Far out that is looking amazing!!

 

I love your use of the fog to detail depth and use of lighting as well.

  • Like 1
Link to comment
Share on other sites

Far out that is looking amazing!!

 

I love your use of the fog to detail depth and use of lighting as well.

 

Thank you. I'm just hoping it will run on majority of computers. I have a 980 ti and I don't have any performance dips just yet.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 3 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...