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Melchior

Port TDM Changes into dhewm3 ?

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Greetings, as there seem to be few or no(?) visible developments getting the antiquated TDM codebase looking like something that came out this decade - what about taking all the TDM changes and forward porting them to a modern Doom 3 engine like:

 

https://github.com/dhewm/dhewm3

 

Where you'd get (for 'free');

 

  • 64 Bit support
  • OpenAL - EFX == E.A.X.
  • Better build support
  • Lots of other fixes and things
  • Ports for most platforms

 

What would be nice to know is the depth and scope of TDM 'features' inserted into Doom3.

 

The idea is to take bits from TDM (engine) itself that are unique and needed for TDM (mod) and re-insert these into a branch of dhewm3. Making a TDM-compatible dhewm3.

as the final result.

 

That way a modern, fast-moving codebase is leveraged immediately and TDM gains alot of goodies, without hair-pulling.

Edited by Melchior
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Value-add to date: the initial port, jettisoning the D3 requirement, hundreds of new features, over 2,100 bugs logged and fixed, and countless unlogged bugs fixed.

 

Moving all that is quite a bit of work.

 

There are numerous dead threads where folks have suggested porting TDM. It's a whole lot of work that the current small dev team can't possibly take on.

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Like a lot of fan suggestions, we actually have a long history with exactly this proposal. :)

 

I'd definitely second the idea if you want to volunteer to help out on it you've come to the right place.

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Greetings, as there seem to be few or no(?) visible developments getting the antiquated TDM codebase looking like something that came out this decade -

Best way to introduce yourself to a new forum, for sure: Telling everyone that basically everything they've done is shit or outdated. :-D

 

Anway, welcome! Enjoy your stay and don't mind the bickering.

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